Character: Damien Morningstar
- Inactive -
Race: High Elf
Sex: male
Player: Tad Sample |
Profession: Arcanist
Level/EP: 9 / 134,328
Realm: Arcane |
Height: 6' 10"
Weight: 220 lbs.
Age: 55 |
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Description:
He is a High Elf with long jet black hair, with a gray streak running from his right temple, pale blue eyes, very pale, but somewhat travelworn skin, lithe build. He has very good posture and carries himself with dignity.
Long Term Goals (known to party):
...
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Stats
| Stat | Temp. | Pot. | Bonus |
| Ag | 97 | 97 | +10 |
| Co | 87 | 87 | +4 |
| Me | 96 | 96 | +10 |
| Re | 91 | 91 | +5 |
| SD | 99 | 99 | +4 |
| Em | 96 | 96 | +10 |
| In | 99 | 99 | +9 |
| Pr | 95 | 95 | +13 |
| Qu | 76 | 76 | +8 |
| St | 82 | 82 | +3 |
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Resistance Rolls
| Area | RR Mods. |
| Channeling | +22 [+27] |
| Essence | +25 [+30] |
| Mentalism | +34 [+39] |
| Chan. & Ess. | +24 [+29] |
| Chan. & Ment. | +28 [+33] |
| Ess. & Ment. | +30 [+35] |
| Arcane | +27 [+32] |
| Disease | +112 [+117] |
| Fear | +12 [+17] |
| Poison | +22 [+27] |
+20 DB & RR bonuses vs. Cold.
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Health & Power
| Item | Factor | Value |
| Hits | Max | 77 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 2 /1 hr |
| Recovery (meditation) | 8 /3 hr |
| ExPs | Max | 52 |
| Recovery (active) | 1 /3 min |
| Recovery (rest) | 3 /1 min |
| Recovery (meditation) | all /30 min |
| PPs | Max | 186 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 6 /1 hr |
| Recovery (meditation) | 93 /2 hr |
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Initiative: 8+2d10
Base Move: 84'/round |
DB, aware: +24 [+34]
DB, unaware: +0 [+10]
AT: 1 |
Current Health Impairments: none. |
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Talents:
Racial: Cold Resistance, Disease Resistance, Immortality, Night Sight, Superb Hearing, Other: Anticipatory Subconcious Preparation (1 free round of spell prep.), Archtype, Aura (major), Directed Weapons Master (long kynac) (major), Herbalist, Improved Focused Weapon Learning Ability - 1 HE (5 levels), Natural Physique, Power, Precise Caster (spell fumbles reduced by 1 - min 1), & Rapid Diversified Spell Learner.
Flaws:
Racial: Deep Sleeper, Other: Bad Temper, Breaker, Loss of Vision (d10 minutes 5% chance when stuck on head), Overconfident, Power Drain, Sense of Duty towards all elves (major), Spasm "UM 66", Tender Skin (allergy to metal), Uncontrollable Strength (10% chance of 3x ST bonus), Visible Aura.
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Skills
| Category | Ranks |
Skill | Ranks | Bonus |
| Armor • Heavy | 0 |
Default | -14 |
| Armor • Light | 0 |
Default | -7 |
| Armor • Medium | 0 |
Default | -14 |
| Artistic • Active | 3 |
Default | +24 |
| Dancing | 2 | +45 |
| Poetic Improvisation | 3 | +48 |
| Singing | 3 | +48 |
| Artistic • Passive | 2 |
Default | +21 |
| Music | 2 | +42 |
| Poetry | 3 | +45 |
| Athletic • Brawn | 1 |
Default | +4 |
| Athletic • Endurance | 1 |
Default | +4 |
| Swimming | 2 | +25 |
| Athletic • Gymnastics | 1 |
Default | +15 |
| Climbing | 1 | +33 |
| Awareness • Perceptions |
Alertness - Hearing only | 6 | +28 +38 |
| Sense Ambush | 0 | +22 |
| Awareness • Searching | 1 |
Default | +5 |
| Lie Perception | 1 | +23 |
| Locate Hidden | 3 | +29 |
Observation - Hearing only | 3 | +29 +39 |
| Awareness • Senses | 2 |
Default | +11 |
| Direction Sense | 2 | +32 |
| Sense Reality [E] | 6 | +44 |
| Combat Manuevers |
Default | -8 |
| Swashbuckling | 1 | +27 |
| Communications | 4 |
Default | +18 |
| Common-speech S | 10 | +63 |
| Common-speech W | 8 | +57 |
| Elvish S | 8 | +57 |
| Elvish W | 6 | +51 |
| Grey-elvish S | 9 | +60 |
| Grey-elvish W | 7 | +54 |
| High-elvish S | 10 | +63 |
| High-elvish W | 10 | +63 |
| Crafts |
Default | -6 |
| any [E] |
| Cooking [E] | 4 | +64 |
| Horticulture [E] | 4 | +44 |
| Potion Brewing [E] | 4 | +64 |
| Directed Spells | 1 |
Default | +26 |
| Directed Bolt ∞ [R] | 6 (+1/2) | +59 |
| Influence | 2 |
Default | +21 |
| Diplomacy | 2 | +42 |
| Duping | 1 | +39 |
| Leadership | 2 | +42 |
| Public Speaking | 2 | +42 |
| Seduction | 1 | +39 |
| Trading | 2 | +42 |
| Lore • General | 6 |
Default | +22 |
| Culture Lore - High Elf | 4 | +49 |
| Fauna Lore | 3 | +46 |
| Flora Lore | 4 | +49 |
| Region Lore - home world home area | 3 | +46 |
| Lore • Magical | 3 |
Default | +26 |
