Rolemaster
Majestic Magic Campaign
Aearnes Starhand's Character Sheet


Character: Aearnes Starhand
Race: Half-elf (immortal)
Sex: Male
Player: Todd Sterrett
Profession: Healer
Level/EP: 8 / 110,579
Realm: Channeling
Height: 6' 6"
Weight: 205 lbs.
Age: 60
Description:
Black hair, blue eyes, ...

Long Term Goals (known to party):
...

Stats
StatTemp.Pot.Bonus
Ag9696+10
Co9696+10
Me8787+4
Re8888+4
SD92100+3
Em7979+4
In9898+12
Pr9898+13
Qu9999+13
St9393+8
Resistance Rolls
AreaRR Mods.
Channeling+46
Essence+7
Mentalism+49
Chan. & Ess.+11
Chan. & Ment.+35
Ess. & Ment.+12
Arcane+24
Disease+80
Fear+19
Poison+30

+5 to DB & RR's vs. Cold.
Health & Power
ItemFactorValue
HitsMax138
Recovery (active)1 /3 hr
Recovery (rest)5 /1 hr
Recovery (meditation)20 /3 hr
ExPsMax70
Recovery (active)1 /3 min
Recovery (rest)5 /1 min
Recovery (meditation)all /30 min
PPsMax81
Recovery (active)1 /3 hr
Recovery (rest)6 /1 hr
Recovery (meditation)41 /3 hr
Initiative: 13+2d10
Base Move: 89'/round
DB, aware w/AD (melee): +104
DB, aware w/AD (ranged): +82
DB, aware: +59
DB, unaware: +10
AT: 1
or DB, aware: +44
... DB, unaware: +10
... AT: 8

Current Health Impairments: none.
Talents:
Racial: see well in moonlight/starlight, Other: Accelerated Mending, Extra Open List (from Same Realm Other Base) x2, Fluid Wrists, Improved Martial Arts Learning Ability (NW4 to NW3), Inner Reserve (major), Instinctive Defense, Martial Arts Training (Minor), Natural Gift (Martial Arts), Rapid Diversified Spell Learner, Stat Bonus: In +3.

Flaws:
Blood-Guilt, Unusual Aura, Vow: Never Charge for Healing, Weapon Bane

Personal Martial Arts Style: Water Flowing
Strikes Degree II [+67], Nerve Strikes Degree II [+61], Sweeps Degree IV [+94], Locking Holds Degree III [+65], Adrenal Defense (takes a 30% action), Weapon Kata: Dagger [+47], Weapon Kata: Manriki Gusari [+74], Splashing Streams: All Around Defense (takes a 10% action for one opponent to negate position pen. & -2 to opponent's critical roll), & Riptide: After a critical dealing Sweep or Locking Hold, this attack may be used with 100% to OB with a Martial Arts Sweeps and if is a critical is obtained, an additional Locking Holds Critical is rolled


