Rolemaster
Majestic Magic Campaign
Damien Morningstar's Character Sheet


Character: Damien Morningstar
- Inactive -
Race: High Elf
Sex: male
Player: Tad Sample
Profession: Arcanist
Level/EP: 9 / 134,328
Realm: Arcane
Height: 6' 10"
Weight: 220 lbs.
Age: 55
Description:
He is a High Elf with long jet black hair, with a gray streak running from his right temple, pale blue eyes, very pale, but somewhat travelworn skin, lithe build. He has very good posture and carries himself with dignity.

Long Term Goals (known to party):
...

Stats
StatTemp.Pot.Bonus
Ag9797+10
Co8787+4
Me9696+10
Re9191+5
SD9999+4
Em9696+10
In9999+9
Pr9595+13
Qu7676+8
St8282+3
Resistance Rolls
AreaRR Mods.
Channeling+22 [+27]
Essence+25 [+30]
Mentalism+34 [+39]
Chan. & Ess.+24 [+29]
Chan. & Ment.+28 [+33]
Ess. & Ment.+30 [+35]
Arcane+27 [+32]
Disease+112 [+117]
Fear+12 [+17]
Poison+22 [+27]

+20 DB & RR bonuses vs. Cold.
Health & Power
ItemFactorValue
HitsMax77
Recovery (active)1 /3 hr
Recovery (rest)2 /1 hr
Recovery (meditation)8 /3 hr
ExPsMax52
Recovery (active)1 /3 min
Recovery (rest)3 /1 min
Recovery (meditation)all /30 min
PPsMax186
Recovery (active)1 /3 hr
Recovery (rest)6 /1 hr
Recovery (meditation)93 /2 hr
Initiative: 8+2d10
Base Move: 84'/round
DB, aware: +24 [+34]
DB, unaware: +0 [+10]
AT: 1
Current Health Impairments: none.
Talents:
Racial: Cold Resistance, Disease Resistance, Immortality, Night Sight, Superb Hearing, Other: Anticipatory Subconcious Preparation (1 free round of spell prep.), Archtype, Aura (major), Directed Weapons Master (long kynac) (major), Herbalist, Improved Focused Weapon Learning Ability - 1 HE (5 levels), Natural Physique, Power, Precise Caster (spell fumbles reduced by 1 - min 1), & Rapid Diversified Spell Learner.

Flaws:
Racial: Deep Sleeper, Other: Bad Temper, Breaker, Loss of Vision (d10 minutes 5% chance when stuck on head), Overconfident, Power Drain, Sense of Duty towards all elves (major), Spasm "UM 66", Tender Skin (allergy to metal), Uncontrollable Strength (10% chance of 3x ST bonus), Visible Aura.


