Additions to the Spheres of Influence Table
If there are no changes to the current table or the value is none, the item is omitted.
[P] indicates that the list can be purchased as if the character is a Pure spellcaster.
[S] indicates that the list can be purchased as if the character is a Semi.
Normal is used to indicate skills not classified as Everyman, Occupational or Restricted; in many cases this overrides what appears in Channeling Companion.
Sphere of Influence |
Priestly Type |
Ability |
|
Agriculture or Farming △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - Environmental skill category.
Different Skill Learning Abilities Classifications: OA>OA7 & OE>OE4
Spells: Restricted Lists: Herb Mastery & Plant Mastery
| | Animist |
Spells: Restricted Lists: Nature Domination & Tree Mastery
Additional Benefits: Agriculture is classified as an Everyman skill.
| | Cleric |
Spells: Restricted Lists: Herb Mastery, Nature Domination, Plant Mastery, & Tree Mastery
Additional Benefits: Improvement to OA>OA9 & OE>OE6. Agriculture is classified as an Everyman skill.
| | Initiate |
Spells: Additional Open List: Nature's Law[S], Additional Closed List: Weather Way[S], Restricted Lists: Herb Mastery[S] & Plant Mastery[S]
Additional Benefits: No worse than OA>OA9 & OE>OE6. Agriculture is classified as an Everyman skill.
Talent Point Cost: 3/7/10
|
Ancestors △ |
Priest |
Spells: Restricted Lists: Protections & Repulsions
| | Cleric |
Spells: Restricted Lists: Proselytizing
Additional Benefits: History (family) is classified as an Everyman skill.
| | Initiate |
Spells: Restricted Lists: Communal Ways[P] & Reuplsions [S]
Additional Benefits: History (family) is classified as an Everyman skill.
Talent Point Cost: 3/5/7
|
Animals △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - Animal skill category. Everyman: Animal Handling
Spells: Restricted List: Animal Mastery
Different Skill Learning Abilities Classifications: OA>OA3, OE>OE6
| | Animist |
Spells: Restricted List: one of [Aquatic Forms, Horse Mastery, Insect Mastery, Land Forms, Serpant Law] based on specific god
Additional Benefits: A special bonus of +10 to all Animal Mastery manuevers.
| | Cleric |
Spells: Restricted List: Animal Mastery & one of [Aquatic Forms, Horse Mastery, Insect Mastery, Land Forms, Serpant Law] based on specific god
Additional Benefits: Improvement to OA>OA5. A special bonus of +5 to all Animal Mastery manuevers.
| | Initiate |
Spells: Additional Open List: Nature's Law[S], Restricted List: one of [Aquatic Forms, Horse Mastery, Insect Mastery, Land Forms, Serpant Law] based on specific god[P]
Additional Benefits: No Worse than OA>OA5 & OE>OE9. A special bonus of +5 to all Animal Mastery manuevers.
Talent Point Cost: 3/7/10
|
Art △ |
Priest |
Spells: Restricted Lists: Chants
| | Channeling Alchemist |
Additional Benefits: choice of one skill in the Artistic group is classified as an Everyman skill.
| | Cleric |
Additional Benefits: choice of one skill in the Artistic group is classified as an Everyman skill.
| | Initiate |
Additional Benefits: choice of one skill in the Artistic group is classified as an Everyman skill.
Talent Point Cost: 3/5/7
|
Birth or Children △ |
Cleric |
Additional Benefits: Midwifery is classified as an Everyman skill.
| | Healer |
Spells: Restricted Lists: Life Mastery
Additional Benefits: Midwifery is classified as an Everyman skill.
| | Initiate |
Spells: Additional Open Lists: Concussions Ways[S], Additional Closed Lists: Purifications[S] Restricted Lists: Blood Law[S], Bone Law[S], Muscle Law[S], Nerve Law[S], & Organ Law[S]
Additional Benefits: Midwifery is classified as an Everyman skill.
Talent Point Cost: 3/13/15
|
Community △ |
Priest |
Spells: Restricted Lists: Educating Ways
| | Cleric |
Spells: Restricted Lists: Ceremonies
| | Initiate |
Spells: Restricted Lists: Protections
Additional Benefits: History is classified as an Everyman skill.
Talent Point Cost: 3/5/7
|
Competition △ |
Priest |
Different Skill Learning Abilities Classifications: WG>WG7, Weapon Category #1 to WD>WD10
| | Cleric |
Additional Benefits: one Athletic - Endurance skill is classified as an Everyman skill. A special bonus of +5 to any attempts to discern cheating in a competition.
| | Initiate |
Additional Benefits: one Athletic - Endurance skill is classified as an Everyman skill. A special bonus of +5 to any attempts to discern cheating in a competition.
Talent Point Cost: 3/5/7
|
Craft △ |
Priest |
Spells: Restricted Lists: Holy Office, Holy Works, & Own Realm Imbedding
| | Channeling Alchemist |
Spells: Restricted Lists: Holy Element (earth) & Holy Element (fire)
Additional Benefits: A special bonus of +10 to any attempt to determine the quality of craftmanship on any item.
| | Cleric |
Spells: Restricted Lists: Holy Office, Holy Works, & Own Realm Imbedding
Additional Benefits: A special bonus of +5 to any attempt to determine the quality of craftmanship on any item where ranks are developed in the appropriate crafting skill.
| | Initiate |
Additional Benefits: one Craft skill is classified as an Everyman skill. A special bonus of +5 to any attempt to determine the quality of craftmanship on any item where ranks are developed in the appropriate crafting skill.
