Character: Voda
Race: High Man
Sex: Male
Player: Van Dorsey |
Profession: Mentalist
Level/EP: 8 / 121,746
Realm: Mentalism |
Height: 6' 10"
Weight: 240 lbs.
Age: 30 |
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Description:
Tall, blonde hair, blue eyes, light skin, very solid looking, tattoo of an eye on his back just under his collar line. He wears neat dark grey or brown clothing.
Long Term Goals (known to party):
Considers himself an information gatherer and broker. Seeks to make a place for himself here in Daritopia, in no particular rush to get back home. Looking to copy major elements of his father's business of information gathering and trading. Thinks he can make the business even more successful using the lessons he has learned.
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Stats
| Stat | Temp. | Pot. | Bonus |
| Ag | 98 | 98 | +7 |
| Co | 94 | 94 | +11 |
| Me | 81 | 81 | +3 |
| Re | 77 | 77 | +2 |
| SD | 99 | 99 | +9 |
| Em | 79 | 83 | -1 |
| In | 82 | 82 | +0 |
| Pr | 100 | 100 | +14 |
| Qu | 100 | 100 | +8 |
| St | 97 | 97 | +12 |
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Resistance Rolls
| Area | RR Mods. |
| Channeling | -5 |
| Essence | -8 |
| Mentalism | +37 |
| Chan. & Ess. | -6 |
| Chan. & Ment. | +16 |
| Ess. & Ment. | +15 |
| Arcane | +8 |
| Disease | +33 |
| Fear | +27 |
| Poison | +33 |
+73 bonus to m-subclass RR's
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Health & Power
| Item | Factor | Value |
| Hits | Max | 74 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 6 /1 hr |
| Recovery (sleep) | 22 /3 hr |
| ExPs | Max | 73 |
| Recovery (active) | 1 /3 min |
| Recovery (rest) | 7 /1 min |
| Recovery (sleep) | all /30 min |
| PPs | Max | 189 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 7 /1 hr |
| Recovery (sleep) | 95 /3 hr |
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Initiative: 8+best(2 of 3)d10
Base Move: 84'/round
AT: 1 |
DB (melee), aware w. Ad. Def.: +99
DB (ranged), aware w. Ad. Def.: +64
DB, aware: +29 & unaware: +5 |
Special +5 to OB
Current Health Impairments: none. |
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Talents:
Additional Closed List, Anticipatory Subconcious Preparation (1 free round of spell prep), Archtype, Aura (greater), Combat Reflexes, Dominance, Eloquence, Improved Martial Arts Learning Ability, Instinctive Spell Manipulator (greater), Martial Arts Training (greater), Mind over Matter, & Natural Gift (Martial Arts)
Flaws:
Code of Honor (Never betray a source, Never interfere with another information gatherer's information gathering, & assist other information gatherer's information gathering), Sense of Duty (towards companions), Tender Skin (Metal Allergy), & Unlucky (01-06 open ended down), Stat Penalties (Minor) (Em&In)
Personal Martial Arts Style:
Strikes Degree IV [+89], Nerve Strikes Degree IV [+89], Sweeps Degree III [+56], Adrenal Defense (takes a 10% action), 1 additional martial arts attack (-0 penalty if same target, -20 penalty if another target)
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Skills
| Category | Ranks |
Skill | Ranks | Bonus |
| Armor • Heavy | 0 |
Default | +1 |
| Armor • Light | 1 |
Default | +13 |
| Rigid Leather | 2 | +37 |
| Armor • Medium | 2 |
Default | +20 |
| Chain | 2 | +41 |
| Artistic • Active | 0 |
Default | -10 |
| Artistic • Passive | 0 |
Default | -17 |
| Athletic • Brawn | 1 |
Default | +17 |
| Athletic • Endurance | 1 |
Default | +17 |
| Swimming | 2 | +38 |
| Athletic • Gymnastics | 1 |
Default | +9 |
| Climbing | 2 | +27 |
| Awareness • Perceptions |
Alertness | 2 | +16 |
| Sense Ambush | 0 | +14 |
| Awareness • Searching | 2 |
Default | +5 |
| Lie Perception [E] | 0 | +5 |
| Locate Hidden | 1 | +23 |
| Observation | 2 | +26 |
| Awareness • Senses | 1 |
Default | +1 |
| Time Sense [E] | 2 | +22 |
| Combat Manuevers |
Default | -6 |
| Communications | 3 |
Default | -5 |
| Common-speech S | 8 | +34 |
| Common-speech W | 8 | +34 |
| Grey-elvish S | 6 | +28 |
| Grey-elvish W | 6 | +28 |
| High-elvish S | 6 | +28 |
| High-elvish W | 6 | +28 |
| High-speech S | 8 | +34 |
| High-speech W | 8 | +34 |
| Crafts |
Default | -11 |
| Directed Spells | 1 |
Default | +10 |
| Shock Bolt | 2 | +31 |
| Influence | 1 |
Default | +10 |
| Diplomacy | 1 | +28 |
