Character: Salah Al Din
Race: Mixed man (urbanman)
Sex: male
Player: Neil Wetherell |
Profession: Dabbler
Level/EP: 10 / 150,101
Realm: Essence |
Height: 6' 0"
Weight: 175 lbs.
Age: 26 |
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Description:
An average built man with angular tanned(Arabian) features. His shoulder length hair and goatee are perfectly trimmed. Piercing emerald green eyes constantly survey the surrounding area. Hansome with a confident, reserved manner. He moves with graceful controlled movements. He is dressed in loose fitting garments with soft black leather boots and a hooded cloak conceals much of his equipement.
Long Term Goals (known to party):
...
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Stats
| Stat | Temp. | Pot. | Bonus |
| Ag | 100 | 100 | +10 |
| Co | 100 | 100 | +12 |
| Me | 91 | 91 | +5 |
| Re | 89 | 89 | +4 |
| SD | 98 | 98 | +8 |
| Em | 97 | 97 | +10 |
| In | 92 | 92 | +6 |
| Pr | 89 | 89 | +3 |
| Qu | 95 | 95 | +7 |
| St | 87 | 87 | +6 |
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Resistance Rolls
| Area | RR Mods. |
| Channeling | +18 |
| Essence | +30 |
| Mentalism | +9 |
| Chan. & Ess. | +24 |
| Chan. & Ment. | +14 |
| Ess. & Ment. | +20 |
| Arcane | +19 |
| Disease | +36 |
| Fear | +24 |
| Poison | +36 |
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Health & Power
| Item | Factor | Value |
| Hits | Max | 107 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 6 /1 hr |
| Recovery (sleep) | 24 /3 hr |
| ExPs | Max | 76 |
| Recovery (active) | 1 /3 min |
| Recovery (rest) | 7 /1 min |
| Recovery (sleep) | all /30 min |
| PPs | Max | 70 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 5 /1 hr |
| Recovery (sleep) | 35 /3 hr |
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Initiative: 7+2d10
Base Move: 81'/round |
DB, aware: +41
DB, unaware: +10
AT: 1 |
Current Health Impairments: none. |
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Talents:
Acrobat, Ambidextrous (minor), Assassin Training, Blazing Speed, Deadly Training, Intense Eyes, Golden Throat, Instinctive Defense, Light Sleeper, Nightvision, Power (major), Quiet Stride, Subtle (+20 to all balancing man.), Underground Upraising, Undetectable.
Flaws:
Code of Honour (Never reveal a patron, Always honour word, Maintain high level of courtesy and respect), Compulsive Behavior (Finery-meals, clothing, gear, etc.), Lack of Range (all missile, thrown weapons and spell ranges halved), Sense of Duty to current Patron, Stat Penalties Pr -3, St -3.
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Skills
| Category | Ranks |
Skill | Ranks | Bonus |
| Armor • Heavy | 0 |
Default | -8 |
| Armor • Light | 1 |
Default | +13 |
| Armor • Medium | 0 |
Default | -8 |
| Artistic • Active | 2 |
Default | +12 |
Acting - calming or persuading with voice | 1 | +30 +45 |
| Dancing | 1 | +30 |
Singing - calming or persuading with voice | 1 | +30 +45 |
Tale Telling - calming or persuading with voice | 1 | +30 +45 |
| Artistic • Passive | 0 |
Default | -11 |
| Athletic • Brawn | 1 |
Default | +15 |
| Athletic • Endurance | 2 |
Default | +17 |
| Scaling | 2 | +38 |
| Swimming | 2 | +38 |
| Athletic • Gymnastics | 5 |
Default | +42 |
| Acrobatics | 1 | +60 |
| Climbing | 5 | +72 |
| Contortions | 1 | +60 |
| Tightrope Walking | 2 | +83 |
| Awareness • Perceptions |
Alertness | 6 | +36 |
| Sense Ambush [E] | 8 | +38 |
| Awareness • Searching | 7 |
Default | +27 |
| Detect Traps [E] | 8 | +66 |
| Lie Perception | 1 | +45 |
| Locate Hidden [E] | 10 | +72 |
| Observation | 2 | +48 |
| Poison Perception | 1 | +45 |
| Reading Tracks | 1 | +45 |
| Surveillance | 1 | +45 |
| Tracking | 1 | +45 |
| Awareness • Senses | 7 |
Default | +29 |
| Time Sense [E] | 4 | +56 |
| Combat Manuevers |
Default | -5 |
| Two Weapon Combat: 2 Scimitars | 2 | +50 |
| Communications | 3 |
Default | +10 |
| Common-speech S | 8 | +49 |
| Common-speech W | 8 | +49 |
| Dwarf S | 8 | +49 |
| High-Elvish S | 8 | +49 |
| High-Speech S | 8 | +49 |
| High-Speech W | 8 | +49 |
| Crafts |
Default | -7 |
| Directed Spells | 0 |
Default | -2 |
| Influence | 2 |
Default | +13 |
Bribery - with eyes visible to audience | 4 | +40 +50 |
Diplomacy - with eyes visible to audience - calming or persauding with voice - both | 1 | +31 +41 +46 +56 |
Duping - with eyes visible to audience - calming or persauding with voice - both | 2 | +34 +44 +49 +59 |
Interrogation - with eyes visible to audience | 0 | +13 +23 |
Leadership - with eyes visible to audience - calming or persauding with voice - both | 0 | +13 +23 +28 +38 |