Talent Point Cost: 3/5/7
|
Culture (Bringer of) △ |
Priest |
Spells: Restricted Lists: Educating Ways
| | Cleric |
Spells: Restricted Lists: Proselytizing
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Spells: Restricted Lists: Proselytizing[S]
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Darkness or Night △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Subterfuge - Stealth skill category.
Different Skill Learning Abilities Classifications: SS>SS8
| | Cleric |
Additional Benefits: Improvement to SS>SS10. A special bonus of +5 to the Subterfuge - Steath Category.
| | Initiate |
Additional Benefits: No worse than SS>SS10. A special bonus of +5 to the Subterfuge - Steath Category.
Talent Point Cost: 3/5/7
|
Dawn △ |
Cleric |
Additional Benefits: +5 to all RR's versus effects generated by undead.
| | Initiate |
Additional Benefits: +5 to all RR's versus effects generated by undead.
Talent Point Cost: 3/5/7
|
Death △ |
Priest |
Different Skill Learning Abilities Classifications: WG>WG7
| | Cleric |
Spells: Restricted Lists: Death Mastery
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Evil Cleric |
Spells: Restricted Lists: Death Mastery
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Spells: Restricted Lists: Death Mastery[S] & Necromancy[S]
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Disease △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Subterfuge - Stealth skill category.
Different Skill Learning Abilities Classifications: SS>SS8
Spells: Additional Closed Lists: Disease
| | Cleric |
Spells: Additional Closed Lists: Disease, Restricted Lists: Death Mastery & Insect Mastery
Additional Benefits: Herb Lore is classified as an Everyman skill. A special bonus of +15 to all RR's versus disease and a special bonus of +5 to all RR's versus poison.
| | Evil Cleric |
Spells: Restricted Lists: Death Mastery & Insect Mastery
Additional Benefits: Herb Lore is classified as an Everyman skill. A special bonus of +15 to all RR's versus disease and a special bonus of +5 to all RR's versus poison.
| | Initiate |
Spells: Restricted Lists: Disease[S]
Additional Benefits: Herb Lore is classified as an Everyman skill. A special bonus of +15 to all RR's versus disease and a special bonus of +5 to all RR's versus poison.
Talent Point Cost: 3/5/7
|
Earth △ |
Priest |
Different Skill Learning Abilities Classifications: OE>OE7
Spells: Restricted Lists: Stone Mastery
| | Cleric |
Spells: Restricted Lists: Holy Element (earth) & Stone Mastery
Additional Benefits: A special +5 to any Awareness manuever involving the earth or stone.
| | Priest-Mage |
Spells: Base Lists: Divine Magic, Earth Law, Holy Element (earth), Nature Domination, Protections, & Stone Mastery, Restricted Lists: Summons
Special Skills: Everyman: Magical Ritual (earth), Metal Lore, Spell Mastery - Earth Law, & Stone Lore
| | Initiate |
Spells: Restricted Lists: Holy Element (earth)[P] & Stone Mastery[S]
Additional Benefits: A special +5 to any Awareness manuever involving the earth or stone.
Talent Point Cost: 3/5/7
|
Fate or Destiny △ |
Cleric |
Spells: Restricted Lists: Ceremonies
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Warlock |
Spells: Restricted Lists: Communal Ways
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Fertility △ |
Cleric |
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Fire △ |
Cleric |
Spells: Restricted Lists: Holy Element (fire)
Additional Benefits: A special bonus of +5 to all RR's involving Fire & Heat attacks.
| | Priest-Mage |
Spells: Base Lists: Divine Magic, Fire Law, Holy Element (fire), Holy Wrath, Protections, & choice of Light Law or Wind Law, Restricted Lists: Death Mastery, (Light Law or Wind Law)
Special Skills: Everyman: Magical Ritual (fire) & Spell Mastery - Fire Law
| | Initiate |
Spells: Restricted Lists: Holy Element (fire)[P]
Additional Benefits: A special bonus of +5 to all RR's involving Fire & Heat attacks.
Talent Point Cost: 3/5/7
|
Fortune or Luck △ |
Cleric |
Spells: Restricted Lists: Wyrd Mastery
| | Initiate |
Spells: Restricted Lists: Wyrd Mastery[S]
Talent Point Cost: 3/5/7
|
Guardianship △ |
Priest |
Different Skill Learning Abilities Classifications: MA>NW4, WG>WG6, Weapon Category #1 to WD>WD9, Weapon Category #2 to WD>WD11
Spells: Restricted Lists: Banishments
| | Cleric |
Spells: Restricted Lists: Faith's Shield & Holy Defenses
Additional Benefits: Sense Ambush is classfied as an Everyman skill.
| | Paladin |
Spells: Additional Closed List: Faith's Shield, Restricted Lists: Holy Defenses
Additional Benefits: Sense Ambush is classfied as an Everyman skill.
| | Summoner |
Spells: Restricted Lists: Holy Defenses
Additional Benefits: Sense Ambush is classfied as an Everyman skill.
| | Taoist Monk |
Spells: Restricted Lists: Holy Defenses
Additional Benefits: Sense Ambush is classfied as an Everyman skill.
| | Initiate |
Spells: Restricted Lists: Faith's Shield[P] & Holy Defenses[S]
Additional Benefits: Sense Ambush is classfied as an Everyman skill.
