Rolemaster
Majestic Magic Campaign
Gariele's Character Sheet


Character: Gariele
Race: Common Man (Nomad)
Sex: Male
Player: Robert A. Maxwell
Profession: Armsmaster
Level/EP: 8 / 110,000
Realm: Mentalism
Height: 5' 11"
Weight: ? lbs.
Age: ?
Description:
Standing just under six feet, Gariele is a stout man with a strong physique. His skin is the color of copper, and in the light shimmers with a slight metallic glint, as does his short cropped reddish brown hair. His eyes, the color of topaz, have a facetted appearance in the light.

Long Term Goals (known to party):
...

Stats
StatTemp.Pot.Bonus
Ag9899+9
Co9393+6
Me9092+6
Re9292+6
SD9696+10
Em8383+3
In8181+3
Pr9797+8
Qu9696+8
St9393+8
Resistance Rolls
AreaRR Mods.
Channeling?
Essence?
Mentalism?
Chan. & Ess.?
Chan. & Ment.?
Ess. & Ment.?
Arcane?
Disease?
Fear?
Poison?
Health & Power
ItemFactorValue
HitsMax132
Recovery (active)1 /3 hr
Recovery (rest)? /1 hr
Recovery (sleep)? /3 hr
ExPsMax?
Recovery (active)1 /3 min
Recovery (rest)? /1 min
Recovery (sleep)all /30 min
PPsMax64
Recovery (active)1 /3 hr
Recovery (rest)? /1 hr
Recovery (sleep)? /3 hr
Initiative: ?+2d10
Base Move: ? '/round
DB, aware: ?
DB, unaware: ?
AT: ?
Current Health Impairments: none.
Talents:
Commanding Demeanor, General Weapon Master, Gifted Spell User, Improved Animal Handling Learning Ability (OA4), Improved General Weapon Learning Ability (WG1), Inner Reserve, Judge of Weaponry, Natural Horse Master, Power, Warrior Extraordinare

Flaws:
Chivalrous, Fearlessness, Overconfident, Sense of Duty (protect the helpless), Stubborn, Unusual Looks


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy1 Default+22
Plate1+40
Armor • Light5 Default+31
Soft Leather3+55
Rigid Leather3+55
Armor • Medium1 Default+22
Chain1+40
Artistic • Active1 Default+7
Tale Telling1+25
Artistic • Passive0 Default-1
Athletic • Brawn1 Default+15
Jumping1+33
Power Striking3+39
Athletic • Endurance3 Default+19
Plains Ball (game)1+37
Distance Running1+37
Sprinting1+37
Athletic • Gymnastics1 Default+18
Awareness • Perceptions Alertness3+19
Sense Ambush3+19
Awareness • Searching2 Default+11
Locate Hidden0+11
Observation0+11
Read Tracks3+35
Tracking3+35
Awareness • Senses2 Default+5
Distance Marking1+23
Situational Awareness - Open Plains1+23
Combat Manuevers Default+7
Mounted Combat [E]
- on Horseback
16+125
+150
Quick Draw - 1+47
Reverse Stroke1+47
Swashbuckling3+52
Communications? Default?
Common-speech S6?
Common-speech W4?
Plains-speech S6?
Plains-speech W4?
Crafts Default-5
Weaponsmithing1+30
Directed Spells0 Default+13
Influence4 Default+12
Diplomacy4+39
Leadership4+39
Trading2+33
Lore • General6 Default+15
Culture Lore - Nomads3+39
Fauna Lore3+39
Flora Lore2+36
Heraldry2+36
Philosophy1+33
Region Lore - home world home area3+39
Religion1+33
Lore • Magical1 Default+5
Spell Lore1+23
Lore • Obscure0 Default-3
Lore • Technical1 Default+5
Trading Lore1+23
Martial Arts Combat Manuevers Default+7
Martial Arts Strikes0 Default+10
Martial Arts Sweeps0 Default+11
Outdoor • Animal9 Default+38
Animal Handling - Dogs2+59
Animal Handling - Horses [E]6+96
Animal Healing - Dogs2+59
Animal Healing - Horses [E]8+96
Animal Mastery - Dogs3+62
Animal Mastery - Horses [E]8+96
Animal Training - Dogs3+62
Animal Training - Horses [E]8+96
Riding - Horses [E]16+120
Outdoor • Environmental5 Default+24
Foraging1+42
Hunting1+42
Survival - Plains2+45
Power Awareness1 Default+16
Attunement1+34
Read Runes1+34
Power Perception [R]1+34
Power Manipulation Default-16
Spell Mastery - Fortress Law
- on Daritopia
1+19
+69
Science/Analytic • Basic0 Default?
Science/Analytic • Specialized Default?
Self Control3 Default+19
Adrenal Balance1+37
Adrenal Concentration2+40
Adrenal Landing1+37
Adrenal Leaping1+37
Adrenal Quickdraw1+37
Adrenal Speed2+40
Adrenal Stablization2+40
Adrenal Strength4+46
Healing Trance2+40
Meditation2+40
Special Attacks Default+7
Brawling1+42
Disarm (one-handed)2+47
Jousting4+57
Special Defenses Default?
Subterfuge • Attack0 Default?
Subterfuge • Mechanics0 Default?
Subterfuge • Stealth1 Default+9
Hiding2+30
Stalking1+27
Tech/Trade • General2 Default+11
First Aid1+29
Orientation1+29
Tactical Games1+29
Tech/Trade • Professional Default-15
Military Organization [O]12+71
Tech/Trade • Vocational Default-15
Evaluate Armor1+20
Evaluate Weapon1+20
Siege Engineering [E]2+25
Tactics (type) [E]6+45
Urban2 Default+6
Contacting2?+27
Weapon • 1H Concussion1 Default+32
Weapon • 1H Edged16 Default+56
Dagger [E]6+89
Long SWord [E]30+139
Weapon • 2H0 Default?
Weapon • Missile7 Default+45
Short Bow7+81
Weapon • Missile Artillery1 Default+25
Weapon • Pole Arms12 Default+52
Ursiev [E]18+113
Weapon • Thrown1 Default+33
Bola2+54

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
Animal BondingTP8?
AnticipationOpen9?
Armor MasteryBase9?
Attack MasteryOther Base2?
Battle LawBase9?
BrillanceOpen5?
Fortress LawBase9?
Gas MianipulationClosed10?
Liquid ManipulationClosed10?
Martial LawBase9?
Mind MasteryClosed2?
MovementClosed2?
Self HealingOpen9?
ShiftingClosed1?
Warrior's WayBase9?
Weapon MasteryBase9?

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Hard Leather Armor [AT10]
  • Weapons:
    • Longsword
    • Ursiev
    • Short Bow
  • Clothing: 2 changes of standard clothes.
  • Other Equipment:
    • Quiver of 20 Arrows
    • Leather waterproof backpack
      • 2 weeks hard rations
    • Belt Pouch
  • Money: 10.0000 gp [mpg.sbct] {belt pouch}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.

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2005 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 2 Feb 2005.