Rolemaster
Majestic Magic Campaign
Salah al Din's Character Sheet


Character: Salah Al Din
Race: Mixed man (urbanman)
Sex: male
Player: Neil Wetherell
Profession: Dabbler
Level/EP: 10 / 150,101
Realm: Essence
Height: 6' 0"
Weight: 175 lbs.
Age: 26
Description:
An average built man with angular tanned(Arabian) features. His shoulder length hair and goatee are perfectly trimmed. Piercing emerald green eyes constantly survey the surrounding area. Hansome with a confident, reserved manner. He moves with graceful controlled movements. He is dressed in loose fitting garments with soft black leather boots and a hooded cloak conceals much of his equipement.

Long Term Goals (known to party):
...

Stats
StatTemp.Pot.Bonus
Ag100100+10
Co100100+12
Me9191+5
Re8989+4
SD9898+8
Em9797+10
In9292+6
Pr8989+3
Qu9595+7
St8787+6
Resistance Rolls
AreaRR Mods.
Channeling+18
Essence+30
Mentalism+9
Chan. & Ess.+24
Chan. & Ment.+14
Ess. & Ment.+20
Arcane+19
Disease+36
Fear+24
Poison+36
Health & Power
ItemFactorValue
HitsMax107
Recovery (active)1 /3 hr
Recovery (rest)6 /1 hr
Recovery (sleep)24 /3 hr
ExPsMax76
Recovery (active)1 /3 min
Recovery (rest)7 /1 min
Recovery (sleep)all /30 min
PPsMax70
Recovery (active)1 /3 hr
Recovery (rest)5 /1 hr
Recovery (sleep)35 /3 hr
Initiative: 7+2d10
Base Move: 81'/round
DB, aware: +41
DB, unaware: +10
AT: 1
Current Health Impairments: none.
Talents:
Acrobat, Ambidextrous (minor), Assassin Training, Blazing Speed, Deadly Training, Intense Eyes, Golden Throat, Instinctive Defense, Light Sleeper, Nightvision, Power (major), Quiet Stride, Subtle (+20 to all balancing man.), Underground Upraising, Undetectable.

Flaws:
Code of Honour (Never reveal a patron, Always honour word, Maintain high level of courtesy and respect), Compulsive Behavior (Finery-meals, clothing, gear, etc.), Lack of Range (all missile, thrown weapons and spell ranges halved), Sense of Duty to current Patron, Stat Penalties Pr -3, St -3.


