Rolemaster
Majestic Magic Campaign
Rhoacan's Character Sheet


Character: Rhoacan "Rho"
Race: Common Man (urbanman)
Sex: Male
Player: Tom Augstein
Profession: Fighter
Level/EP: 10 / 152,329
Realm: Mentalism
Height: 6' 0"
Weight: 220 lbs.
Age: 25
Description:
Rhoacan is above average for a human male at 6' tall and 220lbs. His stocky frame is solid and muscular. The many scars on his body denote many years of fierce combat and he has a name associated with all of the major ones. When around people, he works to keep a smile on his face and a joyful lit to his voice, but to someone who looks carefully, the emotion is forced and the smile never reaches his ears. He is attempting to use the cultured phrasings and politeness that he was taught to use as a child but he frequently slips back into the more guttural phrases of the world he has inhabited for the last decade. He almost always goes to the aid of the weak in need and if he cannot go to the weak's aid the guilt weighs heavily on his soul.

He is a natural born leader, tactician and has an uncanny ability to track what's happening around him in combat. He has spent all of his life perfecting his combat skills but he truly only feels proud of them when he is using those skills to help the weak. He can utilize a wide variety of weapons and armor and fights from horseback almost as well as he fights on the ground. He likes to use the lance in battle but rarely gets the chance.

Long Term Goals (known to party):
I've been brought to this world so that I can once again enjoy what I see in a still pool of water.

Stats
StatTemp.Pot.Bonus
Ag9898+9
Co9292+6
Me9191+5
Re8383+3
SD8989+6
Em100101+10
In8989+4
Pr8989+4
Qu9898+9
St9999+11
Resistance Rolls
AreaRR Mods.
Channeling+12
Essence+30
Mentalism+12
Chan. & Ess.+14
Chan. & Ment.+8
Ess. & Ment.+14
Arcane+18
Disease+18
Fear+18
Poison+18
Health & Power
ItemFactorValue
HitsMax168
Recovery (active)1 /3 hr
Recovery (rest)3 /1 hr
Recovery (sleep)12 /3 hr
ExPsMax58
Recovery (active)1 /3 min
Recovery (rest)? /1 min
Recovery (sleep)all /30 min
PPsMax6
Recovery (active)1 /3 hr
Recovery (rest)3 /1 hr
Recovery (sleep)3 /3 hr
Initiative: 9+2d10
Base Move: 77'/round
DB, aware: +27 or +27 or +17
DB w/shield: +47(+42) or +47(+42) or +37(+32)
DB, unaware: +0
AT: 1 or 5 or 14
Current Health Impairments: none.
Talents:
Commanding Demeanor [Special Leadership Manuevers (1) 25% action allowed during combat to inspire allies who can see and hear you - effect: +10 to OB & DB, & (2) 50% action to instill fear in a foe that can hear and see you], General Weapons Masters (greater), Inner Reserve (greater), Master Tactician, Natural Facility with Armor, Shield Attack, Subconcious Preparation - time to reload missiles and/or draw weapons is halved.

Flaws:
Repulsive Habit (lesser) - drinking to excess when failing to help the weak, & Sense of Duty (minor) - helping the weak


