Rolemaster
Majestic Magic Campaign
Puja Dow's Character Sheet


Character: Puja Dow
Race: Comman Man (Ruralman)
Sex: M
Player: Iain Stewart
Profession: Monk
Level/EP: 11 / 180,372
Realm: Essence
Height: 5' 6"
Weight: 140 lbs.
Age: 24
Description:
A slender built man, with tanned and leathery skin covering his face. His clean shaven head and slender fu man chu style moustache make him look older beyond his actual years. His eyes also show a greater understanding and patience than would be expected for his age. His moustache is stained with the smoke that emanates from his constantly reeking pipe. His hands are calloused and his arms are adorned with tattoos. A wolf battles with a dragon on his left arm, and on his right an ox, monkey and snake all surround a wolf. On the back of his neck at the top of his spine is tattooed the sign of ying and yang. His outfit is drab brown / grey robes with nothing flashy. His light boots also have no desires for fashion, they are functional and well made and fit for purpose. His wooden staff is sturdy and held in his right hand. And with his left on his pipe a large cloud of choking smoke bellows forth from his nose. On his back is slung the bow and quiver.

Long Term Goals (known to party):
...

Stats
StatTemp.Pot.Bonus
Ag100100+13
Co9292+6
Me8989+4
Re9090+5
SD100100+12
Em9999+9
In8585+4
Pr8888+4
Qu9494+7
St9292+5
Resistance Rolls
AreaRR Mods.
Channeling+12
Essence+12
Mentalism+27
Chan. & Ess.+20
Chan. & Ment.+12
Ess. & Ment.+20
Arcane+17
Disease+18
Fear+36
Poison+18

+72 to m-subclass spells.
Health & Power
ItemFactorValue
HitsMax93
Recovery (active)1 /3 hr
Recovery (rest)3 /1 hr
Recovery (sleep)12 /3 hr
ExPsMax58
Recovery (active)1 /3 min
Recovery (rest)4 /1 min
Recovery (sleep)all /30 min
PPsMax74
Recovery (active)1 /3 hr
Recovery (rest)5 /1 hr
Recovery (sleep)37 /3 hr
Initiative: 7+2d10
Base Move: 66'/round
AT: 1
DB, Ad. Def., melee: +139
DB, Ad. Def., ranged: +90
DB, aware: +41
DB, unaware: +10
Current Health Impairments: none.
Talents:
Anticipatory Subconscious Preparation (one free round of spell prep.), Dominance, Gifted Spell User, Improved Outdoor Environmental Learning Ability III, Instinctive Defense, Martial Arts Training (greater), Natural Gift (martial arts), & Stat Bonus +3 to Ag.

Flaws:
Charitable, Chivalrous, Compulsive Behavior: Pipe Smoking, Sense of Duty (right wrongs & do good for humanity), & Stat Penalty -3 to St.

Personal Martial Arts Style (Wolf):
Strikes Degree III [+101], Sweeps Degree IV [+109], Locking Holds Degree IV [+109], Adrenal Defense (takes a 10% action), weapon kata with Staff [MA attack -20], Sai [MA attack -20], and Nunchuka [MA attack -20], & Kata Weapons fumble reduced by 1.


