Character: Feanollic Ablyth
Race: High Elf
Sex: Male
Player: Shane Stegmeier |
Profession: Warrior Mage
Level/EP: 10 / 159,780
Realm: Essence |
Height: 6' 11"
Weight: 240 lbs.
Age: 60 |
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Description:
...
Long Term Goals (known to party):
...
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Stats
| Stat | Temp. | Pot. | Bonus |
| Ag | 88 | 88 | +6 |
| Co | 94 | 94 | +7 |
| Me | 81 | 81 | +5 |
| Re | 93 | 93 | +6 |
| SD | 94 | 94 | +2 |
| Em | 96 | 96 | +10 |
| In | 90 | 90 | +5 |
| Pr | 88 | 88 | +10 |
| Qu | 76 | 76 | +8 |
| St | 92 | 92 | +6 |
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Resistance Rolls
| Area | RR Mods. |
| Channeling | +10 |
| Essence | +25 |
| Mentalism | +25 |
| Chan. & Ess. | +18 |
| Chan. & Ment. | +18 |
| Ess. & Ment. | +25 |
| Arcane | +20 |
| Disease | +121 |
| Fear | +6 |
| Poison | +31 |
+20 DB & RR bonuses vs. Cold.
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Health & Power
| Item | Factor | Value |
| Hits | Max | 109 |
| Recovery (active) | 1 /6 hr |
| Recovery (rest) | 4 /2 hr |
| Recovery (meditation) | 14 /6 hr |
| ExPs | Max | 61 |
| Recovery (active) | 1 /3 min |
| Recovery (rest) | 5 /1 min |
| Recovery (meditation) | all /30 min |
| PPs | Max | 100 [150] |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 5 /1 hr |
| Recovery (meditation) | 100 /2 hr |
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Initiative: 8+2d10
Base Move: 84'/round |
DB, aware: +44
DB, unaware: +10
AT: 1 |
Current Health Impairments: none. |
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Talents:
Racial: Cold Resistance, Disease Resistance, Immortality, Night Sight, Superb Hearing, Other: Aura (minor), Crafting Creative Genius, Dead Eye (missile range penalty are halved), 2x Directed Weapon Master (minor), Eloquence, General Weapons Master (minor), Gifted Spell User, Instinctive Defence, Magic Crafting Ability (as Closed), Natural Archer (+25% to all bow ranges), & Subconscious Prep. (half normal time to draw/load weapons)
Flaws:
Racial: Deep Sleeper, Other: Code of Honour (Loremaster), Overconfidence, Sense of Duty towards all Elves, Sense of Duty towards companions, Slow Healer, Truthful, & Visible Aura
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Skills
| Category | Ranks |
Skill | Ranks | Bonus |
| Armor • Heavy | 0 |
Default | -12 |
| Armor • Light | 0 |
Default | -12 |
| Armor • Medium | 0 |
Default | -12 |
| Artistic • Active | 0 |
Default | -4 |
| Artistic • Passive | 0 |
Default | -5 |
| Athletic • Brawn | 1 |
Default | +16 |
| Athletic • Endurance | 1 |
Default | +16 |
| Swimming | 2 | +37 |
| Athletic • Gymnastics | 1 |
Default | +17 |
| Climbing | 0 | +17 |
| Awareness • Perceptions |
Alertness - hearing only | 6 | +23 +33 |
| Sense Ambush | 0 | +17 |
| Awareness • Searching | 4 |
Default | +7 |
| Locate Hidden | 0 | +7 |
Observation - hearing only | 1 | +25 +35 |
| Reading Tracks | 1 | +25 |
| Tracking | 1 | +25 |
| Awareness • Senses | 1 |
Default | +4 |
| Combat Awareness | 1 | +22 |
| Combat Manuevers |
Default | -4 |
| Communications | 4 |
Default | +14 |
| Common-speech S | 8 | +53 |
| Common-speech W | 8 | +53 |
| Elvish S | 8 | +53 |
| Elvish W | 8 | +53 |
| Grey-Elvish S | 8 | +53 |
| Grey-Elvish W | 8 | +53 |
| High-Elvish S | 10 | +59 |
| High-Elvish W | 10 | +59 |
| Crafts |
Default | -17 |
| any [E] |
| Bowyer [E] | 2 | +23 |
| Embroidery [E] | 2 | +23 |
| Fletcher [E] | 2 | +23 |
| Gem Cutter [E] | 0 | -17 |
| Leather-Crafts ∞ | 9 | +58 |
| Metal-Crafts ∞ | 12 | +69 |
| Sewing/Weaving [E] | 2 | +23 |
| Wood-Crafts ∞ | 9 | +58 |
| Directed Spells | 10 |
Default | +19 |
| Directed Bolts ∞ [R] | 5 | +49 |
| Influence | 0 |
Default | -5 |
| Lore • General | 5 |
Default | +11 |
| Culture Lore - High Elf | 4 | +38 |
| History - Elven Alchemy | 1 | +29 |
| Region Lore - home world home area | 4 | +38 |
| Lore • Magical | 2 |
Default | +5 |
| Artifact Lore | 1 | +23 |
| Circle Lore | 1 | +23 |
| Planar Lore | 1 | +23 |
| Spell Lore | 1 | +23 |
| Symbol Lore | 1 | +23 |
| Undead Lore | 1 | +23 |
| Warding Lore | 1 | +23 |
| Lore • Obscure | 1 |
Default | +3 |
| Dragon Lore | 1 | +21 |
| Lore • Technical | 1 |
Default | +3 |
| Herb Lore | 1 | +21 |
| Stone Lore | 1 | +21 |
| Trading Lore | 1 | +21 |