Talent Point Cost: 3/5/7
|
Healing △ |
Priest |
Spells: Restricted Lists: Liquid/Gas Skills & Own Realm Embedding
| | Cleric |
Spells: Restricted Lists: Liquid/Gas Skills & Own Realm Embedding
Additional Benefits: First Aid is classified as an Everyman skill.
| | Healer |
Spells: Restricted Lists: Life Mastery, Liquid/Gas Skills, & Own Realm Embedding
| | Taoist Monk |
Additional Benefits: First Aid is classified as an Everyman skill.
| | Initiate |
Spells: Additional Closed Lists: Concussions Ways[S], Purifications[S], Restricted Lists: Blood Law[P], Bone Law[P], Muscle Law[P], Nerve Law[P], & Organ Law[P]
Additional Benefits: First Aid is classified as an Everyman skill.
Talent Point Cost: 3/17/25
|
Hunting △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - skill group. Everyman: Hunting
Different Skill Learning Abilities Classifications: OA>OA4, OE>OE4, WG>WG6, WD>WD8 in Weapon Category #1 & WD>WD11 in Weapon Category #2 (one of these weapon categories must be missile weapons or thrown).
| | Cleric |
Spells: Restricted Lists: Hunting Ways & The Hunter
Additional Benefits: Hunting is classified as an Everyman skill.
| | Ranger |
Spells: Additional Closed Lists: Hunting Ways & The Hunter
| | Initiate |
Spells: Restricted Lists: Hunting Ways[S] & The Hunter[S]
Additional Benefits: No Worse than WD>WD11 for the better of Missle Weapons or Thrown Weapon Categories. Hunting is classified as an Everyman skill.
Talent Point Cost: 3/5/8
|
Justice or Revenge △ |
Priest |
Spells: Restricted Lists: Crusade & Discerning Ways
| | Cleric |
Spells: Restricted Lists: Discerning Ways & Holy Wrath
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Mythic |
Spells: Restricted Lists: Discerning Ways
| | Paladin (Justice) |
Spells: Restricted Lists: Discerning Ways & Holy Wrath
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Spells: Restricted Lists: Holy Wrath[S]
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Light △ |
Priests |
Spells: Restricted Lists: Divine Aura
| | Cleric |
Spells: Restricted Lists: Divine Aura
| | Priest-Mage |
Spells: Base Lists: Communal Ways, Divine Aura, Divine Magic, Holy Element (lightning), Light Law, & Repulsions, Restricted Lists: Summons
Special Skills: Everyman: Magical Ritual (light) & Spell Mastery - Light Law
| | Initiate |
Spells: Additional Open Lists: Light's Way[S]
Talent Point Cost: 3/5/7
|
Lightning △ |
Cleric |
Spells: Restricted Lists: Holy Element (Lightning)
Additional Benefits: Weather Watching is an Everyman skill.
| | Initiate |
Spells: Restricted Lists: Holy Element (Lightning)[S]
Additional Benefits: Weather Watching is an Everyman skill.
Talent Point Cost: 3/5/7
|
Literature or Poetry △ |
Priest |
Spells: Restricted Lists: Chants & Educating Ways
| | Cleric |
Spells: Restricted Lists: Proselytizing
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Love △ |
Priest |
Spells: Restricted Lists: Channels
| | Cleric |
Spells: Restricted Lists: Proselytizing
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Magic △ |
Priest |
Spells: Restricted Lists: all Essence Open & Closed Lists
| | Channeling Alchemist |
Spells: Restricted Lists: all Essence Open & Closed Lists
| | Cleric |
Spells: Restricted Lists: all Essence Open Lists
| | Priest-Mage |
Spells: Base Lists: Communal Ways, Divine Magic, Protections, & 3 lists chosen from the Magician Base Lists Restricted Lists: Repulsion, Summons, & remaining Magician Base Lists
Special Skills: Everyman: Magic Ritual, Spell Mastery, Normal: Power Perception
| | Initiate |
Spells: Restricted Lists: all Channeling Open Lists[S]
Talent Point Cost: 3/10/20
|
Marriage △ |
Priest |
Spells: Restricted Lists: Ceremonies
| | Initiate |
Talent Point Cost: 3/5/7
|
Messengers △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Communications category.
Different Skill Learning Abilities Classifications: LI>LI1
Spells: Restricted Lists: Teleportals
| | Cleric |
Spells: Restricted Lists: Proselytizing
| | Initiate |
Spells: Restricted Lists: Proselytizing[S]
Additional Benefits: No Worse than LI>LI2 (unless currently LI>LI5, then LI>LI3).
Talent Point Cost: 3/5/7
|
Metalwork △ |
Priest |
Spells: Additional Closed List: Holy Element (fire or earth), Restricted Lists: Inorganic Skills, Holy Armoring, Holy Weapons, & Own Realm Imbedding
| | Channeling Alchemist |
Spells: Restricted Lists: Holy Element (earth) & Holy Element (fire)
| | Cleric |
Spells: Restricted Lists: Inorganic Skills, Holy Armoring, Holy Weapons, & Own Realm Imbedding
Additional Benefits:One Craft skill dealing with metals is classified as an Everyman skill.
| | Initiate |
Additional Benefits:One Craft skill dealing with metals is classified as an Everyman skill.
