Rolemaster
Majestic Magic Campaign
Jarl's Character Sheet


Character: Jarl
- Inactive -
Race: Mixed man (Hillman)
Sex: Male
Player: Ian Gordon
Profession: Animist of Nature & Healing
Level/EP: 9 / 131,810
Realm: Channeling
Height: 5' 11"
Weight: 170 lbs.
Age: 26
Description:
A rangy man, of average height and build. Weatherworn with a moustache but no beard. His eyes are blue and his hair coal black and prematurely greying. His face has the obdurate cast associated with his people, though his quiet smile completely obscures that from the first.

He wears a great kilt, a long piece of green and yellow tartan fabric, with a weapons belt, throwing a light greased leather poncho (hooded), over it for good measure. He has knee length boots.

Long Term Goals (known to party):
Considers himself to be a community builder and a benevolent force for change. Appears to be overjoyed at his arrival in an entirely new land. Has mentioned that he is looking to found a small but advanced community under his leadership and seems to believe that he has the skills to do exactly that, when he finds a suitable location.

Stats
StatTemp.Pot.Bonus
Ag8591+4
Co7272+1
Me9898+9
Re9797+8
SD8888+6
Em9191+5
In101101+12
Pr8686+4
Qu8686+4
St7081+0
Resistance Rolls
AreaRR Mods.
Channeling+36
Essence+15
Mentalism+12
Chan. & Ess.+26
Chan. & Ment.+24
Ess. & Ment.+14
Arcane+21
Disease+3
Fear+3
Poison+18
Health & Power
ItemFactorValue
HitsMax58
Recovery (active)1 /3 hr
Recovery (rest)1 /1 hr
Recovery (sleep)3 /3 hr
ExPsMax43
Recovery (active)1 /3 min
Recovery (rest)2 /1 min
Recovery (sleep)all /30 min
PPsMax98
Recovery (active)1 /3 hr
Recovery (rest)6 /1 hr
Recovery (sleep)49 /3 hr
Initiative: 4+2d10
Base Move: 62'/round
DB, aware with shield: +37
DB, aware: +12
DB, unaware: +0
AT: 1
Current Health Impairments: none.
Talents:
Additional Base Lists, Aura (major), Herbalist, Instinctive Spell Learner, Outdoorsman, Potion Brewing Ability, Spatial Skills (major) - Utility spells (Utility spells have their ranges increased, self to touch, touch to 5', others add 50' to their range.), & Subtle.

Flaws:
Code of Honour (Protect the Innocent(sanctuary), Peacemaker, Law Keeper), Sense of Duty (Companions), Tender Skin (Metal Allergy), and Stat Penalty (-3 to St bonus).