| Martial Arts Combat Manuevers |
Default | -14 |
| Martial Arts Strikes | 0 |
Default | -12 |
| Martial Arts Sweeps | 0 |
Default | -12 |
| Outdoor • Animal | 1 |
Default | +13 |
| Riding Horses | 1 | +31 |
| Outdoor • Environmental | 4 |
Default | +5 |
| Foraging | 1 | +23 |
| Hunting | 1 | +23 |
| Power Awareness | 5 |
Default | +25 |
| Attunement | 1 | +63 |
| Power Perception [R] | 2 | +46 |
| Power Manipulation |
Default | +0 |
Spell Mastery ∞ [R] - on Daritopia | 5 (+1/2) | +55 +105 |
| Science/Analytic • Basic | 2 |
Default | +6 |
| Science/Analytic • Specialized |
Default | -13 |
| Self Control | 0 |
Default | -16 |
| Special Attacks |
Default | -16 |
| Special Defenses |
Default | -30 |
| Subterfuge • Attack | 0 |
Default | -17 |
| Subterfuge • Mechanics | 0 |
Default | -13 |
| Subterfuge • Stealth | 2 |
Default | +2 |
| Hiding | 2 | +23 |
| Stalking | 2 | +23 |
| Tech/Trade • General | 2 |
Default | +2 |
| First Aid | 1 | +20 |
| Use Prepared Herbs | 1 | +20 |
| Tech/Trade • Professional |
Default | -14 |
| Tech/Trade • Vocational |
Default | -14 |
| Urban | 0 |
Default | -5 |
| Weapon • 1H Concussion | 0 |
Default | +3 |
| Weapon • 1H Edged | 11 |
Default | +39 |
| Long Sword [E] | 22 | +106 |
| Weapon • 2H | 0 |
Default | +3 |
| Weapon • Missile | 11 |
Default | +44 |
| Long Bow [E] | 22 | +111 |
| Weapon • Missile Artillery | 0 |
Default | +2 |
| Weapon • Pole Arms | 0 |
Default | +3 |
| Weapon • Thrown | 0 |
Default | +3 |
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Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.
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Spell Lists
| Spell List | Type | Ranks | SCSM Base |
| Armor Enchantments | Open | 5 | +45 |
| Combat Illusions | Base | 10 | +55 |
| Combat Ways | Base | 10 | +55 |
| Delving Ways | Open | 4 | +44 |
| General Enchantments | Open | 6 | +46 |
| Inorganic Skills | Open | 9 | +49 |
| Organic Skills | Open | 3 | +43 |
| Own Realm Imbedding | Open | 9 | +49 |
| Warrior's Enchantment | Base | 12 | +57 |
| Warrior's Weapon | Base | 12 | +57 |
| Will of the Warrior | Base | 2 | +47 |
| Weapon Enchantments | Open | 4 | +44 |
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Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.
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Items
- Weapons:
- Long Sword [+106 +15 (Blade III spell)=+121] {sheath}
- Long Bow◊ +5 [=+116]
- Dagger {sheath}
- Clothing:
- 2 changes of standard clothes (Dark brown High elven-cut Leather Doublet, deep green linen chemise, dark grey linen broughs, brown wool slopps). Dark Brown Soft Leather High Boots. Grey wool full circle full cowl cloak.
- Belt⊕ of Flying I (10 rounds) 1/day
- Silver Amulet⊕ of PP multiplier x1.5 for Essence users
- Other Equipment:
- Weapons Belt
- Long Sword Sheath
- Dagger Sheath
- Belt Pouch
- Quiver
- 20 Arrows, 1 Arrow◊ +6, 1 Arrow◊ +5, 2 Arrows◊ +3, 1 Arrow◊ +2
- Leather pouch with peytral collars) containing an empty vial
- Cloth pouches with leather cord (1 with peytral collars) containing Cut Repair I potion⊕.
- Waterproof Leather Backpack
- Wood Axe with loose head
- Wooden Mallet
- Wood Chisel
- Small Hammer
- Small course file
- Small fine file
- Lignt-band (cloth headband with a 3"x2"x1/4" metal rectangle, with a small closed cover on it concealing a glomithsteel area that illuminates out to 50')
- Bottle (6 oz.) of cuboileing oil
- Bag of Salt (1 lb.)
- Small Bag
- Sewing Needles
- Leatherworking Needles
- Spool of fine brown thread
- Spool of thin brown thread
- Spool of thick brown thread
- Small Bag
- Skinning knife
- Skeiving knife
- Awl
- Small steel scraper
- Whetstone
- Small Bottle of Resin Glue
- Small Sack
- Small empty book, 1 small bottle of ink, 2 quills
- Small Sack
- Small Sack
Money: 76.6890 gp [mpg.sbct] {belt pouch}
Horse w/saddle⊕+5 to Riding Horses, saddle blanket, 2 saddle bags, reins & briddle
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Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.
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Property Not with the Character
Associates
Memberships
- Arcania Mercenary Guild (dues paid through 2-May-4312)
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© 2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.
Last revised 5 Aug 2004.