Achen [Achen Empire] |
Human? |
? |
Achen is the capital of the Achen Empire.
Rumors:
- People who are not Achen Empire citizens have few rights.
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Aelanador [Trapio Island - Majestic Woods] |
High Elf |
5,400 |
Travel Advisory: Aelanador is a safe town provided that elvish customs are observed.
Rumors:
- Fine crafts can be found here.
- Magic items can be specially ordered here.
- Dracolings and Pegasi have been seen here.
|
Arcania [Trapio Island - south coast] △ |
Human & others |
247,600 |
Travel Advisory: Arcania is considered a safe city provided that the areas where experiments in magic are avoided.
Rumors:
- A number of powerful mages reside in Arcania with a number of diverse specialities.
- Arcania is ruled by a Council of Representatives who select from among themselves a Prime Minister to govern.
- There are non-hereditary lords of Arcania. The titles, Sub-Lord, Lord, High Lord, or Great Lord, are either awarded by the Council or purchased (at significant cost with annual mainenance fees).
- Arcania maintains a large military including land, sea, air, and magical troops.
- Dracolings have been seen here.
- Arcania has a excellent variety of goods produced and traded.
- Traders from many distant lands visit and trade in Arcania.
|
Blackstone [Trapio Island - north coast] |
Human |
2,800 |
Travel Advisory: Blackstone is a dangerous town.
Rumors:
- Blackstone has a strong slave trade.
- The Dark Lord, the ruler of Blackstone, does not believe in mercy.
- The Black Guard does not tolerate disobedience of their commands.
|
Collegia [Sage Island] △ |
many |
8,200 |
Collegia is the seat of government of Sage Island.
Travel Advisory: Collegia is a safe town.
Rumors:
- Many excellent colleges teaching many diverse subjects can be found here.
- Collegia (and thus all of Sage Island) has a mutual protection treaty with Arcania.
|
Covenia [Trapio Island - north coast] |
Highman & others |
3,200 |
Travel Advisory: Covenia is a safe town with lots of regulations.
Rumors:
- Covenia's ruling body, whose members' identities are secret, are thought to all be powerful spell users.
- Magic use requires the appropriate licenses.
- Some Dwarvian goods can be found in Covenia.
|
Daelon [?] |
Grey Elf & Others |
50,000+? |
Daelon is a port city.
Rumors:
- Grey Elf Historians maintain a detailed history of the Daritopia and many of its realms.
|
Dorsey's Rest [Sleepy Islands - northeast island] |
? |
? |
Dorsey's Rest is along the coast.
Rumors:
- Elves and Humans live here.
|
Dragonmeet [Dragon Island] |
Human (mariner) & others |
2,600 |
Travel Advisory: Dragonmeet is considered a potentially dangerous city.
Rumors:
- Dragons walk the street in humanoid form.
- Not much is known about the three rulers of Dragonmeet, beyond their names, Lord Red, Lord Black, & Lord Gold.
- Dragonhunters are not welcome in Dragonmeet.
- Raw gems found in the nearby mountains are sold in Dragonmeet.
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East Harbor [Trapio Island - east coast] △ |
Human (mariner) |
6,700 |
Many sea fisherman who fish to the east of Trapio Island use East Harbor as their base of operations.
Travel Advisory: East Harbor is considered a fairly safe town.
Rumors:
- Dwarvian goods can be found in East Harbor.
- There are shipbuilders here that can construct seafaring vessels.
|
Farmerton [Trapio Island - south coast] △ |
Human (ruralman) |
2,700 |
Farmerton is part of the Arcania nation. Its mayor is appointed by the Arcania Council.
Travel Advisory: Farmerton is a safe town.
Rumors:
- Farmerton is an excellent place to shop for farming equipment.
- Nomads are known to trade lifestock in Farmerton.
- Dracolings have been seen here.
|
Fireton [Trapio Island - north coast] |
Highman |
2,400 |
Travel Advisory: Fireton is a safe town with a lots of regulations.
Rumors:
- The Nobility of Fireton seems to be exempted from the lesser regulations.
- Fireton's annual celebration of Fire is worth visiting Fireton to see.
|
Fisher's Cove [Trapio Island - north coast] |
Human (mariner) |
1,800 |
Travel Advisory: Fisher's Cove is considered a safe town.
