Rolemaster
Majestic Magic Campaign
Riven Majere's Character Sheet


Character: Riven Majere
Formerly known as: Gaylen Spellbinder
Race: Gnome
Sex: M
Player: Richard Buller
Profession: Arcanist
Level/EP: 10 / 152,800
Realm: Arcane
Height: 3' 5"
Weight: 70 lbs.
Age: 113
Description:
A short (about 3.5 ft) person with a huge honker, cat like eyes with vertical silver irises, a portly front (looking similar to a Hobbit only different height and a big nose!) and an unruly mass of hair (which he manages to control by shaving it short periodically).

Long Term Goals (known to party):
...

Stats
StatTemp.Pot.Bonus
Ag7676+2
Co8282+4
Me8493+9
Re9696+11
SD9797+11
Em9595+12
In9393+2
Pr9393+4
Qu8686+2
St6969+3
Resistance Rolls
AreaRR Mods.
Channeling+26
Essence+36
Mentalism+17
Chan. & Ess.+34
Chan. & Ment.+31
Ess. & Ment.+21
Arcane+58
Disease+12
Fear+33
Poison+12
Health & Power
ItemFactorValue
HitsMax91
Recovery (active)1 /3 hr
Recovery (rest)4 /1 hr
Recovery (sleep)16 /3 hr
ExPsMax52
Recovery (active)1 /3 min
Recovery (rest)3 /1 min
Recovery (sleep)all /30 min
PPsMax - Base
Max - Net
151
302
Recovery (active)1 /3 hr
Recovery (rest)3 /1 hr
Recovery (sleep)75 /3 hr
Initiative: 2+2d10
Base Move: 31 '/round
DB, aware: +6
DB, unaware: +0
AT: 1
Current Health Impairments: none.
Talents:
Additional closed List (Magic Staff), Archtype, Aura (minor), Improved Directed Spells (major), Instinctive Abort Reflex, Instinctive Spell Learner, Inatinctive Spell Manipulator, Power (greater), & Rapid Diversified Spell Learner

Flaws:
Breaker, Deep Sleeper, Minor Fear (Demons), Minor Trauma - Ogres, Secret - Minor, Sense of Duty (...), Sense of Duty (helping the helpless & disenfranchised), Single Minded Caster, Unique Looks (Eyes), & Unusual Looks (Hair)


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default-34
Armor • Light3 Default-8
Rigid Leather1+10
Soft Leather3+16
Armor • Medium0 Default-34
Artistic • Active1 Default+5
Music Instrument - Bamboo Pipes1+23
Artistic • Passive0 Default-12
Athletic • Brawn0 Default-27
Athletic • Endurance2 Default-8
Distance Running1+10
Sprinting1+10
Swimming1+10
Athletic • Gymnastics1 Default-7
Climbing1+11
Awareness • Perceptions Alertness2+17
Sense Ambush0+15
Awareness • Searching2 Default+13
Detect Traps1+31
Locate Hidden1+31
Observation1+31
Reading Tracks1+31
Awareness • Senses1 Default+2
Direction Sense1+20
Realty Awareness [E]4+29
Sense Awareness - Hearing1+20
Sense Awareness - Touch1+20
Sense Awareness - Vision1+20
Sit. Awareness - Combat1+20
Time sense1+20
Combat Manuevers Default-15
Communications2 Default+21
Black-speech S4+48
Black-speech W4+48
Common-speech S9+63
Common-speech W9+63
Gnome Speech S10+66
Gnome Speech W10+66
High Elvish S8+60
High Elvish W8+60
High Man S8+60
High Man W6+54
Hill speech S7+57
Hill speech W7+57
Crafts Default-8
Cooking [E]2+32
Horticulture1+27
Directed Spells10 Default+20
Bolts ∞10+65
Influence1 Default+5
Teaching2+26
Lore • General9 Default+32
Culture Lore - Gnome3+56
Fauna Lore1+50
Flora Lore4+59
Heraldry (home world)1+50
Region Lore - home world home area3+56
Religion3+56
Lore • Magical5 Default+34
Artifact Lore (home world)2+55
Circle Lore2+55
Glyph Lore2+55
Planar Lore1+52
Spell Lore3+58
Symbol Lore2+55
Undead Lore1+52
Warding Lore1+52
Lore • Obscure1 Default+16
Demon/Devil Lore2+37
Dragon Lore1+34
Faerie Lore1+34
Lore • Technical3 Default+20
Herb Lore3+44
Lock Lore2+41
Metal Lore1+38
Poison Lore1+38
Stone Lore1+38
Martial Arts Combat Manuevers Default-15
Martial Arts Strikes0 Default-34
Martial Arts Sweeps0 Default-29
Outdoor • Animal1 Default+13
Animal Handling - Horses1+31
Riding - Horses1+31
Outdoor • Environmental1 Default+9
Foraging1+27
Power Awareness10 Default+39
Attunement2+60
Power Perception [R]2+60
Read Runes2+60
Power Manipulation Default-2
Spell Mastery ∞
- on Daritopia
10+78
+128
Science/Analytic • Basic4 Default+29
Science/Analytic • Specialized Default+6
Alchemy2+46
Anatomy2+46
Self Control1 Default+13
Healing Trance1+31
Meditation [E]2+34
Stun Removal1+31
Special Attacks Default-20
Special Defenses Default-30
Subterfuge • Attack0 Default-15
Subterfuge • Mechanics3 Default+6
Setting Traps2+27
Trap Building2+27
Subterfuge • Stealth1 Default+2
Hiding0+2
Tech/Trade • General7 Default+30
First Aid7+66
Mapping1+48
Orienteering1+48
Using Prepared Herbs5+60
Tech/Trade • Professional Default-8
Diagnostics2+42
Military Organization2+27
Second Aid2+42
Surgery2+32
Tech/Trade • Vocational Default-8
Appraisal1+27
Cartography1+27
Evaluate Metal1+27
Evaluate Stone1+27
Hypnosis1+27
Midwifery1+27
Navigation1+27
Prepare Herbs4+42
Urban0 Default-13
Weapon • 1H Concussion0 Default-34
Weapon • 1H Edged1 Default-17
Broadsword1+1
Weapon • 2H3 Default-13
Quarter Staff3+11
Weapon • Missile1 Default-12
Short Bow1+6
Weapon • Missile Artillery0 Default-15
Weapon • Pole Arms0 Default-34
Weapon • Thrown0 Default-29