Talent Point Cost: 3/5/7
|
Mischief or Trickery △ |
Priest |
Skill Classifications (revisions): Normal: all skills in Subterfuge - Stealth skill category. Everyman: Disguise
Different Skill Learning Abilities Classifications: SM>SM8 & SS>SS5
| | Cleric |
Additional Benefits:No Worse than SS>SS10
| | Initiate |
Additional Benefits:No Worse than SS>SS9
Talent Point Cost: 3/5/7
|
Moon △ |
Priest |
Spells: Restricted Lists: Far Voice
| | Cleric |
Spells: Restricted Lists: Ceremonies
Additional Benefits: Stargazing and Astronomy are classified as Everyman skills.
| | Initiate |
Additional Benefits: Stargazing and Astronomy are classified as Everyman skills.
Talent Point Cost: 3/5/7
|
Music or Dance △ |
Priest |
Spells: Restricted Lists: Chants & Proselytizing
| | Cleric |
Spells: Restricted Lists: Proselytizing
Additional Benefits: two skills in the Artistic group are classified as Everyman skills.
| | Initiate |
Additional Benefits: two skills in the Artistic group are classified as Everyman skills.
Talent Point Cost: 3/5/7
|
Nature △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor group.
Different Skill Learning Abilities Classifications: OA>OA3 & OE>OE4
Spells: Restricted Lists: Nature's Lore & Tree Mastery
| | Animist |
Spells: Restricted Lists: Nature Domination, Holy Wind, & Tree Mastery
| | Cleric |
Spells: Restricted Lists: Nature Domination & Nature's Lore
Additional Benefits: Improvement to OA>OA7 & OE>OE7. A special bonus of +10 to Fauna Lore and Flora Lore manuevers.
| | Ranger |
Spells: Restricted Lists: Nature Domination & Nature's Lore
Additional Benefits: A special bonus of +10 to Fauna Lore and Flora Lore manuevers.
| | Initiate |
Spells: Additional Open Lists: Nature's Law[S]
Additional Benefits: No Worse than OA>OA7 & OE>OE8. A special bonus of +10 to Fauna Lore and Flora Lore manuevers.
Talent Point Cost: 3/7/10
|
Oceans, Rivers, or Water △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - Environmental skill category.
Different Skill Learning Abilities Classifications: OE>OE4
Spells: Restricted Lists: Summons
| | Cleric |
Spells: Restricted Lists: Aquatic Forms & Holy Element (water)
Additional Benefits: Swimming is classified as an Everyman skill.
| | Priest-Mage |
Spells: Base Lists: Communal Ways, Divine Magic, Holy Element (water), Ice Law, Protections, & Water Law, Restricted Lists: Aquatic Forms & Channels
Special Skills: Everyman: Magical Ritual (water), & Spell Mastery - Water Law
| | Initiate |
Spells: Restricted Lists: Holy Element (water)[S]
Additional Benefits: Swimming is classified as an Everyman skill.
Talent Point Cost: 3/5/7
|
Oracles or Prophecy △ |
Priest |
Spells: Restricted Lists: Spiritual Vision
| | Cleric |
Spells: Restricted Lists: Spiritual Vision
Additional Benefits: Divination is classified as an Everyman skill.
| | Initiate |
Additional Benefits: Divination is classified as an Everyman skill.
Talent Point Cost: 3/5/7
|
Peace △ |
Priest |
Spells: Restricted Lists: Ceremonies
| | Cleric |
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Spells: Additional Closed Lists: Calm Spirits[S]
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Prosperity △ |
Priest |
Spells: Restricted Lists: Repulsions
| | Cleric |
Spells: Restricted Lists: Ceremonies
| | Initiate |
Spells: Restricted Lists: Protections[S]
Talent Point Cost: 3/5/7
|
| Redemption △ |
Priest |
Spells: Restricted Lists: Protections
| | Cleric |
Spells: Restricted Lists: Proselytizing
| | Initiate |
Talent Point Cost: 3/5/7
|
Rulership, Kingship, or Government △ |
Priest |
Spells: Restricted Lists: Divine Aura
| | Cleric |
Spells: Restricted Lists: Ceremonies
Additional Benefits: A special bonus of +5 to the Influence skill category.
| | Initiate |
Additional Benefits: A special bonus of +5 to the Influence skill category.
Talent Point Cost: 3/5/7
|
Seasons △ |
Priest |
Different Skill Learning Abilities Classifications: OA>OA8 & OE>OE6
Spells: Restricted Lists: Repulsions
| | Animist |
Spells: Restricted Lists: Holy Wind
| | Cleric |
Spells: Restricted Lists: Holy Wind
Additional Benefits: Weatherwatching is an Everyman skill.
| | Initiate |
Spells: Additional Open Lists: Weather Ways[S]
Additional Benefits: Weatherwatching is an Everyman skill.