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default-14
Armor • Light0 Default-7
Armor • Medium0 Default-14
Artistic • Active3 Default+24
Dancing2+45
Poetic Improvisation3+48
Singing3+48
Artistic • Passive2 Default+21
Music2+42
Poetry3+45
Athletic • Brawn1 Default+4
Athletic • Endurance1 Default+4
Swimming2+25
Athletic • Gymnastics1 Default+15
Climbing1+33
Awareness • Perceptions Alertness
- Hearing only
6+28
+38
Sense Ambush0+22
Awareness • Searching1 Default+5
Lie Perception1+23
Locate Hidden3+29
Observation
- Hearing only
3+29
+39
Awareness • Senses2 Default+11
Direction Sense2+32
Sense Reality [E]6+44
Combat Manuevers Default-8
Swashbuckling1+27
Communications4 Default+18
Common-speech S10+63
Common-speech W8+57
Elvish S8+57
Elvish W6+51
Grey-elvish S9+60
Grey-elvish W7+54
High-elvish S10+63
High-elvish W10+63
Crafts Default-6
any [E]
Cooking [E]4+64
Horticulture [E]4+44
Potion Brewing [E]4+64
Directed Spells1 Default+26
Directed Bolt ∞ [R]6 (+1/2)+59
Influence2 Default+21
Diplomacy2+42
Duping1+39
Leadership2+42
Public Speaking2+42
Seduction1+39
Trading2+42
Lore • General6 Default+22
Culture Lore - High Elf4+49
Fauna Lore3+46
Flora Lore4+49
Region Lore - home world home area3+46
Lore • Magical3 Default+26
Circle Lore3+50
Spell Lore5+56
Symbol Lore2+47
Ward Lore3+50
Lore • Obscure3 Default+16
Dragon Lore2+37
Faerie Lore2+37
Lore • Technical1 Default+12
Herb Lore4+59
Poison Lore1+50
Martial Arts Combat Manuevers Default-8
Martial Arts Strikes0 Default-14
Martial Arts Sweeps0 Default-7
Outdoor • Animal2 Default+19
Animal Handling (Birds)2+40
Animal Handling (Horses)1+37
Animal Training (Birds)2+40
Animal Training (Horses)1+37
Riding Horses2+40
Outdoor • Environmental7 Default+22
Foraging4+69
Star Gazing1+40
Power Awareness2 Default+36
Attunement9+98
Power Manipulation Default+12
Mental Control Defense ∞ [R]0 (+1/2)+12
Spell Mastery ∞ [R]
- On Daritopia
6+72
+122
Science/Analytic • Basic3 Default+16
Basic Math2+37
Research4+43
Science/Analytic • Specialized Default-5
Alchemy2+35
Self Control0 Default-9
Stun Removal2+12
Special Attacks Default-13
Special Defenses Default-30
Subterfuge • Attack1 Default+10
Ambush1+28
Subterfuge • Mechanics1 Default+11
Camoflage1+29
Use/Remove Poisons1+29
Subterfuge • Stealth2 Default+12
Hiding2+33
Stalking2+33
Tech/Trade • General1 Default+6
First Aid1+24
Using Prepared Herbs5+56
Tech/Trade • Professional Default-6
Tech/Trade • Vocational Default-6
Prepare Herbs4+74
Prepare Poisons2+34
Urban1 Default+19
Scrounging1+37
Streetwise1+37
Weapon • 1H Concussion0 Default?
Weapon • 1H Edged2 Default+5
any [E]
Long Kynac [O]30+80
Kynac [E]4+28
Weapon • 2H0 Default-14
Weapon • Missile1 Default+10
Long Bow1+28
Weapon • Missile Artillery0 Default-6
Weapon • Pole Arms0 Default-14
Weapon • Thrown0 Default-7

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
Arcane HealingClosed9+35
Arcane SensesOpen12+43
Arcane ShieldOpen3+34
Arcane SummonsBase18+54
BladerunesClosed15+41
Detection LawOpen12+43
Mana LawBase19+55
Nature ManipulationBase17+53
Power FocusBase14+50
Power's MasterBase16+52
Realm LawBase20+56
Shifting LawBase17+53
Spell ShapingBase14+50
Spell TriggersOpen9+40
Void LawBase19+55
WardsBase14+50

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Weapons:
    • Long Kynac [+80] {long kynac sheath}
    • Kynac [+28] {kynac sheath}
    • Long Bow◊+3 [+31]
    • Long Bow [+28]
  • Clothing:
    • Silk fingerless glove⊕+2 to DS
    • 2 changes of standard clothes. Leather boots.
    • Finely-made full-length brown cloak with a solid leather clasp, four inner pockets, and lined with soft inner fur (down to the top of the boots)
  • Bracelet⊕ of Defense +10 to DB & +5 to RR's
  • Other Equipment:
    • Weapons Belt
      • Long Kynac Sheath
      • Kynac Sheath
      • Dagger Sheath
        • Dagger
      • Belt Pouch
    • Quiver
      • 20 Arrows
    • Waterproof leather backpack
      • Blank book, 3 quills and 2 bottles of ink.
      • Small pot, spoon, fork, & knife
      • Rolled pad
      • Small sickle, small spade, tweezers, mortar & pestle.
      • Whetstone
      • Colrful 5 lb. Stalactite
      • Heavy elbow-length leather glove.
      • small bag
        • 2 loaves of waybread
      • 5 small bags
    • 2 quart waterskin
  • Money: 25.0500 gp [mpg.sbct] {belt pouch}
  • Horse w/saddle, saddle blanket, 2 saddle bags, reins & briddle
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.
Memberships
  • Arcania Mercenary Guild (dues paid through 2-May-4312)

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2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 18 Jun 2004.