Skills
CategoryRanks SkillRanksBonus
Armor • Heavy0 Default-4
Armor • Light3 Default+19
Rigid Leather1+37
Soft Leather2+40
Armor • Medium1 Default+13
Chain1+31
Artistic • Active1 Default+17
Dancing1+32
Artistic • Passive2 Default+18
Sculpting2+39
Athletic • Brawn1 Default+15
Athletic • Endurance3 Default+19
Rowing1+37
Sprinting1+37
Swimming2+40
Athletic • Gymnastics2 Default+22
Climbing2+43
Awareness • Perceptions Alertness2+34
Sense Ambush2+34
Awareness • Searching2 Default+13
Observation1+31
Surveillance1+31
Awareness • Senses0 Default+17
Direction Sense1+35
Time Sense [E]2+38
Combat Manuevers Default-4
Subdual2+36
Communications8 Default+13
Common-speech S8+52
Common-speech W8+52
Grey-Elvish S8+52
Grey-Elvish W7+49
High Elvish S10+58
High Elvish W10+58
Crafts Default-13
Drafting1+22
Rope Mastery1+22
Directed Spells1 Default+10
Shock Bolts1+28
Influence3 Default+20
Diplomacy1+38
Leadership1+38
Public Speaking1+38
Lore • General10 Default+17
Culture Lore - Elven3+41
Fauna Lore1+35
Flora Lore1+35
Heraldry1+35
Martial Arts Style Lore5+47
Philosophy1+35
Region Lore - home world home area3+41
Religion
- Goddess of Healing
8
Δ
+56
+74
Weapon Styles2+38
Lore • Magical1 Default+4
Undead Lore2+25
Lore • Obscure1 Default-1
Vital Points Lore1+17
Lore • Technical4 Default+15
Herb Lore [E]4+32
Martial Arts Combat Manuevers Default+6
Martial Arts Style: Water Flowing15+101
Martial Arts Strikes8 Default+37
Nerve Strikes3+61
Striking5+67
Martial Arts Sweeps9 Default+41
Locking Holds3+65
Sweeping6+94
Outdoor • Animal1 Default+5
Animal Healing [O] - Horses3+29
Animal Healing [O] - other0+5
Riding - Horses1+23
Outdoor • Environmental5 Default+14
Foraging [E]1+32
Star Gazing1+32
Survival - ? 1+32
Weather Watching2+35
Power Awareness1 Default+21
Power Perception [R]1+39
Power Manipulation Default+4
Channeling1+39
Science/Analytic • Basic1 Default-1
Basic Math2+20
Science/Analytic • Specialized Default-18
Self Control10 Default+34
Adrenal Stabilization [E]1+52
Cleansing Trance1+52
Healing Trance3+58
Meditation3+58
Sleep Trance1+52
Stun Removal3+58
Special Attacks Default-9
Disarm Foe: armed w. 2H2+31
Disarm Foe: unarmed vs. 1H1+26
Special Defenses Default-20
Adrenal Defense7+45
Subterfuge • Attack0 Default-5
Subterfuge • Mechanics0 Default-4
Subterfuge • Stealth2 Default+14
Hiding2+35
Stalking2+35
Tech/Trade • General5 Default+6
First Aid [O]11+53
Mapping1+24
Orienteering1+24
Sailing3+30
Use Prepared Herbs [E]2+27
Tech/Trade • Professional Default-10
Diagnostics6+50
Second Aid [E]6+50
Tech/Trade • Vocational Default-10
Boat Pilot2+30
Cartography1+25
Midwifery2+30
Navigation1+25
Prepare Herbs2+30
Urban1 Default+16
Streetwise1+34
Weapon • 1H Concussion0 Default-4
Weapon • 1H Edged1 Default+13
Dagger [R]1+31
Weapon • 2H0 Default-4
Weapon • Missile2 Default+17
Composite Bow [R]2+38
Weapon • Missile Artillery0 Default-4
Weapon • Pole Arms0 Default-4
Weapon • Thrown4 Default+41
Dagger1+59
Manriki-Gusari3+65

Skills Legend: Bonus includes profession, stat and special bonuses, as well as the category rank bonus and the skill rank bonus; it does not include item bonuses. Skills followed by [R] are learned as restricted skills. Skills followed by [E] are learned as everyman skills. Skills followed by [O] are learned as occupational skills. Specializations are indicated by a Δ. Generalizations are indicated by a ∞.

Spell Lists
Spell ListTypeRanksSCSM Base
Attack AvoidanceOpen6+8
Blood WaysBase8+20
Bone WaysBase8+20
BrillianceOpen6+13
CleansingBase8+20
CreationsClosed4+6
Divine AuraOpen7+14
Divine WrathOpen7+14
Life MasteryRestricted0-
Liquid/Gas SkillsRestricted0-
Muscle WaysBase8+20
Organ WaysBase8+20
Own Realm EmbeddingRestricted0-
Sailing MasteryTraining Pkg4+11
Sea MasteryTraining Pkg4+11
ShiftingClosed5+7
SpeedClosed1+3
Surface WaysBase8+20

Spells Legend: SCSM (Spell Caster Static Manuever) Base includes all static adjustment and is per RMFRP, to get RMSS equivilant add 50.

Items
  • Reinforced Full-Length Leather Coat [AT8]
  • Weapons:
    • Manriki Gusari [+59] {belt}
    • 3 light Daggers [+31, thrown +65] {boot sheaths}
  • Clothing: 2 changes of standard clothes. High Leather Boots. Hooded Cloak.
  • Other Equipment:
    • Leather Water-resistant Backpack
      • Blanket
      • Flint & Steel
      • Knife
      • 20' of rope
      • Small metal pot
      • 4 small sacks
      • Small spade
      • Spoon
      • 2-quart Waterskin
      • Leather Water-resistant Scroll Case
        • Map of Trapio Island & Vicinty
        • Map showing Outward from Trapio Island
        • Starchart - Northern hemisphere showing major constellations
      • simple first aid kit with bandages, small splints, and wraps.
    • Weapons Belt
      • Belt Pouch
      • Belt Pouch w/ money
  • Money: 9.1020 gp [mpg.sbct] {belt pouch}
Item Legend: Magic items signified by a ⊕. Potentially unidentified items signified by a °. Non-magical pluses and minuses are followed by a ◊. Preferred (and default) items are marked with a ‡. Bracketed items [+n] are the net bonus when the item is used by this character including his skill bonuses. Locations of items are given in brackets {location} if not obvious. Money is converted to gp equivilant.


Property Not with the Character

LocationProperty
-none.


Associates
  • none.

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2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 25 Nov 2004.