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
Arcane ForcesOpen6+32
Arcane HealingBase15+46
Arcane SensesOpen8+34
Arcane ShieldOpen4+30
Aura LoreBase15+46
Blade RunesBase15+46
Concussions WaysOpen10+36
Dark EntitiesClosed5+26
Detection LawOpen6+32
Fire ManipulationClosed8+29
Light ManipulationBase15+46
Magic StaffClosed20+41
Mana LawBase17+48
Medical LawOther Realm TP2+23
Nature ManipulationClosed6+27
PhysiksOther Realm TP12+33
Power FocusBase17+48
Power's MasterBase17+48
Rapid WaysOther Realm Closed10+6
Shifting LawClosed12+33
Spell ShapingBase12+43
Void LawBase12+43

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Weapons:
    • Dagger, steel [-17]{sheath}
    • Quarter Staff "Golden Staff" +10 (x2 PP mult.)⊕ [+21] (effective 21-Apr-3412)
    • Composite Bow [-12]
    • 2 quivers with 40 arrows total
  • Cloak of Protection +15 to RR's ⊕
  • Clothing: 2 changes of standard clothes, a wide-brimmed hat, high leather boots, 2 light-weight scarves (24 sq. inches), 2 vests, 2 additional shirts, 1 colder weather mid-thigh coat.
  • Other Equipment:
    • Water-Resistant Backpack
      • Ball of Twine
      • 50-page blank Book
      • Bottle of Ink
      • Bamboo Pipes
      • Flint & Tinder
      • Herb Preparation Tools
      • Leather Gloves
      • Metal Mirror
      • 50' of rope
      • 2 Quills
      • 4 sheets of Parchment
      • 10 small 1' square cloths
      • 4 small glass Bottles
      • Small Hand axe
      • Small Magnifying Glass
      • small metal pot &cup w/spoon & fork
      • small mortar & pestle
      • 2 Small sacks
      • Small saw
      • Small Surgical Kit
      • Small Whetstone
      • Tarp with strings, spikes, and small hammer
      • Bedroll
      • 6 lb. smooth-headed iron mace
    • 2 2-quart wineskins
    • 3 2-pint wineskins
    • Herb Satchel with 20 internal pockets
      • empty
    • Belt
      • 5 Belt Pouches
      • Dagger Sheath
  • Money: 9.9141 gp [mpg.sbct] {belt pouch}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.

Go to the Majestic Magic Campaign main page.

Go to my gaming page.


2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 25 Nov 2004.