Rolemaster
Majestic Magic Campaign
Heidegger's Character Sheet


Character: Heidegger
Race: Dwarf
Sex: Male
Player: Mike Pape
Profession: Fighter
Level/EP: 11 / 180,100
Realm: (Channeling)
Height: 4' 8"
Weight: 150 lbs.
Age: 43
Description:
...

Long Term Goals (known to party):
...

Stats
StatTemp.Pot.Bonus
Ag9696+9
Co9595+13
Me8888+4
Re9191+5
SD9999+11
Em6161-7
In7676+2
Pr8080-4
Qu9999+10
St101101+17
Resistance Rolls
AreaRR Mods.
Channeling+6
Essence+19
Mentalism+28
Chan. & Ess.+13
Chan. & Ment.+17
Ess. & Ment.+24
Arcane+18
Disease+54
Fear+33
Poison+59

+30 DB & RR vs. heat & cold.
Health & Power
ItemFactorValue
HitsMax217
Recovery (active)1 /3 hr
Recovery (rest)7 /1 hr
Recovery (sleep)26 /3 hr
ExPsMax100
Recovery (active)1 /3 min
Recovery (rest)8 /1 min
Recovery (sleep)all /30 min
PPsMax2
Recovery (active)1 /3 hr
Recovery (rest)1 /1 hr
Recovery (sleep)1 /3 hr
Initiative: 10+2d10
Base Move: 65'/round
DB, AT 14, aware: +20
DB, unarmored, aware: +30
DB, unaware: +0
Man. Mod: -15
AT: 14
Current Health Impairments: none.
Talents:
Racial: Night Vision, Resistance against flame & ice, Tremendous Endurance, Other: Exceptional Skill at Arms, General Weapons Master (Greater), Great Arm (+25% to thrown missile ranges), Improved Outdoor Environmental Learning Ability (2 levels), Improved Subterfuge Stealth Learning Ability (2 levels), Inner Reserve (Greater), & Stat Bonus +3 to Ag, Qu, & St.

Flaws:
Racial: Racial Hatred of Orcs & Dragons, Other: Code of Honor (protect Dwarvian children, slay torturers, punish brigands), Lack of Range (missile (but not thrown) and spell ranges are halved), Sense of Duty towards companions, Unlucky [OE "06-"], & Stat Pen -3 to Em & Pr.


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default+33
Armor • Light1 Default+42
Rigid Leather1+60
Armor • Medium6 Default+60
Chain10+105
Artistic • Active0 Default-32
Artistic • Passive0 Default-39
Athletic • Brawn7 Default+38
Jumping4+65
Power-Striking1+56
Power-Throwing2+59
Athletic • Endurance12 Default+49
Distance Running6+79
Scaling11+93
Swimming [R]5 (+1/2)+76
Athletic • Gymnastics12 Default+35
Climbing12+84
Rappelling11+82
Awareness • Perceptions Alertness4+19
Sense Ambush0+15
Awareness • Searching12 Default+25
Detect Traps11+72
Lie Perception1+43
Locate Hidden11+72
Observation11+72
Poison Perception1+43
Reading Tracks3+49
Tracking6+58
Awareness • Senses1 Default+2
Direction Sense4+29
Combat Manuevers Default+27
Communications2 Default-9
Common-speech S8+30
Common-speech W6+24
Dwarvish S8+30
Dwarvish W6+24
Elvish S4+18
Elvish W4+18
Hill-speech S4+18
Plains-speech S4+18
Signalling5+21
Crafts Default-6
Metal-crafts ∞1+29
Rope Mastery2+34
Skinning2+34
Stone-crafts ∞1+29
Trapping3+39
Directed Spells0 Default-1
Influence3 Default-18
Diplomacy1+0
Duping1+0
Leadership1+0
Trading3+6
Lore • General3 Default+4
Culture Lore - Dwarf3+28
Fauna Lore4+31
Flora Lore1+22
Region Lore - home world home area3+28
Lore • Magical0 Default-17
Lore • Obscure1 Default+0
Lore • Technical2 Default+2
Metal Lore2+23
Stone Lore3+26
Martial Arts Combat Manuevers Default+0
Martial Arts Strikes0 Default+13
Martial Arts Sweeps0 Default+5
Outdoor • Animal2 Default-16
Riding ∞ [R]2+5
Outdoor • Environmental13 Default+25
Caving [E]22+92
Foraging4+52
Hunting11+72
Star-gazing3+49
Survival ∞ [R]5 (+1/2)+55
Survival (underground) [E]22+92
Weather Watching6+58
Power Awareness2 Default-20
Attunement4+7
Power Manipulation Default-39
Science/Analytic • Basic1 Default+1
Basic Math1+19
Science/Analytic • Specialized Default-16
Self Control11 Default+24
Adrenal Speed11+71
Adrenal Strength11+71
Stun Removal11+71
Special Attacks Default+7
Special Defenses Default-30
Subterfuge • Attack0 Default-8
Subterfuge • Mechanics13 Default+24
Disarming Traps13+75
Picking Locks4+51
Trap Building6+57
Subterfuge • Stealth11 Default+28
Hiding11+75
Staking11+75
Tech/Trade • General3 Default+11
First Aid2+32
Mapping3+35
Orienteering6+44
Use Prepared Herbs1+29
Tech/Trade • Professional Default-19
Mining [E]2+21
Tech/Trade • Vocational Default-19
Evaluate Armor2+21
Evaluate Weapons3+26
Urban1 Default-22
Weapon • 1H Concussion7 Default+102
Mace1+135
War Hammer6+140
Weapon • 1H Edged8 Default+104
Dagger7+140
Hand Axe9+146
Shortsword3+128
Weapon • 2H11 Default+109
Battle Axe [E]26+180
War Mattock [E]22+176
Weapon • Missile1 Default+82
Heavy Crossbow1+100
Light Crossbow1+100
Short Bow1+100
Weapon • Missile Artillery0 Default+46
Weapon • Pole Arms0 Default+73
Weapon • Thrown12 Default+102
Dagger [E]22+169
Hand Axe [E]24+171
Spear [E]8+141

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
- none -

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Chain Shirt & Greaves [AT14]
  • Weapons:
    • Battle Axe [+180] {attachment}
    • War Mattock [+176] {attachment}
    • 2 Hand Axes [+146 melee, +171 thrown] {clips}
    • 4 Daggers [+140 melee, +169 thrown] {sheaths and boots}
  • Clothing: 2 changes of standard clothes. Heavy Leather Boots. Dark Grey Cloak.
  • Other Equipment:
    • Weapons Belt
      • 2 Handaxe Clips
      • 2 Dagger Sheaths
      • Belt Pouch
    • Heavy Waterproof Leather Backpack
      • Battle Axe Attachment
      • War Mattock Attachment
      • 100' rope
      • 25' twine
      • Climbing Harness
      • Skinning Knife
      • Blanket
      • 4 Large Sacks
      • Small Sack
        • Disarming Traps Tools [+75]
        • Lockpicks [+51]
      • Small Sack
        • 20 Pitons & Small Hammer
      • Small Sack
        • 1 loaf of Waybread, 5 pounds of jerky
      • Small Sack
        • empty
    • 2-quart waterskin
    • 2-quart aleskin
  • Money: 10.0000 gp [mpg.sbct] {belt pouch}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.

Go to the Majestic Magic Campaign main page.

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2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 5 Jan 2004.