| Duping | 1 | +28 |
| Interrogation | 1 | +28 |
| Leadership | 1 | +28 |
| Trading | 1 | +28 |
| Lore • General | 3 |
Default | -1 |
| Culture Lore - High Man | 3 | +23 |
| Region Lore - Home World Home Area | 3 | +23 |
| Lore • Magical | 1 |
Default | +0 |
| Lore • Obscure | 0 |
Default | -22 |
| Lore • Technical | 1 |
Default | -5 |
| Martial Arts Combat Manuevers |
Default | +14 |
| Personal Martial Arts Style | 8 | +84 |
| Martial Arts Strikes | 8 |
Default | +52 |
Nerve Strikes Degree IV -with style | 6 | +85 +84 |
Strikes Degree IV -with style | 6 | +85 +84 |
| Martial Arts Sweeps | 1 |
Default | +33 |
Sweeps Degree III -with style | 1 | +51 +51 |
| Outdoor • Animal | 1 |
Default | -8 |
| Riding Horses | 2 | +13 |
| Outdoor • Environmental | 1 |
Default | -1 |
| Power Awareness | 1 |
Default | +5 |
| Attunement | 1 | +23 |
| Power Perception [R] | 1 | +23 |
| Power Manipulation |
Default | -12 |
| Mental Control Defense | 1 | +23 |
Spell Mastery ∞ - on Daritopia | 8 | +83 +133 |
| Science/Analytic • Basic | 1 |
Default | -6 |
| Basic Math | 1 | +12 |
| Research | 1 | +12 |
| Science/Analytic • Specialized |
Default | -23 |
| Self Control | 3 |
Default | +68 |
| Adrenal Speed | 8 | +107 |
| Adrenal Strength | 1 | +86 |
| Stun Removal | 1 | +86 |
| Special Attacks |
Default | -2 |
| Special Defenses |
Default | -10 |
| Adrenal Defense [E] | 10 | +70 |
| Subterfuge • Attack | 0 |
Default | -14 |
| Subterfuge • Mechanics | 0 |
Default | -21 |
| Subterfuge • Stealth | 0 |
Default | -14 |
| Hiding | 1 | +4 |
| Stalking | 1 | +4 |
| Tech/Trade • General | 1 |
Default | +1 |
| First Aid | 1 | +19 |
| Orienteering | 1 | +19 |
| Tech/Trade • Professional |
Default | -25 |
| Tech/Trade • Vocational |
Default | -25 |
| Urban | 1 |
Default | +0 |
| Contacting | 1 | +18 |
| Mingling | 1 | +18 |
| Weapon • 1H Concussion | 0 |
Default | +1 |
| Weapon • 1H Edged | 2 |
Default | +20 |
| Dagger | 2 | +41 |
| Weapon • 2H | 1 |
Default | +18 |
| Staff | 1 | +36 |
| Weapon • Missile | 1 |
Default | +13 |
| Composite Bow | 1 | +31 |
| Weapon • Missile Artillery | 0 |
Default | -21 |
| Weapon • Pole Arms | 1 |
Default | +18 |
| Spear | 1 | +36 |
| Weapon • Thrown | 0 |
Default | -4 |
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Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.
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Spell Lists
| Spell List | Type | Ranks | SCSM Base |
| Anticipations | Base | 9 | +63 |
| Attack Avoidance | Base | 9 | +63 |
| Brilliance | Open | 6 | +55 |
| Cloaking | Open | 3 | +52 |
| Delving | Base | 9 | +63 |
| Mind Attack | Base | 9 | +63 |
| Mind Control | Base | 9 | +63 |
| Mind Merge | Base | 9 | +63 |
| Mind Speech | Base | 9 | +63 |
| Movement | Closed | 6 | +50 |
| Presence | Base | 9 | +63 |
| Sense Control | Base | 3 | +63 |
| Speed | Base | 9 | +63 |
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Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustments and is per RMFRP, to get RMSS equivilant add 50.
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Items
- Concentration Anchor - a silver 3" diameter round Amulet with a gold eye in the center ⊕ (empathic - will maintain concentration for one spell of the attuned wearer at a time.) on a silver chain.
- Ring of Protection +10 to RR's ⊕
- Weapons:
- Dagger [+46 or +1 thrown] in Dagger shealth {belt}
- Staff [+41]
- Composite Bow [+31]
- Clothing: 2 set of standard clothing (shirt, pants, belt, socks), one dark grey & one brown; dark grey cloak; leather boots.
- Other Equipment:
- 4 Belt Pouches
- Backpack
- 2 Candles, Flint & Steel, 50' rope, bedroll, limited map
- Small Sack
- Quiver with 20 arrows
- 2 quart water skin
- Leather pouch with leather cord containing Cut Repair III potion⊕.
- Cloth pouch with leather cord containing Cut Repair I potion⊕.
- Money: 47.7189 gp [mpg.sbct] {belt pouches}
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Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.
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Property Not with the Character
| Location | Property |
| SOD: Closet | saddle, saddle blanket, 2 saddle bags, reins & briddle |
Associates
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© 2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.
Last revised 25 Nov 2004.