Character: Zoe Wu
Race: Common Man (urbanman)
Sex: Female
Player: Chris McMahon |
Profession: Magician
Level/EP: 9 / 132,295
Realm: Essence |
Height: 5' 3"
Weight: 121 lbs.
Age: 28 |
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Description:
Zoe Wu is not tall. She has, dusky skin, very long blue-black hair and brown eyes, set wide apart, with epicanthal folds. Her face is wide and her nose is small and flat. Her mouth is wide and she has a slight overbite. Her physique is under-developed. She wears her hair in a different style each day, sometimes up, sometimes down, sometimes in two ponytails, sometimes in a topknot, and so on, but generally so as to conceal and help control the leather band that helps secure her dorky eyeglasses. Fastidiously clean, she dresses demurely. Likes pretty things and is usually smiling. Her style is relaxed, easy-going, and this is her natural way, though from time to time, especially when under stress, she appears a little cultivated, awkward or forced in that regard.
Long Term Goals (known to party):
Do something wonderful so as to bring honour to her family while at the same time working out her personal freedom. Then find a way of returning home.
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Stats
| Stat | Temp. | Pot. | Bonus |
| Ag | 90 | 90 | +5 |
| Co | 90 | 90 | +5 |
| Me | 100 | 100 | +10 |
| Re | 99 | 99 | +9 |
| SD | 67 | 77 | +2 |
| Em | 100 | 100 | +13 |
| In | 88 | 88 | +4 |
| Pr | 95 | 95 | +10 |
| Qu | 95 | 95 | +10 |
| St | 69 | 69 | +2 |
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Resistance Rolls
| Area | RR Mods. |
| Channeling | +12 |
| Essence | +39 |
| Mentalism | +30 |
| Chan. & Ess. | +26 |
| Chan. & Ment. | +21 |
| Ess. & Ment. | +35 |
| Arcane | +27 |
| Disease | +15 |
| Fear | +6 |
| Poison | +15 |
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Health & Power
| Item | Factor | Value |
| Hits | Max | 46 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 3 /1 hr |
| Recovery (sleep) | 10 /3 hr |
| ExPs | Max | 55 |
| Recovery (active) | 1 /3 min |
| Recovery (rest) | 4 /1 min |
| Recovery (sleep) | all /30 min |
| PPs | Max | 190 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 7 /1 hr |
| Recovery (sleep) | 95 /3 hr |
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Initiative: 10+2d10
Base Move: 70'/round |
DB, aware: +30
DB, unaware: +0
AT: 1 |
Current Health Impairments: none. |
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Talents:
Anticipatory Subconcious Preparation (one free round of spell prep.), Archtype, Aura(greater), Creative Spell Manipulator (10 points of penalty offset for each mod after the first), Eloquence, Instinctive Spell Manipulator (greater), Precise Caster (spell fumble reduced by 1, min 1), & Stat Bonuses EM+3, Pr+3, Qu+3
Flaws:
Blood Guilt, Compulsive Behavior - Cleanliness, Easily Distraced, & Poor Eyesight (minor) (-30 to targeting when not corrected)
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Skills
| Category | Ranks |
Skill | Ranks | Bonus |
| Armor • Heavy | 0 |
Default | -21 |
| Armor • Light | 1 |
Default | -1 |
| Armor • Medium | 0 |
Default | -21 |
| Artistic • Active | 1 |
Default | +15 |
| Dancing | 1 | +33 |
| Singing | 1 | +33 |
| Artistic • Passive | 0 |
Default | -3 |
| Athletic • Brawn | 1 |
Default | -1 |
| Athletic • Endurance | 1 |
Default | -1 |
| Swimming | 1 | +17 |
| Athletic • Gymnastics | 1 |
Default | +7 |
| Awareness • Perceptions |
Alertness | 2 | +12 |
| Sense Ambush | 0 | +10 |
| Awareness • Searching | 4 |
Default | +8 |
| Locate Hidden | 1 | +26 |
| Observation | 5 | +38 |
| Awareness • Senses | 1 |
Default | -3 |
| Time Sense [E] | 4 | +46 |
| Combat Manuevers |
Default | -13 |
| Communications | 3 |
Default | +23 |
| Common-speech S | 8 | +62 |
| Common-speech W | 8 | +62 |
| Grey-Elf S | 1 | +41 |
| Grey-Elf W | 2 | +44 |
| High-speech S | 4 | +50 |
| High-speech W | 2 | +44 |
| Crafts |
Default | -13 |
| Directed Spells | 9 |
Default | +40 |
| Directed Bolts ∞ [R] | 4 (+1/2) | +67 |
| Influence | 1 |
Default | +14 |
| Diplomacy | 1 | +32 |
| Public Speaking | 1 | +32 |
| Lore • General | 3 |
Default | +20 |
| Culture Lore - Urbanman | 3 | +44 |
| History - home world home culture | 3 | +44 |
| Philosophy | 2 | +43 |
| Region Lore - home world home area | 3 | +44 |
| Lore • Magical | 1 |
Default | +26 |
| Circle Lore | 1 | +44 |