| Circle Lore | 3 | +50 |
| Spell Lore | 5 | +56 |
| Symbol Lore | 2 | +47 |
| Ward Lore | 3 | +50 |
| Lore • Obscure | 3 |
Default | +16 |
| Dragon Lore | 2 | +37 |
| Faerie Lore | 2 | +37 |
| Lore • Technical | 1 |
Default | +12 |
| Herb Lore | 4 | +59 |
| Poison Lore | 1 | +50 |
| Martial Arts Combat Manuevers |
Default | -8 |
| Martial Arts Strikes | 0 |
Default | -14 |
| Martial Arts Sweeps | 0 |
Default | -7 |
| Outdoor • Animal | 2 |
Default | +19 |
| Animal Handling (Birds) | 2 | +40 |
| Animal Handling (Horses) | 1 | +37 |
| Animal Training (Birds) | 2 | +40 |
| Animal Training (Horses) | 1 | +37 |
| Riding Horses | 2 | +40 |
| Outdoor • Environmental | 7 |
Default | +22 |
| Foraging | 4 | +69 |
| Star Gazing | 1 | +40 |
| Power Awareness | 2 |
Default | +36 |
| Attunement | 9 | +98 |
| Power Manipulation |
Default | +12 |
| Mental Control Defense ∞ [R] | 0 (+1/2) | +12 |
Spell Mastery ∞ [R] - On Daritopia | 6 | +72 +122 |
| Science/Analytic • Basic | 3 |
Default | +16 |
| Basic Math | 2 | +37 |
| Research | 4 | +43 |
| Science/Analytic • Specialized |
Default | -5 |
| Alchemy | 2 | +35 |
| Self Control | 0 |
Default | -9 |
| Stun Removal | 2 | +12 |
| Special Attacks |
Default | -13 |
| Special Defenses |
Default | -30 |
| Subterfuge • Attack | 1 |
Default | +10 |
| Ambush | 1 | +28 |
| Subterfuge • Mechanics | 1 |
Default | +11 |
| Camoflage | 1 | +29 |
| Use/Remove Poisons | 1 | +29 |
| Subterfuge • Stealth | 2 |
Default | +12 |
| Hiding | 2 | +33 |
| Stalking | 2 | +33 |
| Tech/Trade • General | 1 |
Default | +6 |
| First Aid | 1 | +24 |
| Using Prepared Herbs | 5 | +56 |
| Tech/Trade • Professional |
Default | -6 |
| Tech/Trade • Vocational |
Default | -6 |
| Prepare Herbs | 4 | +74 |
| Prepare Poisons | 2 | +34 |
| Urban | 1 |
Default | +19 |
| Scrounging | 1 | +37 |
| Streetwise | 1 | +37 |
| Weapon • 1H Concussion | 0 |
Default | ? |
| Weapon • 1H Edged | 2 |
Default | +5 |
| any [E] |
| Long Kynac [O] | 30 | +80 |
| Kynac [E] | 4 | +28 |
| Weapon • 2H | 0 |
Default | -14 |
| Weapon • Missile | 1 |
Default | +10 |
| Long Bow | 1 | +28 |
| Weapon • Missile Artillery | 0 |
Default | -6 |
| Weapon • Pole Arms | 0 |
Default | -14 |
| Weapon • Thrown | 0 |
Default | -7 |
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Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.
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Spell Lists
| Spell List | Type | Ranks | SCSM Base |
| Arcane Healing | Closed | 9 | +35 |
| Arcane Senses | Open | 12 | +43 |
| Arcane Shield | Open | 3 | +34 |
| Arcane Summons | Base | 18 | +54 |
| Bladerunes | Closed | 15 | +41 |
| Detection Law | Open | 12 | +43 |
| Mana Law | Base | 19 | +55 |
| Nature Manipulation | Base | 17 | +53 |
| Power Focus | Base | 14 | +50 |
| Power's Master | Base | 16 | +52 |
| Realm Law | Base | 20 | +56 |
| Shifting Law | Base | 17 | +53 |
| Spell Shaping | Base | 14 | +50 |
| Spell Triggers | Open | 9 | +40 |
| Void Law | Base | 19 | +55 |
| Wards | Base | 14 | +50 |
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Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.
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Items
- Weapons:
- Long Kynac [+80] {long kynac sheath}
- Kynac [+28] {kynac sheath}
- Long Bow◊+3 [+31]
- Long Bow [+28]
- Clothing:
- Silk fingerless glove⊕+2 to DS
- 2 changes of standard clothes. Leather boots.
- Finely-made full-length brown cloak with a solid leather clasp, four inner pockets, and lined with soft inner fur (down to the top of the boots)
- Bracelet⊕ of Defense +10 to DB & +5 to RR's
- Other Equipment:
- Weapons Belt
- Long Kynac Sheath
- Kynac Sheath
- Dagger Sheath
- Belt Pouch
- Quiver
- Waterproof leather backpack
- Blank book, 3 quills and 2 bottles of ink.
- Small pot, spoon, fork, & knife
- Rolled pad
- Small sickle, small spade, tweezers, mortar & pestle.
- Whetstone
- Colrful 5 lb. Stalactite
- Heavy elbow-length leather glove.
- small bag
- 5 small bags
- 2 quart waterskin
- Money: 25.0500 gp [mpg.sbct] {belt pouch}
- Horse w/saddle, saddle blanket, 2 saddle bags, reins & briddle
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Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.
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Property Not with the Character
Associates
Memberships
- Arcania Mercenary Guild (dues paid through 2-May-4312)
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© 2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.
Last revised 18 Jun 2004.