Talent Point Cost: 3/5/7
|
Sky or Weather △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - Environmental skill category. Occupational: Weatherwatching
Different Skill Learning Abilities Classifications: OE>OE4
Spells: Restricted Lists: Holy Element (air, lightning, or water)
| | Cleric |
Spells: Restricted Lists: Holy Wind
Additional Benefits: Weatherwatching is an Everyman skill.
| | Priest-Mage |
Spells: Base Lists: Divine Magic, Holy Element (lightning), Holy Element (water), Holy Wind, Water Law, & Wind Law, Restricted Lists: Channels, Light Law, Holy Element (air) & Protections
Special Skills: Everyman: Magical Ritual (weather), Spell Mastery - Water Law, Spell Mastery - Wind Law, & Weatherwatching.
| | Initiate |
Spells: Additional Open List: Weather Ways[S], Restricted Lists: Holy Wind[S]
Additional Benefits: Weatherwatching is an Everyman skill.
Talent Point Cost: 3/5/7
|
Strength △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Weapon group.
Different Skill Learning Abilities Classifications: WG>WG5, WD>WD7 in Weapon Category #1
Spells: Restricted Lists: Holy Discipline & Protections
| | Cleric |
Spells: Restricted Lists: Holy Weapon
Additional Benefits: One Athletic - Brawn skill is an Everyman skill.
| | Initiate |
Spells: Restricted Lists: Holy Weapon[S]
Additional Benefits: One Athletic - Brawn skill is an Everyman skill.
Talent Point Cost: 3/5/7
|
Sun △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - Environmental skill category. Everyman: Weatherwatching
Different Skill Learning Abilities Classifications: OE>OE4
| | Cleric |
Spells: Restricted Lists: Holy Element (fire)
Additional Benefits: A special bonus of +5 to Awareness - Searching manuevers.
| | Initiate |
Spells: Restricted Lists: Holy Element (fire)[S]
Additional Benefits: A special bonus of +5 to Awareness - Searching manuevers.
Talent Point Cost: 3/7/10
|
Thunder △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - Environmental skill category. Everyman: Weatherwatching
Different Skill Learning Abilities Classifications: OE>OE4 & WG>WG7
| | Cleric |
Additional Benefits: Weatherwatching is an Everyman skill.
| | Initiate |
Additional Benefits: Weatherwatching is an Everyman skill.
Talent Point Cost: 3/5/7
|
Time △ |
Priest |
Spells: Restricted Lists: Time Lore
| | Cleric |
Additional Benefits: A special bonus of +5 to all Time Sense manuevers.
| | Initiate |
Additional Benefits: A special bonus of +5 to all Time Sense manuevers.
Talent Point Cost: 3/5/7
|
Trade △ |
Priest |
Spells: Restricted Lists: Divine Magic
| | Cleric |
Spells: Restricted Lists: Proselytizing
| | Initiate |
Talent Point Cost: 3/5/7
|
Vegetation △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - Environmental skill category.
Different Skill Learning Abilities Classifications: OE>OE4
Spells: Restricted Lists: Plant Mastery & Tree Mastery
| | Animist |
Additional Benefits: A special bonus of +5 to identify any plant type. A special bonus of +5 to any manuevers made in an area of heavy vegetation.
| | Cleric |
Spells: Restricted Lists: Plant Mastery
Additional Benefits: A special bonus of +5 to identify any plant type. A special bonus of +5 to any manuevers made in an area of heavy vegetation.
| | Initiate |
Spells: Restricted Lists: Plant Mastery[S]
Additional Benefits: A special bonus of +5 to identify any plant type. A special bonus of +5 to any manuevers made in an area of heavy vegetation.
Talent Point Cost: 3/5/7
|
War △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Combat Maneuvers skill category. Everyman: one skill in the Combat Maneuvers skill category.
Different Skill Learning Abilities Classifications: OA>OA8, OE>OE8, WG>WG5, WD>WD7 in Weapon Category #1, WD>WD9 in Weapon Category #2
Spells: Restricted Lists: Crusade & Repulsions
| | Cleric |
Spells: Restricted Lists: Faith's Shield & Holy Weapon
Additional Benefits: A Special bonus of +5 to all influence manuevers made during a battle.
| | Initiate |
Spells: Restricted Lists: Faith's Shield[S] & Holy Weapon[P]
Additional Benefits: A Special bonus of +5 to all influence manuevers made during a battle.
Talent Point Cost: 3/5/7
|
Wind △ |
Priest |
Skill Classifications (revisions): Normal: all skills in the Outdoor - Environmental skill category. Everyman: Weatherwatching
Different Skill Learning Abilities Classifications: OE>OE4 & WG>WG7
| | Cleric |
Spells: Restricted Lists: Holy Wind
Additional Benefits: A special bonus of +5 to any maneuvers performed in mid-air
| | Priest-Mage |
Spells: Base Lists: Communal Ways, Divine Magic, Holy Element (air), Holy Trances, Holy Wind, & Wind Law, Restricted Lists: Channels & Protections
Special Skills: Everyman: Magical Ritual (air), Magical Ritual (wind), & Spell Mastery - Wind Law
| | Initiate |
Spells: Restricted Lists: Holy Wind[P]
Additional Benefits: A special bonus of +5 to any maneuvers performed in mid-air
Talent Point Cost: 3/5/7
|
Wisdom △ |
Priest |
Spells: Additional Closed Lists: Educating Ways, Restricted Lists: Chants, Discerning Ways, & Protections
| | Cleric |
Spells: Restricted Lists: Educating Ways & Proselytizing
Additional Benefits: A special bonus of +5 to any RR's versus m-sub-type spells.
| | Taoist Monk |
Spells: Restricted Lists: Educating Ways & Proselytizing
Additional Benefits: A special bonus of +5 to any RR's versus m-sub-type spells.
| | Initiate |
Spells: Restricted Lists: Educating Ways[S]
Additional Benefits: A special bonus of +5 to any RR's versus m-sub-type spells.