Rumors:
- Fisher's Cove has some of the best lobster around.
|
Fishersdale [Trapio Island - west coast] |
Human (mariner) |
1,900 |
Many sea fishers who fish to the west of Trapio Island use Fishersdale as their base of operation.
Travel Advisory: Fishersdale is a safe town.
Rumors:
- The Mayor of Fishersdale is appointed by Lord Hogan.
- Fish merchants run land caravans from Fishersdale to nearby Hogan City and nearby towns.
|
Floxdun [Silver Mountains - underground] |
Dwarf |
8,700 |
Travel Advisory: Floxdun is a safe town once you get there.
Rumors:
- Strange creatures have been reported in tunnels leading to or near Floxdun.
|
Fort Lookout [Trapio Island - north coast] |
Human |
1,600 |
Travel Advisory: Fort Lookout is considered a fairly dangerous town due to occasional dragon hostilities.
Rumors:
- Fort Lookout is built near the top of a cliff and has very limited access.
- Fort Lookout's watch is mostly paid for by Freelance.
- The view from Lookout Ridge at dawn and dusk is incredible.
|
Freelance [Trapio Island - north coast] |
Comman man |
23,500 |
Travel Advisory: Freelance is considered a peaceful city.
Rumors:
- Mercenaries are plentiful with many diverse skills.
- The Mercenary Guild wields significant power in Freelance.
- A wide variety of weapons and armors can be purchased here.
- Excellent Hillman ales and malts can be purchased here.
|
Gilligan's Rest [Sleepy Islands - southwest island] |
? |
? |
Gilligan's Rest is along the coast.
Rumors:
- Dwarves and Humans live here.
|
Hammerburg [Trapio Island - Silver Mountains] △ |
Dwarf |
7,800 |
Travel Advisory: Hammerburg is a fairly safe town.
Rumors:
- Excellent metal armor and weapons are available here.
- Dwarven Alchemists can be found here.
- Lords Glock, Jalek, and Taddon jointly rule Hammerburg.
- Liquid Gold, one of the top Dwarven Ales, is brewed near Hammerburg.
|
Hogan City [Trapio Island - west coast] |
Human & others |
37,200 |
Travel Advisory: Hogan City is a fairly safe city.
Rumors:
- Lord Hogan rules Hogan City and some of the surrounded terrain.
- Lord Hogan's Castle is very strong and defensible and has never fallen to any assault.
- Excellent weapon schools exist in Hogan City.
- Large ships are built in Hogan City.
- Hogan City has some military forces.
|
Hot Spot [Flaming Islands] |
? |
? |
Rumors:
- Hot Spot serves as the major port for all the Flaming Islands.
- Raw and cut gems can be found at Hot Spots.
|
Ironton [Trapio Island - Silver Mountains] △ |
Dwarf |
3,700 |
Travel Advisory: Ironton is a fairly safe town.
Rumors:
- Exotic metal ores and items can be purchased in Ironton.
- Lord Durin rules Ironton primarily through the different Dwarvian clan leaders.
|
Jadum [Dread Island - west coast] |
Human? |
? |
The entire town Jadum in inside its large fortress with the exception of the piers to the west which are somewhat protected by stone walls.
Rumors:
- Jadum is used by travellers to Dread Island as a travelling destination.
|
Kingdom City [The Great Kingdom] |
Human? |
50,000+?? |
Kingdom City is the Capital of the Great Kingdom.
Rumors:
- Nobility of the Great Kingdom have significant rights and privledges within the Kingdom.
|
Last Hope [Untamed Island] |
? |
? |
Rumors:
- Last Hope maintains a strong watch protecting its town.
|
Luckyville [Trapio Island - north coast] |
Human |
1,500 |
Travel Advisory: Luckyville is considered a fairly safe town.
Rumors:
- It is possible to lose oneself into slavery through gambling in Luckyville.
|
North Harbor [Trapio Island - north coast] |
Human (mariner) |
3,500 |
Many sea fisherman who fish north of Trapio Island, use North Harbor as their base of operation.
Travel Advisory: North Harbor is considered a fairly safe town.
Rumors:
- Sea traders from the northeast use North Harbor as their primary destination for Trapio Island.
- Excellent Hillman ales and malts can usually be purchased in North Harbor.
