Rolemaster
Majestic Magic Campaign
Chelle Windsong's Character Sheet


Character: Chelle Windsong
Race: Half Elf (mortal)
Sex: Female
Player: Lynn ?
Profession: Thief
Level/EP: 8 / 112,630
Realm: Mentalism
Height: 5' 2"
Weight: 110 lbs.
Age: 30
Description:
A female half-elf with waist length black hair and green eyes.

Long Term Goals (known to party):
...

Stats
StatTemp.Pot.Bonus
Ag100100+15
Co8383+5
Me8686+4
Re8585+4
SD7979-1
Em7878+2
In8585+4
Pr9191+9
Qu9999+16
St8285+5
Resistance Rolls
AreaRR Mods.
Channeling+7
Essence+1
Mentalism+22
Chan. & Ess.+4
Chan. & Ment.+15
Ess. & Ment.+12
Arcane+10
Disease+65
Fear-3
Poison+15

+30 to all RR's to avoid detection
Health & Power
ItemFactorValue
HitsMax73
Recovery (active)1 /3 hr
Recovery (rest)3 /1 hr
Recovery (sleep)10 /3 hr
ExPsMax55
Recovery (active)1 /3 min
Recovery (rest)4 /1 min
Recovery (sleep)all /30 min
PPsMax9
Recovery (active)1 /3 hr
Recovery (rest)5 /1 hr
Recovery (sleep)5 /3 hr
Initiative: 16+2d10
Base Move: 88'/round
DB, aware: +68
DB, unaware: +10
AT: 5
Current Health Impairments: none.
Talents:
Racial: See well in moonlight/starlight, Other: Acrobat, Calmness, Golden Throat, Instinctive Defense, Intense Eyes, Internal Clock, Portage Skills (encumberance penalties halved) Sleight-of-Hand, Stat Bonuses Ag +3 & Qu +3, Subtle & Undetectable.

Flaws:
none.


