Rolemaster
Majestic Magic Campaign
Voda's Character Sheet


Character: Voda
Race: High Man
Sex: Male
Player: Van Dorsey
Profession: Mentalist
Level/EP: 8 / 121,746
Realm: Mentalism
Height: 6' 10"
Weight: 240 lbs.
Age: 30
Description:
Tall, blonde hair, blue eyes, light skin, very solid looking, tattoo of an eye on his back just under his collar line. He wears neat dark grey or brown clothing.

Long Term Goals (known to party):
Considers himself an information gatherer and broker. Seeks to make a place for himself here in Daritopia, in no particular rush to get back home. Looking to copy major elements of his father's business of information gathering and trading. Thinks he can make the business even more successful using the lessons he has learned.

Stats
StatTemp.Pot.Bonus
Ag9898+7
Co9494+11
Me8181+3
Re7777+2
SD9999+9
Em7983-1
In8282+0
Pr100100+14
Qu100100+8
St9797+12
Resistance Rolls
AreaRR Mods.
Channeling-5
Essence-8
Mentalism+37
Chan. & Ess.-6
Chan. & Ment.+16
Ess. & Ment.+15
Arcane+8
Disease+33
Fear+27
Poison+33
+73 bonus to m-subclass RR's
Health & Power
ItemFactorValue
HitsMax74
Recovery (active)1 /3 hr
Recovery (rest)6 /1 hr
Recovery (sleep)22 /3 hr
ExPsMax73
Recovery (active)1 /3 min
Recovery (rest)7 /1 min
Recovery (sleep)all /30 min
PPsMax189
Recovery (active)1 /3 hr
Recovery (rest)7 /1 hr
Recovery (sleep)95 /3 hr
Initiative: 8+best(2 of 3)d10
Base Move: 84'/round
AT: 1
DB (melee), aware w. Ad. Def.: +99
DB (ranged), aware w. Ad. Def.: +64
DB, aware: +29 & unaware: +5
Special +5 to OB
Current Health Impairments: none.
Talents:
Additional Closed List, Anticipatory Subconcious Preparation (1 free round of spell prep), Archtype, Aura (greater), Combat Reflexes, Dominance, Eloquence, Improved Martial Arts Learning Ability, Instinctive Spell Manipulator (greater), Martial Arts Training (greater), Mind over Matter, & Natural Gift (Martial Arts)

Flaws:
Code of Honor (Never betray a source, Never interfere with another information gatherer's information gathering, & assist other information gatherer's information gathering), Sense of Duty (towards companions), Tender Skin (Metal Allergy), & Unlucky (01-06 open ended down), Stat Penalties (Minor) (Em&In)

Personal Martial Arts Style:
Strikes Degree IV [+89], Nerve Strikes Degree IV [+89], Sweeps Degree III [+56], Adrenal Defense (takes a 10% action), 1 additional martial arts attack (-0 penalty if same target, -20 penalty if another target)


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default+1
Armor • Light1 Default+13
Rigid Leather2+37
Armor • Medium2 Default+20
Chain2+41
Artistic • Active0 Default-10
Artistic • Passive0 Default-17
Athletic • Brawn1 Default+17
Athletic • Endurance1 Default+17
Swimming2+38
Athletic • Gymnastics1 Default+9
Climbing2+27
Awareness • Perceptions Alertness2+16
Sense Ambush0+14
Awareness • Searching2 Default+5
Lie Perception [E]0+5
Locate Hidden1+23
Observation2+26
Awareness • Senses1 Default+1
Time Sense [E]2+22
Combat Manuevers Default-6
Communications3 Default-5
Common-speech S8+34
Common-speech W8+34
Grey-elvish S6+28
Grey-elvish W6+28
High-elvish S6+28
High-elvish W6+28
High-speech S8+34
High-speech W8+34
Crafts Default-11
Directed Spells1 Default+10
Shock Bolt2+31
Influence1 Default+10
Diplomacy1+28
Duping1+28
Interrogation1+28
Leadership1+28
Trading1+28
Lore • General3 Default-1
Culture Lore - High Man3+23
Region Lore - Home World Home Area3+23
Lore • Magical1 Default+0
Lore • Obscure0 Default-22
Lore • Technical1 Default-5
Martial Arts Combat Manuevers Default+14
Personal Martial Arts Style8+84
Martial Arts Strikes8 Default+52
Nerve Strikes Degree IV
-with style
6+85
+84
Strikes Degree IV
-with style
6+85
+84
Martial Arts Sweeps1 Default+33
Sweeps Degree III
-with style
1+51
+51
Outdoor • Animal1 Default-8
Riding Horses2+13
Outdoor • Environmental1 Default-1
Power Awareness1 Default+5
Attunement1+23
Power Perception [R]1+23
Power Manipulation Default-12
Mental Control Defense1+23
Spell Mastery ∞
- on Daritopia
8+83
+133
Science/Analytic • Basic1 Default-6
Basic Math1+12
Research1+12
Science/Analytic • Specialized Default-23
Self Control3 Default+68
Adrenal Speed8+107
Adrenal Strength1+86
Stun Removal1+86
Special Attacks Default-2
Special Defenses Default-10
Adrenal Defense [E]10+70
Subterfuge • Attack0 Default-14
Subterfuge • Mechanics0 Default-21
Subterfuge • Stealth0 Default-14
Hiding1+4
Stalking1+4
Tech/Trade • General1 Default+1
First Aid1+19
Orienteering1+19
Tech/Trade • Professional Default-25
Tech/Trade • Vocational Default-25
Urban1 Default+0
Contacting1+18
Mingling1+18
Weapon • 1H Concussion0 Default+1
Weapon • 1H Edged2 Default+20
Dagger2+41
Weapon • 2H1 Default+18
Staff1+36
Weapon • Missile1 Default+13
Composite Bow1+31
Weapon • Missile Artillery0 Default-21
Weapon • Pole Arms1 Default+18
Spear1+36
Weapon • Thrown0 Default-4

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
AnticipationsBase9+63
Attack AvoidanceBase9+63
BrillianceOpen6+55
CloakingOpen3+52
DelvingBase9+63
Mind AttackBase9+63
Mind ControlBase9+63
Mind MergeBase9+63
Mind SpeechBase9+63
MovementClosed6+50
PresenceBase9+63
Sense ControlBase3+63
SpeedBase9+63

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustments and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Concentration Anchor - a silver 3" diameter round Amulet with a gold eye in the center ⊕ (empathic - will maintain concentration for one spell of the attuned wearer at a time.) on a silver chain.
  • Ring of Protection +10 to RR's ⊕
  • Weapons:
    • Dagger [+46 or +1 thrown] in Dagger shealth {belt}
    • Staff [+41]
    • Composite Bow [+31]
  • Clothing: 2 set of standard clothing (shirt, pants, belt, socks), one dark grey & one brown; dark grey cloak; leather boots.
  • Other Equipment:
    • 4 Belt Pouches
    • Backpack
      • 2 Candles, Flint & Steel, 50' rope, bedroll, limited map
      • Small Sack
        • 5 days rations
    • Quiver with 20 arrows
    • 2 quart water skin
    • Leather pouch with leather cord containing Cut Repair III potion⊕.
    • Cloth pouch with leather cord containing Cut Repair I potion⊕.
  • Money: 47.7189 gp [mpg.sbct] {belt pouches}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
SOD: Closetsaddle, saddle blanket, 2 saddle bags, reins & briddle


Associates
  • none.

Go to the Majestic Magic Campaign main page.

Go to my gaming page.


2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 25 Nov 2004.