Character: Chelle Windsong
Race: Half Elf (mortal)
Sex: Female
Player: Lynn ? |
Profession: Thief
Level/EP: 8 / 112,630
Realm: Mentalism |
Height: 5' 2"
Weight: 110 lbs.
Age: 30 |
|
Description:
A female half-elf with waist length black hair and green eyes.
Long Term Goals (known to party):
...
|
Stats
| Stat | Temp. | Pot. | Bonus |
| Ag | 100 | 100 | +15 |
| Co | 83 | 83 | +5 |
| Me | 86 | 86 | +4 |
| Re | 85 | 85 | +4 |
| SD | 79 | 79 | -1 |
| Em | 78 | 78 | +2 |
| In | 85 | 85 | +4 |
| Pr | 91 | 91 | +9 |
| Qu | 99 | 99 | +16 |
| St | 82 | 85 | +5 |
|
Resistance Rolls
| Area | RR Mods. |
| Channeling | +7 |
| Essence | +1 |
| Mentalism | +22 |
| Chan. & Ess. | +4 |
| Chan. & Ment. | +15 |
| Ess. & Ment. | +12 |
| Arcane | +10 |
| Disease | +65 |
| Fear | -3 |
| Poison | +15 |
+30 to all RR's to avoid detection
|
Health & Power
| Item | Factor | Value |
| Hits | Max | 73 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 3 /1 hr |
| Recovery (sleep) | 10 /3 hr |
| ExPs | Max | 55 |
| Recovery (active) | 1 /3 min |
| Recovery (rest) | 4 /1 min |
| Recovery (sleep) | all /30 min |
| PPs | Max | 9 |
| Recovery (active) | 1 /3 hr |
| Recovery (rest) | 5 /1 hr |
| Recovery (sleep) | 5 /3 hr |
|
Initiative: 16+2d10
Base Move: 88'/round |
DB, aware: +68
DB, unaware: +10
AT: 5 |
Current Health Impairments: none. |
|
Talents:
Racial: See well in moonlight/starlight, Other: Acrobat, Calmness, Golden Throat, Instinctive Defense, Intense Eyes, Internal Clock, Portage Skills (encumberance penalties halved) Sleight-of-Hand, Stat Bonuses Ag +3 & Qu +3, Subtle & Undetectable.
Flaws:
none.
|
Skills
| Category | Ranks |
Skill | Ranks | Bonus |
| Armor • Heavy | 0 |
Default | -5 |
| Armor • Light | 2 |
Default | +24 |
| Rigid Leather | 1 | +42 |
| Soft Leather | 1 | +42 |
| Armor • Medium | 1 |
Default | +12 |
| Chain | 1 | +30 |
| Artistic • Active | 1 |
Default | +13 |
Acting - when calming or persuading | 1 | +31 +46 |
| Dancing | 1 | +31 |
| Mimicry | 1 | +31 |
Singing - when calming or persuading | 1 | +31 +46 |
| Tale Telling | 1 | +31 |
| Ventriloquism | 1 | +31 |
| Artistic • Passive | 1 |
Default | +2 |
| Music | 1 | +20 |
| Athletic • Brawn | 1 |
Default | +12 |
| Jumping | 1 | +30 |
| Athletic • Endurance | 1 |
Default | +12 |
| Scaling | 1 | +30 |
| Sprinting | 1 | +30 |
| Swimming | 2 | +33 |
| Athletic • Gymnastics | 7 |
Default | +70 |
| Acrobatics | 7 | +106 |
| Climbing | 8 | +109 |
| Diving | 1 | +88 |
| Tumbling | 7 | +106 |
| Awareness • Perceptions |
Alertness | 10 | +27 |
| Sense Ambush | 6 | +23 |
| Awareness • Searching | 6 |
Default | +14 |
| Detect Traps | 6 | +47 |
| Lie Perception | 6 | +47 |
| Locate Hidden | 7 | +50 |
| Observation | 6 | +47 |
| Poison Perception | 6 | +47 |
| Reading Tracks | 6 | +47 |
| Surveillance | 6 | +47 |
| Tracking | 6 | +47 |
| Awareness • Senses | 6 |
Default | +14 |
| Direction Sense | 1 | +32 |
| Situational Awareness: Urban [E} | 4 | +41 |
| Time Sense [O] | 3 | +53 |
| Combat Manuevers |
Default | +0 |
| Communications | 6 |
Default | +7 |
| Common-speech S | 10 | +52 |
| Common-speech W | 8 | +46 |
| Elvish S | 8 | +46 |
| Elvish W | 6 | +40 |
| Grey-Elvish S | 8 | +46 |
| Grey-Elvish W | 6 | +40 |
| High-Elvish S | 8 | +46 |
| High-Elvish W | 2 | +28 |
| High Speech S | 7 | +43 |
| High Speech W | 2 | +28 |
| Lip Reading | 1 | +25 |
| Crafts |
Default | -12 |
| Cooking | 1 | +23 |
| Rope Mastery | 6 | +48 |
| Directed Spells | 0 |
Default | +3 |
| Influence | 6 |
Default | +12 |
Bribery - with visible eyes | 6 | +45 +55 |
Diplomacy - under pressure (P) - with visible eyes (V) - (P) & (V) - when calming or persuading (C) - (C) & (P) - (C) & (V) - (C), (P), & (V) | 6 | +45 +65 +55 +75 +60 +80 +70 +90 |
Duping [E] - under pressure (P) - with visible eyes (V) - (P) & (V) - when calming or persuading (C) - (C) & (P) - (C) & (V) - (C), (P), & (V) | 12 | +61 +81 +71 +91 +76 +96 +86 +106 |
Interrogation - with visible eyes | 0 | +12 +22 |