- North Harbor has good shipbuilders for small seafaring vessels.
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Orctown [Trapio Island - west coast] |
Orc |
4,900 |
Travel Advisory: Orctown is a rough town, particularly for those not of orc blood.
Rumors:
- Orc clans rule different parts of Orctown under the governorship of a nominal head of Orctown.
- The Halfie district containing mostly half-orcs is the safest area for non-orcs, but the Orc clans consider it to be the least desirable part of Orctown.
|
Paetarilia [Trapio Island - Majestic Woods] |
Wood Elf |
3,300 |
Travel Advisory:Paetarilia is a safe town with some strict regulations.
Rumors:
- Fine woodcrafts can be found in Paetarilia.
- Non-elf visitors to Paetarilia are not made that welcome.
|
Port Boco [Boco Island] |
? |
? |
Rumors:
- Port Boco is used as a travel destination for those heading to the Wild Lands.
- Fresh Fruits can be found in Port Boco.
|
|
Rocky Bay Town [Trapio Island - east coast] △ |
Human & others |
3,100 |
Travel Advisory: Rocky Bay Town is a fairly safe town.
Rumors:
- Dwarvian goods can be found in Rocky Bay Town.
- Most human trade for Hammerburg goes through Rocky Bay Town.
|
Sanctuary [Trapio Island - north coast] |
Human & other |
4,200 |
Travel Advisory: Sanctuary is a safe town provided that you mind your own business.
Rumors:
- Sanctuary is an expensive place to live and visit.
|
Shadyside [Trapio Island - north coast] |
Human (urbanman) |
3,700 |
Travel Advisory: Shadyside is a somewhat dangerous town due to the strong presence of the darker elements of society.
Rumors:
- The Thief's Guild has much influence in Shadyside.
- Shadyside has some quality herbalists.
|
Smallville [Trapio Island - north coast] |
Halfling |
2,800 |
Travel Advisory: Smallville is a very peaceful place.
Rumors:
- Excellent tobaccos and fabrics are produced in Smallville.
- Smallville is governed by a Sheriff elected by the Halflings for a one-year term.
|
Snoker [Trapio Island - north coast] |
Human & others |
1,900 |
Travel Advisory: Snoker is considered a fairly safe town.
Rumors:
- Halfing goods are usually available in Snoker.
- Excellent Hillman ales and malts can usually be purchased in Snoker.
- Snoker is ruled by a hereditary lord, currently Lord Tarn.
|
Splinter [Shard Island] |
? |
? |
Splinter is a port town.
Rumors:
- Splinter is a rough town.
|
Strangeville [Trapio Island - south coast] △ |
Human & others |
4,200 |
Strangeville is part of the Arcania nation. Its mayor is appointed by the Arcania Council.
Travel Advisory: Strangeville is a somewhat dangerous town due to strange visitors appearing at times.
Rumors:
- People arrive in Strangeville from many different worlds.
- Dracolings have been seen here.
|
Tradetown [Trapio Island - west coast] |
Human & others |
5,200 |
Travel Advisory: Tradetown is a fairly safe town.
Rumors:
- Tradetown is used as a shipping point from the West and South for deep sea vessels. Goods are then transfers to coastal vessels to trade around Trapio Island.
- The Merchant Guild wields a lot a power in Tradetown.
- Excellent leather works and armors can be found here.
- Nomads trade livestock at Tradetown.
|
Vancan [Trapio Island - east coast] |
Human & others |
3,100 |
Travel Advisory: Vancan is considered a fairly safe town.
Rumors:
- Dealers in the exotic can be found here if searched for.
- A number of eccentic individuals knowledgable on many topics reside here.
|
Watchton [Trapio Island - north coast] |
Human |
1,700 |
Travel Advisory: Watchton is considered a dangerous town due to occasional dragon hostilities.
Rumors:
- Watchton's watch is mostly paid for by Freelance.
- Watchcave (near Watchton) contains many beautiful geological formations.
|
West Harbor [Trapio Island - west coast] |
Human & others |
3,200 |
Travel Advisory: West Harbor is a fairly safe, but rough town.
Rumors:
- Many traders from the west of less than perfect reputations use West Harbor to trade their goods.
- The Mayor of West Harbor is appointed by Lord Hogan.
|