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default-11
Armor • Light1 Default+10
Rigid Leather1+13
Armor • Medium0 Default-11
Artistic • Active8 Default+18
Acting1+56
Play Dulcitar [E]8+57
Artistic • Passive0 Default+10
Athletic • Brawn1 Default-6
Athletic • Endurance1 Default-6
Scaling1+37
Swimming3+23
Athletic • Gymnastics1 Default-11
Acrobatics1+37
Climbing5+29
Awareness • Perceptions Alertness2+37
Sense Ambush0+35
Awareness • Searching11 Default+37
Detect Traps1+55
Lie Perception1+55
Locate Hidden1+37
Observation10+82
Poison Perception1+55
Read Tracks2+58
Tracking
- when outdoors
2+58
+78
Awareness • Senses1 Default+22
Time Sense [E]2+43
Combat Manuevers Default-1
Communications1 Default+11
Common-speech S8+50
Common-speech W6+44
Hill-speech S8+50
Hill-speech W6+44
Crafts Default+4
Cooking1+44
Horticulture [E]8+59
Potion Brewing8+79
Directed Spells0 Default-16
Shock Bolt0-16
Influence6 Default+28
Leadership3+52
Public Speaking5+78
Lore • General3 Default+17
Culture Lore - Hillman3+41
Fauna Lore5+47
Flora Lore6+50
Religion [E]
Δ God of Nature
1
Δ
+35
+38
Region Lore - Home World - Home Area??
Lore • Magical1 Default+18
Symbol Lore1+36
Lore • Obscure0 Default+16
Lore • Technical7 Default+25
Herb Lore [O]24+114
Poison Lore1+63
Trading Lore1+43
Martial Arts Combat Manuevers Default-1
Martial Arts Strikes0 Default-26
Martial Arts Sweeps0 Default-22
Outdoor • Animal9 Default+41
Animal Handling ∞ [R]4+68
Animal Healing ∞ [R]4+68
Animal Training ∞ [R]8+80
Driving ∞5+71
Herding (Horses) [E]8+80
Riding (Horses)5+71
Outdoor • Environmental13 Default+55
Caving1+73
Foraging
- when outdoors
10+120
+170
Hunting [E]
- when outdoors
8+94
+114
Star Gazing1+73
Survival ∞ [R]
- firestarting & locating Shelter
1+73
+123
Weather Watching1+73
Power Awareness7 Default+31
Attunement3+53
Divination [E]2+50
Read Runes1+47
Power Manipulation Default+15
Channeling [E]2+40
Spell Mastery ∞ [R]
- on Daritopia
4 (+1/2)+50
+100
Science/Analytic • Basic1 Default+12
Basic Math1+30
Research1+30
Science/Analytic • Specialized Default+20
Self Control1 Default+5
Meditation [E]6+39
Sleep Trance1+23
Special Attacks Default-5
Special Defenses Default-15
Subterfuge • Attack0 Default-8
Subterfuge • Mechanics0 Default-6
Subterfuge • Stealth7 Default+21
Hiding
- when Outdoors
3+70
+90
Stalking
- when Outdoors
3+70
+90
Tech/Trade • General5 Default+23
First Aid1+41
Use Prepared Herbs1+61
Tech/Trade • Professional Default+14
Tech/Trade • Vocational Default+14
Prepare Herbs9+74
Prepare Poisons1+34
Urban0 Default-9
Weapon • 1H Concussion1 Default-9
War Hammer1+9
Weapon • 1H Edged0 Default-11
Weapon • 2H0 Default-11
Weapon • Missile1 Default-5
Composite Bow113
Weapon • Missile Artillery0 Default+9
Weapon • Pole Arms2 Default-7
Boar Spear2+14
Weapon • Thrown2 Default-3
Thrown Dagger2+18

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
Animal MasteryBase9+31
Barrier LawOpen5+22
Blood WaysBase7+29
Bone WaysBase7+29
Calm SpiritsClosed5+17
CleansingBase4+26
Detection MasteryOpen10+27
Muscle WaysBase7+29
Herb MasteryBase10+32
Holy WindRestricted0n/a
Light WaysOpen9+26
Liquid/Gas SkillsOpen5+22
Locating WaysClosed5+17
LoreClosed6+18
Nature's DominationRestricted0n/a
Nature's LoreBase6+28
Nature's Movement/SensesBase6+28
Nature's ProtectionBase8+30
Organ WaysBase10+32
Own Realm ImbeddingOpen6+23
Plant MasteryBase8+30
Surface WaysBase9+31
Tree MasteryRestricted0n/a

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Weapons:
    • Warhammer [+9]
    • Composite Bow [+13]
    • Dagger [thrown +18]
    • Small Blade {left boot}
    • Small Blade {rear of belt}
  • Leather Helmet
  • Full Shield
  • Quiver
    • 20 Arrows
  • Clothing: 2 changes of clothes, hooded leather poncho, & knee length boots.
  • Tools: {backpack}
    • Chisel
    • Flint & Steel
    • Mortar & Pestle
    • Small Hammer
    • Small Handaxe
    • Small Saw
    • Small Spade
    • Small Copper Cooking Pot, Pewter Spoon, Pewter 2-tined Fork, Pewter Knife, & Pewter Mug
  • Other Equipment:
    • Weapons Belt
      • 4 Belt Pouches
      • Dagger Sheath
      • War Hammer attachment
    • Canvas waterproof Backpack
      • Leather Dulcitar Case
        • Dulcitar
      • Brush (writing), Jar of Ink, 2 Quill Pens, & 5 sheets of parchment
      • Small Mirror
      • Small Sack
        • 2 loaves of Waybread
      • Small Sack
      • 5 Tin Vials
    • Heavy Bedroll {attached to bottom of backpack}
    • Herb Satchel with 20 internal pockets
      • empty
    • 2-quart Waterskin
  • Money: 114.9997 gp [mpg.sbct] {belt pouches}
  • Horse w/saddle, saddle blanket, 2 saddle bags, reins & briddle
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.

Go to the Majestic Magic Campaign main page.

Go to my gaming page.


2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 18 Jun 2004.