Character: Jarl
- Inactive -
Race: Mixed man (Hillman)
Sex: Male
Player: Ian Gordon |
Profession: Animist of Nature & Healing
Level/EP: 9 / 131,810
Realm: Channeling |
Height: 5' 11"
Weight: 170 lbs.
Age: 26 |
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Description:
A rangy man, of average height and build. Weatherworn with a moustache but no beard. His eyes are blue and his hair coal black and prematurely greying. His face has the obdurate cast associated with his people, though his quiet smile completely obscures that from the first.
He wears a great kilt, a long piece of green and yellow tartan fabric, with a weapons belt, throwing a light greased leather poncho (hooded), over it for good measure. He has knee length boots.
Long Term Goals (known to party):
Considers himself to be a community builder and a benevolent force for change. Appears to be overjoyed at his arrival in an entirely new land. Has mentioned that he is looking to found a small but advanced community under his leadership and seems to believe that he has the skills to do exactly that, when he finds a suitable location.
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Stats
| Stat | Temp. | Pot. | Bonus |
| Ag | 85 | 91 | +4 |
| Co | 72 | 72 | +1 |
| Me | 98 | 98 | +9 |
| Re | 97 | 97 | +8 |
| SD | 88 | 88 | +6 |
| Em | 91 | 91 | +5 |
| In | 101 | 101 | +12 |
| Pr | 86 | 86 | +4 |
| Qu | 86 | 86 | +4 |
| St | 70 | 81 | +0 |
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Resistance Rolls
| Area | RR Mods. |
| Channeling | +36 |
| Essence | +15 |
| Mentalism | +12 |
| Chan. & Ess. | +26 |
| Chan. & Ment. | +24 |
| Ess. & Ment. | +14 |
| Arcane | +21 |
| Disease | +3 |
| Fear | +3 |
| Poison | +18 |
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Health & Power
| Item | Factor | Value |
| Hits | Max | 58 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 1 /1 hr |
| Recovery (sleep) | 3 /3 hr |
| ExPs | Max | 43 |
| Recovery (active) | 1 /3 min |
| Recovery (rest) | 2 /1 min |
| Recovery (sleep) | all /30 min |
| PPs | Max | 98 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 6 /1 hr |
| Recovery (sleep) | 49 /3 hr |
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Initiative: 4+2d10
Base Move: 62'/round |
DB, aware with shield: +37
DB, aware: +12
DB, unaware: +0
AT: 1 |
Current Health Impairments: none. |
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Talents:
Additional Base Lists, Aura (major), Herbalist, Instinctive Spell Learner, Outdoorsman, Potion Brewing Ability, Spatial Skills (major) - Utility spells (Utility spells have their ranges increased, self to touch, touch to 5', others add 50' to their range.), & Subtle.
Flaws:
Code of Honour (Protect the Innocent(sanctuary), Peacemaker, Law Keeper), Sense of Duty (Companions), Tender Skin (Metal Allergy), and Stat Penalty (-3 to St bonus).
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Skills
| Category | Ranks |
Skill | Ranks | Bonus |
| Armor • Heavy | 0 |
Default | -11 |
| Armor • Light | 1 |
Default | +10 |
| Rigid Leather | 1 | +13 |
| Armor • Medium | 0 |
Default | -11 |
| Artistic • Active | 8 |
Default | +18 |
| Acting | 1 | +56 |
| Play Dulcitar [E] | 8 | +57 |
| Artistic • Passive | 0 |
Default | +10 |
| Athletic • Brawn | 1 |
Default | -6 |
| Athletic • Endurance | 1 |
Default | -6 |
| Scaling | 1 | +37 |
| Swimming | 3 | +23 |
| Athletic • Gymnastics | 1 |
Default | -11 |
| Acrobatics | 1 | +37 |
| Climbing | 5 | +29 |
| Awareness • Perceptions |
Alertness | 2 | +37 |
| Sense Ambush | 0 | +35 |
| Awareness • Searching | 11 |
Default | +37 |
| Detect Traps | 1 | +55 |
| Lie Perception | 1 | +55 |
| Locate Hidden | 1 | +37 |
| Observation | 10 | +82 |
| Poison Perception | 1 | +55 |
| Read Tracks | 2 | +58 |
Tracking - when outdoors | 2 | +58 +78 |
| Awareness • Senses | 1 |
Default | +22 |
| Time Sense [E] | 2 | +43 |
| Combat Manuevers |
Default | -1 |
| Communications | 1 |
Default | +11 |
| Common-speech S | 8 | +50 |
| Common-speech W | 6 | +44 |
| Hill-speech S | 8 | +50 |
| Hill-speech W | 6 | +44 |
| Crafts |
Default | +4 |
| Cooking | 1 | +44 |
| Horticulture [E] | 8 | +59 |
| Potion Brewing | 8 | +79 |
| Directed Spells | 0 |
Default | -16 |
| Shock Bolt | 0 | -16 |
| Influence | 6 |
Default | +28 |
| Leadership | 3 | +52 |
| Public Speaking | 5 | +78 |
| Lore • General | 3 |
Default | +17 |
| Culture Lore - Hillman | 3 | +41 |
| Fauna Lore | 5 | +47 |
| Flora Lore | 6 | +50 |
Religion [E] Δ God of Nature | 1 Δ | +35 +38 |
| Region Lore - Home World - Home Area | ? | ? |
| Lore • Magical | 1 |
Default | +18 |
| Symbol Lore | 1 | +36 |
| Lore • Obscure | 0 |
Default | +16 |
| Lore • Technical | 7 |
Default | +25 |
