Character: Rhoacan "Rho"
Race: Common Man (urbanman)
Sex: Male
Player: Tom Augstein |
Profession: Fighter
Level/EP: 10 / 152,329
Realm: Mentalism |
Height: 6' 0"
Weight: 220 lbs.
Age: 25 |
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Description:
Rhoacan is above average for a human male at 6' tall and 220lbs. His stocky frame is solid and muscular.
The many scars on his body denote many years of fierce combat and he has a name associated with all of the
major ones. When around people, he works to keep a smile on his face and a joyful lit to his voice, but
to someone who looks carefully, the emotion is forced and the smile never reaches his ears. He is attempting
to use the cultured phrasings and politeness that he was taught to use as a child but he frequently slips
back into the more guttural phrases of the world he has inhabited for the last decade. He almost always
goes to the aid of the weak in need and if he cannot go to the weak's aid the guilt weighs heavily on his soul.
He is a natural born leader, tactician and has an uncanny ability to track what's happening around him
in combat. He has spent all of his life perfecting his combat skills but he truly only feels proud of them
when he is using those skills to help the weak. He can utilize a wide variety of weapons and armor and fights
from horseback almost as well as he fights on the ground. He likes to use the lance in battle but rarely
gets the chance.
Long Term Goals (known to party):
I've been brought to this world so that I can once again enjoy what I see in a still pool of water.
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Stats
| Stat | Temp. | Pot. | Bonus |
| Ag | 98 | 98 | +9 |
| Co | 92 | 92 | +6 |
| Me | 91 | 91 | +5 |
| Re | 83 | 83 | +3 |
| SD | 89 | 89 | +6 |
| Em | 100 | 101 | +10 |
| In | 89 | 89 | +4 |
| Pr | 89 | 89 | +4 |
| Qu | 98 | 98 | +9 |
| St | 99 | 99 | +11 |
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Resistance Rolls
| Area | RR Mods. |
| Channeling | +12 |
| Essence | +30 |
| Mentalism | +12 |
| Chan. & Ess. | +14 |
| Chan. & Ment. | +8 |
| Ess. & Ment. | +14 |
| Arcane | +18 |
| Disease | +18 |
| Fear | +18 |
| Poison | +18 |
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Health & Power
| Item | Factor | Value |
| Hits | Max | 168 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 3 /1 hr |
| Recovery (sleep) | 12 /3 hr |
| ExPs | Max | 58 |
| Recovery (active) | 1 /3 min |
| Recovery (rest) | ? /1 min |
| Recovery (sleep) | all /30 min |
| PPs | Max | 6 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 3 /1 hr |
| Recovery (sleep) | 3 /3 hr |
|
Initiative: 9+2d10
Base Move: 77'/round |
DB, aware: +27 or +27 or +17
DB w/shield: +47(+42) or +47(+42) or +37(+32)
DB, unaware: +0
AT: 1 or 5 or 14 |
Current Health Impairments: none. |
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Talents:
Commanding Demeanor [Special Leadership Manuevers (1) 25% action allowed during combat to inspire allies who can see and hear you - effect: +10 to OB & DB, & (2) 50% action to instill fear in a foe that can hear and see you], General Weapons Masters (greater), Inner Reserve (greater), Master Tactician, Natural Facility with Armor, Shield Attack, Subconcious Preparation - time to reload missiles and/or draw weapons is halved.
Flaws:
Repulsive Habit (lesser) - drinking to excess when failing to help the weak, & Sense of Duty (minor) - helping the weak
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Skills
| Category | Ranks |
Skill | Ranks | Bonus |
| Armor • Heavy | 5 |
Default | +36 |
| Plate [E] | 16 | +103 |
| Armor • Light | 11 |
Default | +45 |
| Rigid Leather | 5 | +85 |
| Soft Leather | 5 | +85 |
| Armor • Medium | 4 |
Default | +34 |
| Chainmail | 7 | +80 |
| Artistic • Active | 2 |
Default | +12 |
| Dancing | 3 | +36 |
| Tale Telling | 1 | +30 |
| Artistic • Passive | 0 |
Default | -12 |
| Music | 1 | +6 |
| Athletic • Brawn | 6 |
Default | +23 |
| Jumping | 4 | +50 |
| Power Striking | 1 | +41 |
| Power Throwing | 1 | +41 |
| Athletic • Endurance | 5 |
Default | +23 |
| Scaling | 1 | +41 |
| Sprinting | 1 | +41 |
| Swimming | 2 | +44 |
| Athletic • Gymnastics | 7 |
Default | +26 |
| Acrobatics | 2 | +47 |
| Climbing | 8 | +65 |
| Tumbling | 3 | +50 |
| Awareness • Perceptions |
Alertness | 10 | +24 |
| Sense Ambush | 6 | +20 |
| Awareness • Searching | 7 |
Default | +12 |
| Lie Perception | 5 | +42 |
| Locate Hidden | 1 | +30 |
| Observation | 1 | +30 |
| Reading Tracks | 2 | +33 |
| Surveillance | 1 | +30 |
| Tracking | 5 | +42 |
| Awareness • Senses | 2 |
Default | +3 |