Talent Point Cost: 3/5/7
|
New Spheres of Influence Table
Sphere of Influence |
Priestly Type |
Ability |
|
Divination △ |
Priest |
Profession Bonus: Awareness Group (+10), Communications (+5), Influence (+5), Lore group (+10), Power Awareness (+5), Power Point Development (+5), Spell Group (+5)
Skill Classification: Occupational: Divination, Everyman: Meditiation, Religion Normal: Power Perception
Different Skill Learning Abilities Classifications: none
Spells: Base Lists:Chants, Communal Ways, Divine Magic, Holy Trances, Protections, & Spiritual Vision, Restricted Lists: Discerning Ways & Item Analysis
Special Abilities: +15 to any attempt to identify information about a person, place, or thing.
Prime Requisite: Self Discipline
| | Astrologer |
Spells: Restricted Lists: Holy Trances & Spiritual Visions
Additional Benefits: +5 to any attempt to identify information about a person, place, or thing.
| | Cleric |
Spells: Restricted Lists: Holy Trances & Spiritual Visions
Additional Benefits: +5 to any attempt to identify information about a person, place, or thing.
| | Initiate |
Spells: Additional Open Lists: Detection Mastery[S], Additional Closed Lists: Lore[S], Restricted Lists: Holy Trances[S] & Spiritual Visions[S]
Additional Benefits: +5 to any attempt to identify information about a person, place, or thing.
Talent Point Cost: 3/5/7
|
Forests or Woods △ |
Priest |
Profession Bonus: Armor Group (+5), Influence (+10), Lore (+5), Outdoor Group (+15), Power Point Development (+5), Spell group (+5), Weapon group (+5)
Skill Classification: Occupational: Fauna Lore & Flora Lore, Everyman: Herb Lore, Religion
Different Skill Learning Abilities Classifications: OA>OA6, OE>OE3, WG>WG7
Spells: Base Lists: Animal Mastery, Communal Ways, Nature's Lore, Protections, Summons & Tree Mastery, Restricted Lists: Plant Mastery
Special Abilities: A special bonus of +15 to all Fauna & Flora Lore manuevers. A special bonus of +15 to all manuevers involving trees.
Prime Requisite: Memory
| | Animist |
Spells: Restricted Lists: Tree Mastery
Additional Benefits: A special bonus of +5 to all Fauna & Flora Lore manuevers. A special bonus of +5 to all manuevers involving trees.
| | Cleric |
Spells: Restricted Lists: Nature's Lore & Tree Mastery
Additional Benefits: A special bonus of +5 to all Fauna & Flora Lore manuevers. A special bonus of +5 to all manuevers involving trees.
| | Ranger |
Spells: Restricted Lists: Tree Mastery
Additional Benefits: A special bonus of +5 to all Fauna & Flora Lore manuevers. A special bonus of +5 to all manuevers involving trees.
| | Initiate |
Spells: Restricted Lists: Nature's Lore[P] & Tree Mastery[S]
Additional Benefits: A special bonus of +5 to all Fauna & Flora Lore manuevers. A special bonus of +5 to all manuevers involving trees.
Talent Point Cost: 3/5/7
|
Journeying or Travel △ |
Priest |
Profession Bonus: Armor - Light (+10), Communications (+10), Influence (+5), Lore group (+5), Outdoor group (+5), Power Point Development (+5), Spell group (+5)
Skill Classification: Everyman: Direction Sense, Riding Horses, Weatherwatching
Different Skill Learning Abilities Classifications: OA>OA6 & OE>OE5
Spells: Base Lists: Communal Ways, Nature's Lore, Protections, Repulsions, Summons, & Teleportals, Restricted Lists: Holy Symbol
Special Abilities: Up to -20 points of penalties applied to manuevers while moving can be ignored.
Prime Requisite: Constitution
| | Cleric |
Spells: Restricted Lists: Teleportals
Additional Benefits: Up to -5 points of penalties applied to manuevers while moving can be ignored.
| | Summoner |
Additional Benefits: Up to -5 points of penalties applied to manuevers while moving can be ignored.
| | Initiate |
Spells: Restricted Lists: Teleportals[S]
Additional Benefits: Up to -5 points of penalties applied to manuevers while moving can be ignored.
Talent Point Cost: 3/5/7
|
Knowledge △ |
Priest |
Profession Bonus: Communications (+10), Influence (+5), Lore group (+15), Power Awareness (+5), Power Point Development (+5), Science/Analytic group (+10), Spell group (+10)
Skill Classification: Occupational: Research, Everyman: Religion, all skills in the Lore group, all skills in the Science/Analytic group, Normal: Power Perception
Different Skill Learning Abilities Classifications: LI>LI1
Spells: Base Lists: Channels, Communal Ways, Divine Magic, Educating Ways, Protections, & Spiritual Vision Restricted Lists: Divine Aura, Holy Symbol, & Summons
Special Abilities: A special +15 to any manuever involving explaining knowledge (as opposed to using the knowledge in action, e.g., it would apply to describing how to ride a horse, but not on the actual riding.)