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy5 Default+36
Plate [E]16+103
Armor • Light11 Default+45
Rigid Leather5+85
Soft Leather5+85
Armor • Medium4 Default+34
Chainmail7+80
Artistic • Active2 Default+12
Dancing3+36
Tale Telling1+30
Artistic • Passive0 Default-12
Music1+6
Athletic • Brawn6 Default+23
Jumping4+50
Power Striking1+41
Power Throwing1+41
Athletic • Endurance5 Default+23
Scaling1+41
Sprinting1+41
Swimming2+44
Athletic • Gymnastics7 Default+26
Acrobatics2+47
Climbing8+65
Tumbling3+50
Awareness • Perceptions Alertness10+24
Sense Ambush6+20
Awareness • Searching7 Default+12
Lie Perception5+42
Locate Hidden1+30
Observation1+30
Reading Tracks2+33
Surveillance1+30
Tracking5+42
Awareness • Senses2 Default+3
Situational Awareness Combat [E]16+85
Combat Manuevers Default+4
Mounted Combat [E]14+96
Reverse Stroke4+79
Subdual1+39
Communications8 Default+19
Common-speech S8+58
Common-speech W6+52
Dwarvish S3+43
Elvish S3+43
Grey Elvish S2+40
High Elvish S2+40
Orcish S2+40
Crafts Default-10
Rope Mastery5+45
Sewing/Weaving2+30
Directed Spells0 Default-6
Influence4 Default+11
Diplomacy3+35
Leadership [E]18+97
Propaganda1+29
Public Speaking2+32
Seduction1+29
Trading1+29
Lore • General7 Default+12
Culture Lore - Urban3+36
Heraldry4+39
Region Lore - home world home area4+39
Lore • Magical0 Default-17
Lore • Obscure0 Default-17
Lore • Technical0 Default-17
Martial Arts Combat Manuevers Default?-6
Martial Arts Strikes1 Default+18
Boxing [E]18+79
Martial Arts Sweeps1 Default+16
Wrestling [E]18+77
Outdoor • Animal8 Default+30
Driving3+54
Riding Horses9+72
Outdoor • Environmental3 Default+6
Foraging4+33
Hunting5++36
Power Awareness2 Default+7
Power Perception [R]1+25
Power Manipulation Default-12
Science/Analytic • Basic1 Default-2
Science/Analytic • Specialized Default-19
Self Control2 Default+3
Stun Removal5+33
Special Attacks Default-4
Brawling8+56
Jousting8+76
Special Defenses Default-30
Subterfuge • Attack3 Default+10
Ambush2+31
Subterfuge • Mechanics4 Default+9
Disarming Traps3+33
Picking Locks1+27
Subterfuge • Stealth5 Default+14
Hiding9+32
Picking Pockets1+56
Stalking9+32
Trickery1+56
Tech/Trade • General8 Default+15
First Aid1+33
Gambling1+33
Mapping1+33
Sailing10+60
Tech/Trade • Professional Default-18
Military Organization1+17
Tech/Trade • Vocational Default-18
Boat Pilot1+17
Navigation5+37
Tactics ∞ [R]4 (+1/2)+67
Urban8 Default+12
Contacting [E]6+45
Mingling [E]4+39
Scrounging [E]2+33
Streetwise [E]4+39
Weapon • 1H Concussion11 Default+87
Shield Bash11+154
Weapon • 1H Edged12 Default+88
Broadsword13+139
Dagger1+106
Rapier1+106
Scimitar1+106
Weapon • 2H13 Default+89
Battle Axe1+107
Flail1+107
Lance13+140
Two-Handed Sword1+107
Weapon • Missile11 Default+85
Long Bow11+132
Sling1+103
Weapon • Missile Artillery1 Default+53
Catapult1+71
Trebuchet1+71
Weapon • Pole Arms1 Default+68
Pole Arm1++86
Weapon • Thrown0 Default+49

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
none---

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Leather Jerkin [AT5]{worn or in pack}
  • Chain Shirt and Greaves [AT14] {worn or in pack}
  • Normal Round Shield [Shield Bash +154]
  • Weapons:
    • Broadsword [+139] {shealth}
    • Dagger [+106] {boot shealth}
    • Flail [+107]
    • Long Bow [+132]
    • 2 quivers with 40 arrows total
  • Clothing: 2 changes of standard clothes (dark nature colors).
  • Other Equipment:
    • Leather water-resistant Backpack #1
      • 4 large sacks
      • 8 medium sacks
      • 12 small sacks
      • 1 Medium size pot
      • 2 waterskins
    • Leather water-resistant Backpack #2
      • Sleeping pad
      • Sewing Kit
      • 50' of good strong rope
      • Canvas 8'x8'
    • Weapons Belt
      • Broadsword sheath
      • Belt Pouch
  • Money: 9.1396 gp [mpg.sbct] {belt pouch}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.

Go to the Majestic Magic Campaign main page.

Go to my gaming page.


2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 25 Nov 2004.