| Situational Awareness Combat [E] | 16 | +85 |
| Combat Manuevers |
Default | +4 |
| Mounted Combat [E] | 14 | +96 |
| Reverse Stroke | 4 | +79 |
| Subdual | 1 | +39 |
| Communications | 8 |
Default | +19 |
| Common-speech S | 8 | +58 |
| Common-speech W | 6 | +52 |
| Dwarvish S | 3 | +43 |
| Elvish S | 3 | +43 |
| Grey Elvish S | 2 | +40 |
| High Elvish S | 2 | +40 |
| Orcish S | 2 | +40 |
| Crafts |
Default | -10 |
| Rope Mastery | 5 | +45 |
| Sewing/Weaving | 2 | +30 |
| Directed Spells | 0 |
Default | -6 |
| Influence | 4 |
Default | +11 |
| Diplomacy | 3 | +35 |
| Leadership [E] | 18 | +97 |
| Propaganda | 1 | +29 |
| Public Speaking | 2 | +32 |
| Seduction | 1 | +29 |
| Trading | 1 | +29 |
| Lore • General | 7 |
Default | +12 |
| Culture Lore - Urban | 3 | +36 |
| Heraldry | 4 | +39 |
| Region Lore - home world home area | 4 | +39 |
| Lore • Magical | 0 |
Default | -17 |
| Lore • Obscure | 0 |
Default | -17 |
| Lore • Technical | 0 |
Default | -17 |
| Martial Arts Combat Manuevers |
Default | ?-6 |
| Martial Arts Strikes | 1 |
Default | +18 |
| Boxing [E] | 18 | +79 |
| Martial Arts Sweeps | 1 |
Default | +16 |
| Wrestling [E] | 18 | +77 |
| Outdoor • Animal | 8 |
Default | +30 |
| Driving | 3 | +54 |
| Riding Horses | 9 | +72 |
| Outdoor • Environmental | 3 |
Default | +6 |
| Foraging | 4 | +33 |
| Hunting | 5 | ++36 |
| Power Awareness | 2 |
Default | +7 |
| Power Perception [R] | 1 | +25 |
| Power Manipulation |
Default | -12 |
| Science/Analytic • Basic | 1 |
Default | -2 |
| Science/Analytic • Specialized |
Default | -19 |
| Self Control | 2 |
Default | +3 |
| Stun Removal | 5 | +33 |
| Special Attacks |
Default | -4 |
| Brawling | 8 | +56 |
| Jousting | 8 | +76 |
| Special Defenses |
Default | -30 |
| Subterfuge • Attack | 3 |
Default | +10 |
| Ambush | 2 | +31 |
| Subterfuge • Mechanics | 4 |
Default | +9 |
| Disarming Traps | 3 | +33 |
| Picking Locks | 1 | +27 |
| Subterfuge • Stealth | 5 |
Default | +14 |
| Hiding | 9 | +32 |
| Picking Pockets | 1 | +56 |
| Stalking | 9 | +32 |
| Trickery | 1 | +56 |
| Tech/Trade • General | 8 |
Default | +15 |
| First Aid | 1 | +33 |
| Gambling | 1 | +33 |
| Mapping | 1 | +33 |
| Sailing | 10 | +60 |
| Tech/Trade • Professional |
Default | -18 |
| Military Organization | 1 | +17 |
| Tech/Trade • Vocational |
Default | -18 |
| Boat Pilot | 1 | +17 |
| Navigation | 5 | +37 |
| Tactics ∞ [R] | 4 (+1/2) | +67 |
| Urban | 8 |
Default | +12 |
| Contacting [E] | 6 | +45 |
| Mingling [E] | 4 | +39 |
| Scrounging [E] | 2 | +33 |
| Streetwise [E] | 4 | +39 |
| Weapon • 1H Concussion | 11 |
Default | +87 |
| Shield Bash | 11 | +154 |
| Weapon • 1H Edged | 12 |
Default | +88 |
| Broadsword | 13 | +139 |
| Dagger | 1 | +106 |
| Rapier | 1 | +106 |
| Scimitar | 1 | +106 |
| Weapon • 2H | 13 |
Default | +89 |
| Battle Axe | 1 | +107 |
| Flail | 1 | +107 |
| Lance | 13 | +140 |
| Two-Handed Sword | 1 | +107 |
| Weapon • Missile | 11 |
Default | +85 |
| Long Bow | 11 | +132 |
| Sling | 1 | +103 |
| Weapon • Missile Artillery | 1 |
Default | +53 |
| Catapult | 1 | +71 |
| Trebuchet | 1 | +71 |
| Weapon • Pole Arms | 1 |
Default | +68 |
| Pole Arm | 1 | ++86 |
| Weapon • Thrown | 0 |
Default | +49 |
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Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.
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Spell Lists
| Spell List | Type | Ranks | SCSM Base |
| none | - | - | - |
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Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.
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Items
- Leather Jerkin [AT5]{worn or in pack}
- Chain Shirt and Greaves [AT14] {worn or in pack}
- Normal Round Shield [Shield Bash +154]
- Weapons:
- Broadsword [+139] {shealth}
- Dagger [+106] {boot shealth}
- Flail [+107]
- Long Bow [+132]
- 2 quivers with 40 arrows total
- Clothing: 2 changes of standard clothes (dark nature colors).
- Other Equipment:
- Leather water-resistant Backpack #1
- 4 large sacks
- 8 medium sacks
- 12 small sacks
- 1 Medium size pot
- 2 waterskins
- Leather water-resistant Backpack #2
- Sleeping pad
- Sewing Kit
- 50' of good strong rope
- Canvas 8'x8'
- Weapons Belt
- Broadsword sheath
- Belt Pouch
Money: 9.1396 gp [mpg.sbct] {belt pouch}
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Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.
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Property Not with the Character
Associates
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© 2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.
Last revised 25 Nov 2004.