| Herb Lore [O] | 24 | +114 |
| Poison Lore | 1 | +63 |
| Trading Lore | 1 | +43 |
| Martial Arts Combat Manuevers |
Default | -1 |
| Martial Arts Strikes | 0 |
Default | -26 |
| Martial Arts Sweeps | 0 |
Default | -22 |
| Outdoor • Animal | 9 |
Default | +41 |
| Animal Handling ∞ [R] | 4 | +68 |
| Animal Healing ∞ [R] | 4 | +68 |
| Animal Training ∞ [R] | 8 | +80 |
| Driving ∞ | 5 | +71 |
| Herding (Horses) [E] | 8 | +80 |
| Riding (Horses) | 5 | +71 |
| Outdoor • Environmental | 13 |
Default | +55 |
| Caving | 1 | +73 |
Foraging - when outdoors | 10 | +120 +170 |
Hunting [E] - when outdoors | 8 | +94 +114 |
| Star Gazing | 1 | +73 |
Survival ∞ [R] - firestarting & locating Shelter | 1 | +73 +123 |
| Weather Watching | 1 | +73 |
| Power Awareness | 7 |
Default | +31 |
| Attunement | 3 | +53 |
| Divination [E] | 2 | +50 |
| Read Runes | 1 | +47 |
| Power Manipulation |
Default | +15 |
| Channeling [E] | 2 | +40 |
Spell Mastery ∞ [R] - on Daritopia | 4 (+1/2) | +50 +100 |
| Science/Analytic • Basic | 1 |
Default | +12 |
| Basic Math | 1 | +30 |
| Research | 1 | +30 |
| Science/Analytic • Specialized |
Default | +20 |
| Self Control | 1 |
Default | +5 |
| Meditation [E] | 6 | +39 |
| Sleep Trance | 1 | +23 |
| Special Attacks |
Default | -5 |
| Special Defenses |
Default | -15 |
| Subterfuge • Attack | 0 |
Default | -8 |
| Subterfuge • Mechanics | 0 |
Default | -6 |
| Subterfuge • Stealth | 7 |
Default | +21 |
Hiding - when Outdoors | 3 | +70 +90 |
Stalking - when Outdoors | 3 | +70 +90 |
| Tech/Trade • General | 5 |
Default | +23 |
| First Aid | 1 | +41 |
| Use Prepared Herbs | 1 | +61 |
| Tech/Trade • Professional |
Default | +14 |
| Tech/Trade • Vocational |
Default | +14 |
| Prepare Herbs | 9 | +74 |
| Prepare Poisons | 1 | +34 |
| Urban | 0 |
Default | -9 |
| Weapon • 1H Concussion | 1 |
Default | -9 |
| War Hammer | 1 | +9 |
| Weapon • 1H Edged | 0 |
Default | -11 |
| Weapon • 2H | 0 |
Default | -11 |
| Weapon • Missile | 1 |
Default | -5 |
| Composite Bow | 1 | 13 |
| Weapon • Missile Artillery | 0 |
Default | +9 |
| Weapon • Pole Arms | 2 |
Default | -7 |
| Boar Spear | 2 | +14 |
| Weapon • Thrown | 2 |
Default | -3 |
| Thrown Dagger | 2 | +18 |
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Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.
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Spell Lists
| Spell List | Type | Ranks | SCSM Base |
| Animal Mastery | Base | 9 | +31 |
| Barrier Law | Open | 5 | +22 |
| Blood Ways | Base | 7 | +29 |
| Bone Ways | Base | 7 | +29 |
| Calm Spirits | Closed | 5 | +17 |
| Cleansing | Base | 4 | +26 |
| Detection Mastery | Open | 10 | +27 |
| Muscle Ways | Base | 7 | +29 |
| Herb Mastery | Base | 10 | +32 |
| Holy Wind | Restricted | 0 | n/a |
| Light Ways | Open | 9 | +26 |
| Liquid/Gas Skills | Open | 5 | +22 |
| Locating Ways | Closed | 5 | +17 |
| Lore | Closed | 6 | +18 |
| Nature's Domination | Restricted | 0 | n/a |
| Nature's Lore | Base | 6 | +28 |
| Nature's Movement/Senses | Base | 6 | +28 |
| Nature's Protection | Base | 8 | +30 |
| Organ Ways | Base | 10 | +32 |
| Own Realm Imbedding | Open | 6 | +23 |
| Plant Mastery | Base | 8 | +30 |
| Surface Ways | Base | 9 | +31 |
| Tree Mastery | Restricted | 0 | n/a |
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Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.
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Items
- Weapons:
- Warhammer [+9]
- Composite Bow [+13]
- Dagger [thrown +18]
- Small Blade {left boot}
- Small Blade {rear of belt}
- Leather Helmet
- Full Shield
- Quiver
- Clothing: 2 changes of clothes, hooded leather poncho, & knee length boots.
- Tools: {backpack}
- Chisel
- Flint & Steel
- Mortar & Pestle
- Small Hammer
- Small Handaxe
- Small Saw
- Small Spade
- Small Copper Cooking Pot, Pewter Spoon, Pewter 2-tined Fork, Pewter Knife, & Pewter Mug
- Other Equipment:
- Weapons Belt
- 4 Belt Pouches
- Dagger Sheath
- War Hammer attachment
- Canvas waterproof Backpack
- Leather Dulcitar Case
- Brush (writing), Jar of Ink, 2 Quill Pens, & 5 sheets of parchment
- Small Mirror
- Small Sack
- Small Sack
- 5 Tin Vials
- Heavy Bedroll {attached to bottom of backpack}
- Herb Satchel with 20 internal pockets
- 2-quart Waterskin
- Money: 114.9997 gp [mpg.sbct] {belt pouches}
- Horse w/saddle, saddle blanket, 2 saddle bags, reins & briddle
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Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.
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Property Not with the Character
Associates
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© 2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.
Last revised 18 Jun 2004.