Rolemaster
Priest Spell List Table

by Thomas A. Stobie, SFO


Priestly Spells

This table augments the information found in the Channeling Companion. It lists the base lists for each sphere of influence and indicates which lists are available as restricted spells lists. This table also reclassifies other lists to improve the DP costs for followers (Channeling spell users or Initiates). Note that Initiate can refer to any Profession, provided that the character has the corresponding Initiate Talent.

Spheres of Influence

The spheres of influence are listed alphabetically, including alternative names. An "*" marks the primary names of the new spheres. For each sphere of influence you can click on the to see more information about that sphere.


Priestly Spell List Table

Sphere of
Influence
Profession Spell Lists
Base New Open New Closed Restricted

Agriculture
or
Farming

Priest Ceremonies, Communal Ways, Nature Domination, Protections, Summons, & Tree Mastery - - Herb Mastery, Plant Mastery
Animist as normal Animist - - Nature Domination & Tree Mastery
Cleric as normal Cleric - - Herb Mastery, Nature Domination, Plant Mastery, & Tree Mastery
Initiate - Nature's Law[S] Weather Ways[S] Herb Mastery[S], Plant Mastery[P]
Ancestors
Priest Ceremonies, Communal Ways, Death Mastery, Divine Magic, Life Mastery, & Proselytizing - - Protections & Repulsions
Cleric as normal Cleric - - Proselytizing
Initiate - - - Communal Ways[P] & Repulsions[S]
Animals
Priest Channels, Communal Ways, Divine Magic, Proselytizing, Summons, & one of [Aquatic Forms, Horse Mastery, Insect Mastery, Land Forms, Serpant Law] based on specific god - - Animal Mastery
Animist as normal Animist - - one of [Aquatic Forms, Horse Mastery, Insect Mastery, Land Forms, Serpant Law] based on specific god
Cleric as normal Cleric - - Animal Mastery & one of [Aquatic Forms, Horse Mastery, Insect Mastery, Land Forms, Serpant Law] based on specific god
Initiate - Nature's Law[S] - Animal Mastery[S] & one of [Aquatic Forms, Horse Mastery, Insect Mastery, Land Forms, Serpant Law] based on specific god[P]
Art
Priest Communal Ways, Divine Magic, Holy Element (Earth), Protections, Spiritual Visions, & Summons - - Chants
Channeling Alchemist as normal Alchemist - - -
Cleric as normal Cleric - - -
Initiate - - - -
Birth
or
Children

Priest Proselytizing, Protections, Life Mastery, Repulsions, Spiritual Visions & Summons - - -
Cleric as normal Cleric - - -
Healer as normal Healer - - Life Mastery
Initiate - Concussions Ways[S] Purifications[S] Blood Law[S], Bone Law[S], Muscle Law[S], Nerve Law[S], & Organ Law[S]
Community
Priest Ceremonies, Channels, Proselytizing, Protections, Repulsions, & Summons - - Educating Ways
Cleric as normal Cleric - - Ceremonies
Initiate - - - Protections
Competition
Priest Ceremonies, Channels, Communal Ways, Divine Magic, Protections, & Spiritual Visions - - -
Cleric as normal Cleric - - -
Initiate - - - -
Craft
Priest Channels, Communal Ways, Holy Element (Earth), Holy Symbol, Protections, & Summons - - Holy Office, Holy Works, & Own Realm Imbedding
Channeling Alchemist as normal Alchemist - - Holy Element (earth) & Holy Element (fire)
Cleric as normal Cleric - - Holy Office, Holy Works, & Own Realm Imbedding
Initiate - - - -
Culture (Bringer of)
Priest Ceremonies, Channels, Communal Ways, Holy Symbol, Proselytizing, & Summons - - Educating Ways
Cleric as normal Cleric - - Proselytizing
Initiate - - - Proselytizing[S]
Darkness
or
Night