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default-7
Armor • Light1 Default+18
Rigid Leather1+36
Soft Leather1+36
Armor • Medium0 Default7
Artistic • Active0 Default-4
Artistic • Passive0 Default-13
Athletic • Brawn1 Default+11
Athletic • Endurance3 Default+15
Distance Running1+33
Swimming4+42
Athletic • Gymnastics13 Default+46
Acrobatics3+70
Climbing4+73
Tumbling7+82
Awareness • Perceptions Alertness2+27
Sense Ambush0+25
Awareness • Searching13 Default+34
Detect Traps1+52
Lie Perception1+52
Locate Hidden1+52
Observation11+83
Surveillance2+55
Tracking1+52
Awareness • Senses1 Default+12
Direction Sense1+30
Time Sense [E]2+33
Combat Manuevers Default+2
Communications1 Default+5
Common-speech S10+50
Common-speech W10+50
High-speech S2+26
Crafts Default-1
Directed Spells0 Default+8
Influence1 Default+4
Diplomacy1+22
Duping1+22
Leadership1+22
Trading1+22
Lore • General3 Default+4
Culture Lore - Ruralman3+28
Fauna Lore1+22
Flora Lore1+22
Region Lore - home world home area1+28
Lore • Magical0 Default-2
Lore • Obscure0 Default-2
Lore • Technical0 Default-2
Martial Arts Combat Manuevers Default+27
MA Style: Wolf11+110
Martial Arts Strikes11 Default+54
Strikes Degree 311+101
Martial Arts Sweeps11 Default+62
Locking Holds Degree 411+109
Sweeps Degree 411+109
Outdoor • Animal1 Default+18
Riding Horses1+36
Outdoor • Environmental7 Default+19
Foraging4+46
Hunting2+40
Survival ∞ [R]4+46
Weather Watching1+37
Power Awareness1 Default+9
Attunement1+27
Power Manipulation Default-13
Mental Control (Defense) [R]1+22
Spell Mastery ∞ [R]
- on Daritopia
1+22
+72
Science/Analytic • Basic1 Default+1
Basic Math1+19
Research1+19
Science/Analytic • Specialized Default-16
Self Control11 Default+59
Adrenal Balance1+77
Adrenal Concentration1+77
Adrenal Landing1+77
Adrenal Leaping1+77
Adrenal Speed11+106
Adrenal Strength1+77
Healing Trance2+80
Meditation [O]24+128
Stun Removal11+106
Special Attacks Default+0
Special Defenses Default-15
Adrenal Defense [E]22+98
Subterfuge • Attack0 Default-1
Subterfuge • Mechanics0 Default-8
Subterfuge • Stealth3 Default+25
Hiding3+49
Stalking3+49
Tech/Trade • General2 Default+10
First Aid1+28
Orienteering1+28
Tech/Trade • Professional Default-17
Tech/Trade • Vocational Default-17
Urban0 Default-13
Weapon • 1H Concussion0 Default-2
Weapon • 1H Edged1 Default+15
Dagger1+33
Weapon • 2H0 Default-2
Weapon • Missile3 Default+27
Short Bow13+78
Weapon • Missile Artillery0 Default-3
Weapon • Pole Arms1 Default+15
Spear1+33
Weapon • Thrown1 Default+23
Thrown Dagger1+38

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
Body ReinsBase9+28
Body RenewalBase12+31
Detecting WaysOpen6+20
Essence HandOpen6+20
EvasionsBase12+31
Invisible WaysClosed6+15
Lofty BridgeClosed12+21
Mind Over MatterBase9+28
Monk's SenseBase9+28
Shield MasteryClosed9+18
Spirit MasteryClosed9+18

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Weapons:
    • Staff [see MA Style]
    • Nunchuka [see MA Style]
    • 2 Sais [see MA Style]>/LI>
    • Short Bow [+78]
    • Dagger [+33 melee, +38 thrown] {sheath}
  • Clothing: 2 black training pants, 2 brown martial robes with cloth belts; 2 robes & soft boots.
  • Other Equipment:
    • Quiver
      • 20 Arrows
    • Weapons Belt
      • Belt Pouch
      • Dagger Sheath
    • Waterproof Canvas Backpack
      • Beads of the Goddess of Wisdom
      • Small Sack
        • 2 loaves of Waybread
      • Tobacco Pouch
        • 2 finely crafted non-ornate pipes
        • Sparkmaker
        • 8 Built-in tobacco pouches (full on 1-Apr-4312)
          1. Smallville Gold Light
          2. Smallville Gold
          3. Proudfeet Mellow
          4. Proudfeet Sharp
          5. Sackons Light
          6. Sackons
          7. Halfling Pride Yellow
          8. empty
      • Blanket
      • Staff Straps
    • 2-quart Waterskin
  • Money: 8.8209 gp [mpg.sbct] {belt pouch}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.

Go to the Majestic Magic Campaign main page.

Go to my gaming page.


2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 4 Aug 2004.