Prime Requisite: Memory
| | Cleric |
Spells: Restricted Lists: Educating Ways & Spritual Vision
Additional Benefits: A special +5 to any manuever involving explaining knowledge (as opposed to using the knowledge in action, e.g., it would apply to describing how to ride a horse, but not on the actual riding.)
| | Taoist Monk |
Spells: Restricted Lists: Educating Ways
Additional Benefits: A special +5 to any manuever involving explaining knowledge (as opposed to using the knowledge in action, e.g., it would apply to describing how to ride a horse, but not on the actual riding.)
| | Initiate |
Spells: Restricted Lists: Educating Ways[P]
Additional Benefits: A special +5 to any manuever involving explaining knowledge (as opposed to using the knowledge in action, e.g., it would apply to describing how to ride a horse, but not on the actual riding.)
Talent Point Cost: 3/5/7
|
Mind or Mentalists △ |
Priest |
Profession Bonus: Communications (+5), Influence (+15), Lore group (+15), Power Awareness (+10), Power Manipulation (+5), Power Point Development (+5), Science/Analytic group (+5), Self Control (+10)
Skill Classification: Occupational: Meditation, Everyman: Philosophy, Religion, Spell Mastery
Different Skill Learning Abilities Classifications: MA>NW2
Spells: Base Lists: Channels, Divine Magic, Far Voice, Holy Defenses, Holy Trance, & Spirit Law, Restricted Lists: all Mentalism open & closed lists & Educating Ways
Special Abilities: A special bonus of +15 to the Influence skill category. A special bonus of +15 to any RRs versus m-sub-type spells.
Prime Requisite: Presence
| | Astrologer |
Spells: Restricted Lists: Spirit Law
Additional Benefits: A special bonus of +5 to the Influence skill category. A special bonus of +5 to any RRs versus m-sub-type spells.
| | Cleric |
Spells: Restricted Lists: all Mentalism open lists & Educating Ways
Additional Benefits: A special bonus of +5 to the Influence skill category. A special bonus of +5 to any RRs versus m-sub-type spells.
| | Taoist Monk |
Spells: Restricted Lists: Educating Ways
Additional Benefits: A special bonus of +5 to the Influence skill category. A special bonus of +5 to any RRs versus m-sub-type spells.
| | Initiate |
Spells: Restricted Lists: all Channeling open lists[S]
Additional Benefits: A special bonus of +5 to the Influence skill category. A special bonus of +5 to any RRs versus m-sub-type spells.
Talent Point Cost: 3/10/20
|
Mountains or Hills △ |
Priest |
Profession Bonus: Armor Group (+5), Influence (+10), Lore (+5), Outdoor Group (+15), Power Point Development (+5), Spell group (+5), Weapon group (+5)
Skill Classification: Everyman: Caving, Religion, Rappelling
Different Skill Learning Abilities Classifications: OA>OA6, OE>OE3, WG>WG7
Spells: Base Lists: Communal Ways, Divine Magic, Land Forms, Nature Domination, Nature's Lore & Summons, Restricted List: Holy Element (earth)
Special Abilities: A special bonus of +15 to all moving manuevers made on mountains or hills.
Prime Requisite: Memory
| | Animist |
Spells: Restricted Lists: Nature Domination
Additional Benefits: A special bonus of +5 to all moving manuevers made on mountains or hills.
| | Cleric |
Spells: Restricted Lists: Nature's Lore
Additional Benefits: A special bonus of +5 to all moving manuevers made on mountains or hills.
| | Ranger |
Spells: Restricted Lists: Nature's Lore
Additional Benefits: A special bonus of +5 to all moving manuevers made on mountains or hills.
| | Initiate |
Additional Benefits: A special bonus of +5 to all moving manuevers made on mountains or hills.
Talent Point Cost: 3/5/7
|
Mystery or Secrets △ |
Priest |
Profession Bonus: Awareness Group (+10) Communications (+10), Influence (+5), Lore group (+10), Power Awareness (+5), Power Point Development (+5), Science/Analytic group (+10), Subterfuge group (+5), Spell group (+10)
Skill Classification: Everyman: Camouflage, Disguise, Hiding, Hiding Items, Lie Perception, Locate Hidden, Religion, Normal: Power Perception
Different Skill Learning Abilities Classifications: SM>SM10 & SS>SS7
Spells: Base Lists: Chants, Communal Ways, Divine Magic, Protections, Spirit Law, & Spiritual Vision, Restricted Lists: Discerning Ways
Special Abilities: A special bonus of +15 to all skills involving discerning a mystery or concealment.
Prime Requisite: Memory
| | Cleric |
Spells: Restricted Lists: Discerning Ways
Additional Benefits: A special bonus of +5 to all skills involving discerning a mystery or concealment.
| | Mythic |
Spells: Restricted Lists: Discerning Ways
Additional Benefits: A special bonus of +5 to all skills involving discerning a mystery or concealment.
| | Initiate |
Spells: Restricted Lists: Discerning Ways[S]
Additional Benefits: A special bonus of +5 to all skills involving discerning a mystery or concealment.
Talent Point Cost: 3/5/7
|
Plains △ |
Priest |
Profession Bonus: Armor Group (+5), Influence (+10), Lore (+5), Outdoor Group (+15), Power Point Development (+5), Spell group (+5), Weapon group (+5)
Skill Classification: Everyman: Mounted Combat, Religion, Riding Animals, any one skill from the Missile or Thrown Weapon Categories.