Priest Communal Ways, Death Mastery, Proselytizing, Protections, Repulsions, & Summons - - -
Cleric as normal Cleric - - -
Initiate - - - -
Dawn
Priest Communal Ways, Death Mastery, Proselytizing, Protections, Repulsions, & Summons - - -
Cleric as normal Cleric - - -
Initiate - - - -
Death
Priest Communal Ways, Death Mastery, Proselytizing, Protections, Repulsions, & Spiritual Vision - - -
Cleric as normal Cleric - - Death Mastery
Evil Cleric as normal Evil Cleric - - Death Mastery
Initiate - - - Death Mastery[S] & Necromancy[S]
Disease
Priest Channels, Death Mastery, Insect Mastery, Nature Domination, Protections, & Summons - Disease -
Cleric as normal Cleric - Disease Death Mastery & Insect Mastery
Evil Cleric as normal Evil Cleric - - Death Mastery & Insect Mastery
Initiate - - - Disease[S]
Divination*
Priest Chants, Communal Ways, Divine Magic, Holy Trances, Protections, & Spiritual Vision - - Discerning Ways & Item Analysis
Cleric as normal Cleric - - Holy Trances & Spiritual Vision
Astrologer as normal Astrologer - - Holy Trances & Spiritual Vision
Initiate - Detection Mastery[S] Lore[S] Holy Trances[S] & Spiritual Vision[S]
Earth
Priest Divine Magic, Faith's Shield, Holy Element (Earth), Nature Domination, Protections, & Summons - - Stone Mastery
Cleric as normal Cleric - - Holy Element (Earth) & Stone Mastery
Priest-Mage Divine Magic, Earth Law, Holy Element (earth), Nature Domination, Protections, & Stone Mastery - - Summons
Initiate - - - Holy Element (Earth)[P] & Stone Mastery[S]
Fate
or
Destiny

Priest Ceremonies, Channels, Communal Ways, Death Mastery, Protections, & Summons - - -
Cleric as normal Cleric - - Ceremonies
Warlock as normal Warlock - - Communal Ways
Initiate - - - -
Fertility
Priest Death Mastery, Divine Magic, Life Mastery, Proseltyzing, Protections, & Summons - - -
Cleric as normal Cleric - - -
Initiate - - - -
Fire
Priest Divine Magic, Death Mastery, Holy Element (Fire), Holy Wrath, Proselytizing, & Protections - - -
Cleric as normal Cleric - - Holy Element (Fire)
Priest-Mage Divine Magic, Fire Law, Holy Element (fire), Holy Wrath, Protections, choice of Light Law or Wind Law - - Death Mastery, (Light Law or Wind Law)
Initiate - - - Holy Element (Fire)[P]
Forests
or
Woods*

Priest Animal Mastery, Communal Ways, Nature's Lore, Protections, Summons & Tree Mastery - - Plant Mastery
Animist as normal Animist - - Tree Mastery
Cleric as normal Cleric - - Nature's Lore & Tree Mastery
Ranger as normal Ranger - - Tree Mastery
Initiate - - - Nature's Lore[P] & Tree Mastery[S]
Fortune
or
Luck