Public Speaking - with eyes visible to audience - calming or persauding with voice - both | 1 | +31 +41 +46 +56 |
Seduction - with eyes visible to audience | 3 | +37 +47 |
Trading - with eyes visible to audience | 1 | +31 +41 |
| Lore • General | 10 |
Default | +19 |
| Culture Lore - Highmen | 2 | +40 |
| Culture Lore - Nomads | 2 | +40 |
| Culture Lore - Urbanman | 3 | +43 |
| Philosophy | 1 | +37 |
| Region Lore - home world home area | 3 | +43 |
| Religion | 1 | +37 |
| Lore • Magical | 7 |
Default | +18 |
| Artifact Lore | 4 | +45 |
| Undead Lore | 2 | +39 |
| Lore • Obscure | 5 |
Default | +9 |
| Devil/Demon Lore | 2 | +30 |
| Lore • Technical | 2 |
Default | +3 |
| Lock Lore [O] | 15 | +58 |
| Poison Lore | 1 | +46 |
| Martial Arts Combat Manuevers |
Default | -5 |
| Martial Arts Strikes | 2 |
Default | +11 |
| Strikes Degree 1 | 2 | +32 |
| Martial Arts Sweeps | 0 |
Default | -4 |
| Outdoor • Animal | 1 |
Default | +17 |
| Riding Horses | 1 | +35 |
| Outdoor • Environmental | 1 |
Default | +6 |
| Survival - Desert | 1 | +24 |
| Power Awareness | 3 |
Default | +15 |
| Attunement | 2 | +36 |
| Read Runes | 2 | +36 |
| Power Manipulation |
Default | -6 |
| Science/Analytic • Basic | 1 |
Default | +0 |
| Basic Math | 1 | +18 |
| Research | 1 | +18 |
| Science/Analytic • Specialized |
Default | -17 |
| Self Control | 2 |
Default | +8 |
| Stun Removal | 2 | +29 |
| Special Attacks |
Default | -6 |
| Special Defenses |
Default | -30 |
| Subterfuge • Attack | 3 |
Default | +20 |
Ambush - when approaching from behind | 8 | +84 +94 |
| Silent Kill | 1 | +63 |
| Subterfuge • Mechanics | 4 |
Default | +28 |
| Camouflage | 1 | +46 |
| Disarm Traps | 8 | +67 |
| Lock Picking | 1 | +46 |
| Use/Remove Poison | 1 | +46 |
| Subterfuge • Stealth | 8 |
Default | +40 |
| Hiding | 2 | +86 |
| Stalking | 4 | +92 |
| Trickery | 1 | +58 |
| Tech/Trade • General | 3 |
Default | +8 |
| First Aid | 1 | +26 |
| Orienteering | 1 | +26 |
| Tech/Trade • Professional |
Default | -15 |
| Tech/Trade • Vocational |
Default | -15 |
| Urban | 7 |
Default | +23 |
| Contacting [E] | 10 | +68 |
| Mingling [E] | 12 | +72 |
| Scrounging [E] | 12 | +72 |
| Streetwise [E] | 12 | +72 |
| Weapon • 1H Concussion | 0 |
Default | +1 |
| Weapon • 1H Edged | 6 |
Default | +28 |
| Falchion | 2 | +49 |
| Scimitar | 4 | +55 |
| Shortsword | 1 | +46 |
| Weapon • 2H | 0 |
Default | +1 |
| Weapon • Missile | 1 |
Default | +14 |
| Composite Bow | 1 | +32 |
| Weapon • Missile Artillery | 0 |
Default | -5 |
| Weapon • Pole Arms | 0 |
Default | +11 |
| Weapon • Thrown | 1 |
Default | +14 |
| Dagger | 1 | +32 |
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Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.
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Spell Lists
| Spell List | Type | Ranks | SCSM Base |
| Concealment Mastery | Base | 10 | +30 |
| Detecting Ways | Open | 3 | +18 |
| Dispelling Ways | Closed | 6 | +16 |
| Influences | Base | 4 | +24 |
| Lesser Illusions | Open | 2 | +17 |
| Living Change | Closed | 5 | +15 |
| Lofty Bridge | Closed | 10 | +20 |
| Movement Mastery | Base | 10 | +30 |
| Physical Enhancement | Open | 2 | +17 |
| Rapid Ways | Closed | 3 | +13 |
| Senses | Base | 10 | +30 |
| Spell Enhancement | Closed | 7 | +17 |
| Thieving Law | Base | 5 | +25 |
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Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.
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Items
- Weapons:
- Scimitar [+55, +50 when using both] {left scimitar sheath}
- Scimitar [+55, +50 when using both] {right scimitar sheath}
- Composite Bow [+32] {backpack}
- 2 Daggers [+32 thrown] {left & right boots}
- Clothing: 2 changes of standard clothes (shirt, pants, slash - 1 black, 1 more flamboyant). Hooded long black cloak. Leather Boots. Thin black leather gloves.
- Other Equipment:
- Weapons Belt
- 2 Scimitar Sheaths
- Belt Pouch (money)
- Belt Pouch
- Belt Pouch
- Black Waterproof Leather Backpack
- Small mirror
- Hygiene Kit (straight razor, file, soap, scissors)
- Small Sack
- Small Sack
- Prayer mat (3'x3')
- 2-quart Wine Skin
- 2-quart Water Skin
- Whetstone
- Heavy Bedroll
- Money: 10.0000 gp [mpg.sbct] {belt pouch}
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Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.
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Property Not with the Character
Associates
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© 2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.
Last revised 2 Jan 2004.