Different Skill Learning Abilities Classifications: OA>OA5, OE>OE3, WG>WG7
Spells: Base Lists: Communal Ways, Divine Magic, Holy Defenses, Horse Mastery, Nature Domination & Nature's Lore, Restricted Lists: Protections, Repulsions & Summons
Special Abilities: A special bonus of +15 to all moving manuevers made on plains.
Prime Requisite: Memory
| | Animist |
Spells: Restricted Lists: Horse Mastery
Additional Benefits: A special bonus of +5 to all moving manuevers made on plains.
| | Cleric |
Spells: Restricted Lists: Horse Mastery
Additional Benefits: Improved to OA>OA7. A special bonus of +5 to all moving manuevers made on plains.
| | Ranger |
Spells: Restricted Lists: Horse Mastery
Additional Benefits: A special bonus of +5 to all moving manuevers made on plains.
| | Initiate |
Additional Benefits: No Worse than OA>OA8 & OE>OE8. A special bonus of +5 to all moving manuevers made on plains.
Talent Point Cost: 3/5/7
|
Science △ |
Priest |
Profession Bonus: Communications (+5), Lore group (+10), Power Manipulation (+10), Power Point Development (+5), Science/Analytic group (+15), Spell group (+10), Technical/Trade group (+5)
Skill Classification: Occupational: Research, Everyman: Religion, all skills in the Lore-Technical category, all skills in the Science/Analytic group, Spell Mastery, choice of three skills in the Technical/Trade group
Different Skill Learning Abilities Classifications: none.
Spells: Base Lists: Divine Magic, Holy Element (earth), Holy Element (fire), Holy Element (GM assign), Proselytizing, & Protections, Restricted Lists: Educating Ways & any other Holy Element
Special Abilities: +15 to any manuever applying logic or the scientific method to its application.
Prime Requisite: Memory
| | Cleric |
Spells: Restricted Lists: Educating Ways & any Holy Element
Additional Benefits: Research is an Everyman skill. +5 to any manuever applying logic or the scientific method to its application.
| | Initiate |
Spells: Restricted Lists: Educating Ways[S]
Additional Benefits: Research is an Everyman skill. +5 to any manuever applying logic or the scientific method to its application.
Talent Point Cost: 3/5/7
|
Subterfuge or Thieves △ |
Priest |
Profession Bonus: Armor group (+5), Awareness group (+5), Power Point Development (+5), Spell group (+5), Subterfuge group (+15), Weapon group (+5)
Skill Classification: Everyman: Detect Traps, Lock Lore, Poison Perception, Preparing Poisons, Religion, Trap Lore, choice of any one Weapon skill.
Different Skill Learning Abilities Classifications: MA>NW3, SA>SA5, SM>SM4, SS>SS4, WG>WG6, WD>WD9 in Weapon Category #1, & WD>WD11 in Weapon Category #2.
Spells: Base Lists: Communal Ways, Divine Magic, Holy Defenses, Protections, Repulsions, & The Mask, Restricted Lists: The Eye
Special Abilities: A special bonus of +15 to all subterfuge manuevers. A special bonus of +20 to Poison RRs.
Prime Requisite: Agility
| | Cleric |
Spells: Restricted Lists: The Mask
Additional Benefits: Improvement to SA>SA10, SM>SM9 & SS>SS8. A special bonus of +5 to all subterfuge manuevers.
| | Mythic |
Additional Benefits: A special bonus of +5 to all subterfuge manuevers.
| | Taoist Monk |
Additional Benefits: Improvement to SA>SA6, SM>SM6 & SS>SS6. A special bonus of +5 to all subterfuge manuevers.
| | Initiate |
Additional Benefits: No Worse than SA>SA7, SM>SM7 & SS>SS7. A special bonus of +5 to all subterfuge manuevers.
Talent Point Cost: 3/5/7
|
Truth △ |
Priest |
Profession Bonus: Awareness group (+10), Communications (+5), Influence (+10), Lore group (+5), Power Point Development (+5), Science/Anayltic (+10), Spell group (+5)
Skill Classification: Occupational: Lie Perception, Everyman: Divination, Religion, Poison Perception, all skills in the Science/Analytic group
Different Skill Learning Abilities Classifications: none.
Spells: Base Lists: Discerning Ways, Divine Magic, Holy Defense, Proselytizing, Protections, & Spiritual Vision, Restricted Lists: Educating Ways, Holy Vision, & Repulsions
Special Abilities: A special bonus of +15 to any manuever to discern or help discern the truth.
Prime Requisite: Presence
| | Cleric |
Spells: Restricted Lists: Discerning Ways & Proselytizing
Additional Benefits: Lie Perception is an Everyman skill. A special bonus of +5 to any manuever to discern or help discern the truth.
| | Initiate |
Spells: Restricted Lists: Discerning Ways[P]
Additional Benefits: Lie Perception is an Everyman skill. A special bonus of +5 to any manuever to discern or help discern the truth.
Talent Point Cost: 3/5/7
|
These codes indicate a potentially improved development cost
[P] indicates that this list has a DP cost as a Pure Spellcaster.
[S] indicates that this list has a DP cost as a Semi-Spellcaster.
|