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default-5
Armor • Light2 Default+24
Rigid Leather1+42
Soft Leather1+42
Armor • Medium1 Default+12
Chain1+30
Artistic • Active1 Default+13
Acting
- when calming or persuading
1+31
+46
Dancing1+31
Mimicry1+31
Singing
- when calming or persuading
1+31
+46
Tale Telling1+31
Ventriloquism1+31
Artistic • Passive1 Default+2
Music1+20
Athletic • Brawn1 Default+12
Jumping1+30
Athletic • Endurance1 Default+12
Scaling1+30
Sprinting1+30
Swimming2+33
Athletic • Gymnastics7 Default+70
Acrobatics7+106
Climbing8+109
Diving1+88
Tumbling7+106
Awareness • Perceptions Alertness10+27
Sense Ambush6+23
Awareness • Searching6 Default+14
Detect Traps6+47
Lie Perception6+47
Locate Hidden7+50
Observation6+47
Poison Perception6+47
Reading Tracks6+47
Surveillance6+47
Tracking6+47
Awareness • Senses6 Default+14
Direction Sense1+32
Situational Awareness: Urban [E}4+41
Time Sense [O]3+53
Combat Manuevers Default+0
Communications6 Default+7
Common-speech S10+52
Common-speech W8+46
Elvish S8+46
Elvish W6+40
Grey-Elvish S8+46
Grey-Elvish W6+40
High-Elvish S8+46
High-Elvish W2+28
High Speech S7+43
High Speech W2+28
Lip Reading1+25
Crafts Default-12
Cooking1+23
Rope Mastery6+48
Directed Spells0 Default+3
Influence6 Default+12
Bribery
- with visible eyes
6+45
+55
Diplomacy
- under pressure (P)
- with visible eyes (V)
- (P) & (V)
- when calming or persuading (C)
- (C) & (P)
- (C) & (V)
- (C), (P), & (V)
6+45
+65
+55
+75
+60
+80
+70
+90
Duping [E]
- under pressure (P)
- with visible eyes (V)
- (P) & (V)
- when calming or persuading (C)
- (C) & (P)
- (C) & (V)
- (C), (P), & (V)
12+61
+81
+71
+91
+76
+96
+86
+106
Interrogation
- with visible eyes
0+12
+22
Leadership
- under pressure (P)
- with visible eyes (V)
- (P) & (V)
- when calming or persuading (C)
- (C) & (P)
- (C) & (V)
- (C), (P), & (V)
1+30
+50
+40
+60
+45
+65
+55
+75
Public Speaking
- under pressure (P)
- with visible eyes (V)
- (P) & (V)
- when calming or persuading (C)
- (C) & (P)
- (C) & (V)
- (C), (P), & (V)
1+30
+50
+40
+60
+45
+65
+55
+75
Seduction
- with visible eyes
1+30
+40
Trading
- with visible eyes
- when calming or persuading
- both
1+30
+40
+45
+55
Lore • General3 Default+3
Culture Lore - urban (human)3+27
Region Lore - home world home area3+27
Lore • Magical0 Default-18
Lore • Obscure0 Default-18
Lore • Technical6 Default+9
Lock Lore [O]21+75
Poison Lore1+27
Trading Lore1+27
Martial Arts Combat Manuevers Default+0
Martial Arts Strikes0 Default-5
Martial Arts Sweeps1 Default+22
Outdoor • Animal1 Default+6
Riding Horses3+30
Outdoor • Environmental3 Default-2
Foraging1+16
Power Awareness1 Default+2
Attunement7+38
Power Manipulation Default-15
Science/Analytic • Basic1 Default-1
Basic Math1+17
Science/Analytic • Specialized Default-18
Self Control6 Default+9
Stun Removal1+27
Special Attacks Default-11
Special Defenses Default-30
Subterfuge • Attack7 Default+32
Ambush7+68
Silent Attack7+68
Subterfuge • Mechanics9 Default+41
Camouflage1+59
Disarming Traps8+80
Disquise1+59
Forgery2+62
Hiding Items1+59
Picking Locks8+80
Setting Traps1+59
Trap Building1+59
Using/Removing Poison6+74
Subterfuge • Stealth10 Default+58
Hiding9+125
Picking Pockets7+94
Stalking9+125
Trickery1+76
Tech/Trade • General1 Default-6
First Aid1+12
Mapping1+12
Operating Equipment [E]2+15
Orienteering1+12
Using Prepared Herbs1+12
Tech/Trade • Professional Default-18
Tech/Trade • Vocational Default-18
Appraisal6+42
Urban5 Default+10
Contacting1+28
Mingling1+28
Scrounging1+28
Streetwise1+28
Weapon • 1H Concussion5 Default+30
Sap1+48
Weapon • 1H Edged7 Default+34
Dagger1+52
Kynac6+67
Short Sword1+52
Weapon • 2H0 Default+5
Weapon • Missile6 Default+42
Short Bow8+81
Weapon • Missile Artillery0 Default+3
Weapon • Pole Arms0 Default+5
Weapon • Thrown0 Default+15
Dagger1+33

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
CloakingOpen1+10

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Soft Leather Jerkin [AT5]
  • Weapons:
    • 4 Daggers [+52, +33 thrown] {sheaths on wrist, wrist, belt, left boot}
    • Kynac [+67] {sheath tucked in back of pants}
    • Sap [+48] {tuck in belt}
    • Short Bow [+81]
  • Clothing: 2 changes of standard clothes, traveling cloak, commoner's dress, commoner's sandals, better dress w/slippers, drab frumpy outfit.
  • Other Equipment:
    • Quiver
      • 20 arrows
    • Black Leather Waterproof Backpack
      • 50' of rope
      • Grapnel Hook
      • small bag w/needle and thread
      • 5 small vials of oil
      • 5 vials (empty)
      • 2 small sacks (empty)
      • Bedroll
      • small one man tent
      • basic cooking supplies
      • small crowbar
    • 2 Waterskins
    • Belt Pouch w/money
    • Belt Pouch
      • Lockpicks [+80]
      • Disarming Tools [+80]
  • Money: 8.9920 gp [mpg.sbct] {belt pouch}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.
Memberships
  • Arcanian Subtle Hand

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2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 25 Nov 2004.