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default-8
Armor • Light1 Default+13
Armor • Medium0 Default-8
Artistic • Active2 Default+12
Acting
- calming or persuading with voice
1+30
+45
Dancing1+30
Singing
- calming or persuading with voice
1+30
+45
Tale Telling
- calming or persuading with voice
1+30
+45
Artistic • Passive0 Default-11
Athletic • Brawn1 Default+15
Athletic • Endurance2 Default+17
Scaling2+38
Swimming2+38
Athletic • Gymnastics5 Default+42
Acrobatics1+60
Climbing5+72
Contortions1+60
Tightrope Walking2+83
Awareness • Perceptions Alertness6+36
Sense Ambush [E]8+38
Awareness • Searching7 Default+27
Detect Traps [E]8+66
Lie Perception1+45
Locate Hidden [E]10+72
Observation2+48
Poison Perception1+45
Reading Tracks1+45
Surveillance1+45
Tracking1+45
Awareness • Senses7 Default+29
Time Sense [E]4+56
Combat Manuevers Default-5
Two Weapon Combat: 2 Scimitars2+50
Communications3 Default+10
Common-speech S8+49
Common-speech W8+49
Dwarf S8+49
High-Elvish S8+49
High-Speech S8+49
High-Speech W8+49
Crafts Default-7
Directed Spells0 Default-2
Influence2 Default+13
Bribery
- with eyes visible to audience
4+40
+50
Diplomacy
- with eyes visible to audience
- calming or persauding with voice
- both
1+31
+41
+46
+56
Duping
- with eyes visible to audience
- calming or persauding with voice
- both
2+34
+44
+49
+59
Interrogation
- with eyes visible to audience
0+13
+23
Leadership
- with eyes visible to audience
- calming or persauding with voice
- both
0+13
+23
+28
+38
Public Speaking
- with eyes visible to audience
- calming or persauding with voice
- both
1+31
+41
+46
+56
Seduction
- with eyes visible to audience
3+37
+47
Trading
- with eyes visible to audience
1+31
+41
Lore • General10 Default+19
Culture Lore - Highmen2+40
Culture Lore - Nomads2+40
Culture Lore - Urbanman3+43
Philosophy1+37
Region Lore - home world home area3+43
Religion1+37
Lore • Magical7 Default+18
Artifact Lore4+45
Undead Lore2+39
Lore • Obscure5 Default+9
Devil/Demon Lore2+30
Lore • Technical2 Default+3
Lock Lore [O]15+58
Poison Lore1+46
Martial Arts Combat Manuevers Default-5
Martial Arts Strikes2 Default+11
Strikes Degree 12+32
Martial Arts Sweeps0 Default-4
Outdoor • Animal1 Default+17
Riding Horses1+35
Outdoor • Environmental1 Default+6
Survival - Desert1+24
Power Awareness3 Default+15
Attunement2+36
Read Runes2+36
Power Manipulation Default-6
Science/Analytic • Basic1 Default+0
Basic Math1+18
Research1+18
Science/Analytic • Specialized Default-17
Self Control2 Default+8
Stun Removal2+29
Special Attacks Default-6
Special Defenses Default-30
Subterfuge • Attack3 Default+20
Ambush
- when approaching from behind
8+84
+94
Silent Kill1+63
Subterfuge • Mechanics4 Default+28
Camouflage1+46
Disarm Traps8+67
Lock Picking1+46
Use/Remove Poison1+46
Subterfuge • Stealth8 Default+40
Hiding2+86
Stalking4+92
Trickery1+58
Tech/Trade • General3 Default+8
First Aid1+26
Orienteering1+26
Tech/Trade • Professional Default-15
Tech/Trade • Vocational Default-15
Urban7 Default+23
Contacting [E]10+68
Mingling [E]12+72
Scrounging [E]12+72
Streetwise [E]12+72
Weapon • 1H Concussion0 Default+1
Weapon • 1H Edged6 Default+28
Falchion2+49
Scimitar4+55
Shortsword1+46
Weapon • 2H0 Default+1
Weapon • Missile1 Default+14
Composite Bow1+32
Weapon • Missile Artillery0 Default-5
Weapon • Pole Arms0 Default+11
Weapon • Thrown1 Default+14
Dagger1+32

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
Concealment MasteryBase10+30
Detecting WaysOpen3+18
Dispelling WaysClosed6+16
InfluencesBase4+24
Lesser IllusionsOpen2+17
Living ChangeClosed5+15
Lofty BridgeClosed10+20
Movement MasteryBase10+30
Physical EnhancementOpen2+17
Rapid WaysClosed3+13
SensesBase10+30
Spell EnhancementClosed7+17
Thieving LawBase5+25

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Weapons:
    • Scimitar [+55, +50 when using both] {left scimitar sheath}
    • Scimitar [+55, +50 when using both] {right scimitar sheath}
    • Composite Bow [+32] {backpack}
    • 2 Daggers [+32 thrown] {left & right boots}
  • Clothing: 2 changes of standard clothes (shirt, pants, slash - 1 black, 1 more flamboyant). Hooded long black cloak. Leather Boots. Thin black leather gloves.
  • Other Equipment:
    • Weapons Belt
      • 2 Scimitar Sheaths
      • Belt Pouch (money)
      • Belt Pouch
        • Lockpicks [+46]
      • Belt Pouch
        • Disarming Tools [+67]
    • Black Waterproof Leather Backpack
      • Small mirror
      • Hygiene Kit (straight razor, file, soap, scissors)
      • Small Sack
        • 2 Loaves of Waybread
      • Small Sack
      • Prayer mat (3'x3')
      • 2-quart Wine Skin
      • 2-quart Water Skin
      • Whetstone
      • Heavy Bedroll
  • Money: 10.0000 gp [mpg.sbct] {belt pouch}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.

Go to the Majestic Magic Campaign main page.

Go to my gaming page.


2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 2 Jan 2004.