| Spell Lore | 2 | +47 |
| Symbol Lore | 1 | +44 |
| Warding Lore | 1 | +44 |
| Lore • Obscure | 1 |
Default | +16 |
| Lore • Technical | 1 |
Default | +16 |
| Herb Lore | 1 | +34 |
| Martial Arts Combat Manuevers |
Default | -13 |
| Martial Arts Strikes | 0 |
Default | -21 |
| Martial Arts Sweeps | 0 |
Default | -18 |
| Outdoor • Animal | 1 |
Default | +18 |
| Riding Horses | 1 | +36 |
| Outdoor • Environmental | 1 |
Default | +3 |
| Star Gazing | 1 | +21 |
| Power Awareness | 2 |
Default | +26 |
| Attunement | 5 | +56 |
| Power Perception [R] | 4 | +53 |
| Read Runes | 3 | +50 |
| Power Manipulation |
Default | +7 |
| Magic Ritual ∞ | 1 | +42 |
Spell Mastery ∞ [E] - On Daritopia | 18 | +138 +188 |
| Spell Targeting | 3 | +52 |
| Science/Analytic • Basic | 1 |
Default | +15 |
| Basic Math | 2 | +34 |
| Research | 1 | +33 |
| Science/Analytic • Specialized |
Default | -2 |
| Advanced Math | 2 | +38 |
| Astronomy | 1 | +33 |
| Physics | 1 | +33 |
| Self Control | 1 |
Default | +1 |
| Meditation [E] | 2 | +22 |
| Stun Removal | 1 | +19 |
| Special Attacks |
Default | -21 |
| Special Defenses |
Default | -30 |
| Subterfuge • Attack | 0 |
Default | -19 |
| Subterfuge • Mechanics | 0 |
Default | -12 |
| Subterfuge • Stealth | 1 |
Default | -2 |
| Hiding | 1 | +16 |
| Stalking | 1 | +16 |
| Tech/Trade • General | 1 |
Default | +8 |
| First Aid | 1 | +26 |
| Tech/Trade • Professional |
Default | -7 |
| Tech/Trade • Vocational |
Default | -7 |
| Tactics ∞ [R] | 1 | +28 |
| Urban | 5 |
Default | +22 |
| Contacting [E] | 2 | +43 |
| Mingling [E] | 2 | +43 |
| Streetwise [E] | 2 | +43 |
| Weapon • 1H Concussion | 0 |
Default | -21 |
| Weapon • 1H Edged | 1 |
Default | -4 |
| Dagger | 1 | +14 |
| Weapon • 2H | 0 |
Default | -21 |
| Weapon • Missile | 1 |
Default | -1 |
| Short Bow | 1 | +17 |
| Weapon • Missile Artillery | 0 |
Default | -12 |
| Weapon • Pole Arms | 0 |
Default | -21 |
| Weapon • Thrown | 0 |
Default | -18 |
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Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.
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Spell Lists
| Spell List | Type | Ranks | SCSM Base |
| Delving Ways | Open | 3 | +61 |
| Detecting Ways | Open | 6 | +64 |
| Dispelling Ways | Closed | 6 | +59 |
| Earth Law | Base | 6 | +69 |
| Essence Hand | Open | 3 | +61 |
| Essence's Perceptions | Open | 3 | +61 |
| Fire Law | Base | 6 | +69 |
| Gate Mastery | Closed | 6 | +59 |
| Ice Law | Base | 12 | +75 |
| Invisible Ways | Closed | 5 | +58 |
| Lesser Illusions | Base | 9 | +72 |
| Light Law | Base | 6 | +69 |
| Living Change | Closed | 0 | NA |
| Lofty Bridge | Base | 12 | +75 |
| Physical Enhancement | Open | 9 | +67 |
| Rapid Ways | Closed | 6 | +59 |
| Shield Mastery | Base | 9 | +72 |
| Spell Reins | Closed | 3 | +56 |
| Spirit Mastery | Base | 9 | +72 |
| Water Law | Base | 12 | +75 |
| Wind Law | Base | 12 | +75 |
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Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.
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Items
- Weapons:
- Dagger [+14, -18 thrown] {sheath}
- Clothing: 2 changes of standard clothes. Boots. Fur Cloak. Woven Scarf. nice Frock, good Stockings, nice gloves & hat.
- Glove of Directed Spells +10 ⊕ [+77]
- Glasses (corrective vision) with a wood frame and leather straps.
- Other Equipment:
- Small Rusksack
- Tinderbox w/ Fint & Steel
- 12 Tapers
- Knife
- Notebook
- Quill Pen & small bottle of ink
- Blotting Paper
- Sealing Wax
- Ball of String
- Hankerchief
- Handmirror
- Small brush for teeth
- Small bottle with a herbal paste for use on teeth
- Small bottle with a herbal paste to help moisten lips
- 20 ft. coil of Rope
- 6 ft. fine guage iron wire
- 2 dozen small nails
- Sailmaker's Needle
- 6 sq. ft. of guaze mesh.
- 9 small jars
- hair brush
- Map of Trapio Island and a Map of Outward from Trapio Island in a common leather case. {Zoe}
- Sleeping Roll
- Satchel
- Leather Canteen
- Leather Purse
- Belt
- Money: 57.9625 gp [mpg.sbct] {money pouch}
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Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.
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Property Not with the Character
Associates
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© 2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.
Last revised 25 Nov 2004.