Leadership - under pressure (P) - with visible eyes (V) - (P) & (V) - when calming or persuading (C) - (C) & (P) - (C) & (V) - (C), (P), & (V) | 1 | +30 +50 +40 +60 +45 +65 +55 +75 |
Public Speaking - under pressure (P) - with visible eyes (V) - (P) & (V) - when calming or persuading (C) - (C) & (P) - (C) & (V) - (C), (P), & (V) | 1 | +30 +50 +40 +60 +45 +65 +55 +75 |
Seduction - with visible eyes | 1 | +30 +40 |
Trading - with visible eyes - when calming or persuading - both | 1 | +30 +40 +45 +55 |
| Lore • General | 3 |
Default | +3 |
| Culture Lore - urban (human) | 3 | +27 |
| Region Lore - home world home area | 3 | +27 |
| Lore • Magical | 0 |
Default | -18 |
| Lore • Obscure | 0 |
Default | -18 |
| Lore • Technical | 6 |
Default | +9 |
| Lock Lore [O] | 21 | +75 |
| Poison Lore | 1 | +27 |
| Trading Lore | 1 | +27 |
| Martial Arts Combat Manuevers |
Default | +0 |
| Martial Arts Strikes | 0 |
Default | -5 |
| Martial Arts Sweeps | 1 |
Default | +22 |
| Outdoor • Animal | 1 |
Default | +6 |
| Riding Horses | 3 | +30 |
| Outdoor • Environmental | 3 |
Default | -2 |
| Foraging | 1 | +16 |
| Power Awareness | 1 |
Default | +2 |
| Attunement | 7 | +38 |
| Power Manipulation |
Default | -15 |
| Science/Analytic • Basic | 1 |
Default | -1 |
| Basic Math | 1 | +17 |
| Science/Analytic • Specialized |
Default | -18 |
| Self Control | 6 |
Default | +9 |
| Stun Removal | 1 | +27 |
| Special Attacks |
Default | -11 |
| Special Defenses |
Default | -30 |
| Subterfuge • Attack | 7 |
Default | +32 |
| Ambush | 7 | +68 |
| Silent Attack | 7 | +68 |
| Subterfuge • Mechanics | 9 |
Default | +41 |
| Camouflage | 1 | +59 |
| Disarming Traps | 8 | +80 |
| Disquise | 1 | +59 |
| Forgery | 2 | +62 |
| Hiding Items | 1 | +59 |
| Picking Locks | 8 | +80 |
| Setting Traps | 1 | +59 |
| Trap Building | 1 | +59 |
| Using/Removing Poison | 6 | +74 |
| Subterfuge • Stealth | 10 |
Default | +58 |
| Hiding | 9 | +125 |
| Picking Pockets | 7 | +94 |
| Stalking | 9 | +125 |
| Trickery | 1 | +76 |
| Tech/Trade • General | 1 |
Default | -6 |
| First Aid | 1 | +12 |
| Mapping | 1 | +12 |
| Operating Equipment [E] | 2 | +15 |
| Orienteering | 1 | +12 |
| Using Prepared Herbs | 1 | +12 |
| Tech/Trade • Professional |
Default | -18 |
| Tech/Trade • Vocational |
Default | -18 |
| Appraisal | 6 | +42 |
| Urban | 5 |
Default | +10 |
| Contacting | 1 | +28 |
| Mingling | 1 | +28 |
| Scrounging | 1 | +28 |
| Streetwise | 1 | +28 |
| Weapon • 1H Concussion | 5 |
Default | +30 |
| Sap | 1 | +48 |
| Weapon • 1H Edged | 7 |
Default | +34 |
| Dagger | 1 | +52 |
| Kynac | 6 | +67 |
| Short Sword | 1 | +52 |
| Weapon • 2H | 0 |
Default | +5 |
| Weapon • Missile | 6 |
Default | +42 |
| Short Bow | 8 | +81 |
| Weapon • Missile Artillery | 0 |
Default | +3 |
| Weapon • Pole Arms | 0 |
Default | +5 |
| Weapon • Thrown | 0 |
Default | +15 |
| Dagger | 1 | +33 |
|
Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.
|
|
Spell Lists
| Spell List | Type | Ranks | SCSM Base |
| Cloaking | Open | 1 | +10 |
|
Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.
|
|
Items
- Soft Leather Jerkin [AT5]
- Weapons:
- 4 Daggers [+52, +33 thrown] {sheaths on wrist, wrist, belt, left boot}
- Kynac [+67] {sheath tucked in back of pants}
- Sap [+48] {tuck in belt}
- Short Bow [+81]
- Clothing: 2 changes of standard clothes, traveling cloak, commoner's dress, commoner's sandals, better dress w/slippers, drab frumpy outfit.
- Other Equipment:
- Quiver
- Black Leather Waterproof Backpack
- 50' of rope
- Grapnel Hook
- small bag w/needle and thread
- 5 small vials of oil
- 5 vials (empty)
- 2 small sacks (empty)
- Bedroll
- small one man tent
- basic cooking supplies
- small crowbar
- 2 Waterskins
- Belt Pouch w/money
- Belt Pouch
- Lockpicks [+80]
- Disarming Tools [+80]
- Money: 8.9920 gp [mpg.sbct] {belt pouch}
|
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.
|
Property Not with the Character
Associates
Memberships
|
© 2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.
Last revised 25 Nov 2004.