Priest Communal Ways, Holy Element (GM assign), Proselytizing, Protections, Summons, & Wyrd Mastery - - -
Cleric as normal Cleric - - Wyrd Mastery
Initiate - - - Wyrd Mastery[S]
Guardianship
Priest Ceremonies, Faith's Shield, Holy Defenses, Holy Weapon, Life Mastery, & Protections - - Banishments
Cleric as normal Cleric - - Faith's Shield & Holy Defenses
Summoner as normal Summoner - - Holy Defenses
Paladin as normal Paladin - Faith's Shield Holy Defenses
Taoist Monk as normal Taoist Monk - - Holy Defenses
Initiate - - - Faith's Shield[P] & Holy Defenses[S]
Healing
Priest Communal Ways, Life Mastery, Proselytizing, Protections, Repulsions, & Summons - - Liquid/Gas Skills & Own Realm Embedding
Cleric as normal Cleric - - Liquid/Gas Skills & Own Realm Embedding
Healer as normal Healer - - Life Mastery, Liquid/Gas Skills, & Own Realm Embedding
Taoist Monk as normal Taoist Monk - - -
Initiate - - Concussions Ways[S] & Purifications[S] Blood Law[P], Bone Law[P], Muscle Law[P], Nerve Law[P], & Organ Law[P]
Hunting
Priest Communal Ways, Crusade, Hunting Mastery, Protections, Summons, & The Hunter - - -
Cleric as normal Cleric - - Hunting Ways & The Hunter
Ranger as normal Ranger - Hunting Ways & The Hunter -
Initiate - - - Hunting Ways[S] & The Hunter[S]
Journeying
or
Travel*

Priest Communal Ways, Nature's Lore, Protections, Repulsions, Summons, & Teleportals - - Holy Symbol
Cleric as normal Cleric - - Teleportals
Summoner as normal Summoner - - -
Initiate - - - Teleportals [S]
Justice
or
Revenge

Priest Ceremonies, Communals Ways, Holy Defenses, Holy Element (GM assign), Holy Wrath, & Life Mastery - - Crusade & Discerning Ways
Cleric as normal Cleric - - Discerning Ways, Holy Wrath
Warlock (Revenge) as normal Warlock - - -
Mythic as normal Mythic - - Discerning Ways
Paladin (Justice) as normal Paladin - - Discerning Ways & Holy Wrath
Initiate - - - Holy Wrath[S]
Knowledge*
Priest Channels, Communal Ways, Divine Magic, Educating Ways, Protections, & Spiritual Vision - - Divine Aura, Holy Symbol, & Summons
Cleric as normal Cleric - - Educating Ways & Spiritual Vision
Taoist Monk as normal Taoist Monk - - Educating Ways
Initiate - - - Educating Ways[P]
Light
Priest Ceremonies, Communal Ways, Death Mastery, Proselytizing, Repulsions, & Summoning - - Divine Aura
Cleric as normal Cleric - - Divine Aura
Priest-Mage Communal Ways, Divine Aura, Divine Magic, Holy Element (lightning), Light Law, & Repulsions - - Summons
Initiate - Light's Way[S] - -
Lightning
Priest Divine Magic, Holy Element (Lightning), Holy Weapon, Holy Wind, Holy Wrath, Light Law - - -
Cleric as normal Cleric - - Holy Element (Lightning)
Initiate - - - Holy Element (Lightning)[S]
Literature
or
Poetry

Priest Communal Ways, Faith's Shield, Holy Element (GM assign), Proselytizing, Protections, & Summoning - - Chants & Educating Ways
Cleric as normal Cleric - - Proselytizing
Initiate - - - -
Love
Priest Divine Magic, Life Mastery, Proselytizing, Protections, Repulsions, & Summoning - - Channels
Cleric as normal Cleric - - Proselytizing
Initiate - - - -
Magic
Priest Communal Ways, Holy Element (GM assign), Proselytizing, Protections, Repulsions, & Summons - - all Essence open & closed lists
Channeling Alchemist as normal Alchemist - - all Essence open & closed lists
Cleric as normal Cleric - - all Essence open lists
Priest-Mage Communal Ways, Divine Magic, Protections, & 3 lists chosen from the Magician Base Lists - - Repulsion, Summons, & other Magician Base Lists
Initiate - - - all Channeling open lists[S]
Marriage
Priest Channels, Communal Ways, Holy Defenses, Proselytizing, Protections, & Repulsions - - Ceremonies
Cleric as normal Cleric - - -
Initiate - - - -
Messengers
Priest Communals Ways, Death Mastery, Holy Defenses, Holy Element (GM Assign), Proselytizing, & Protections - - Teleportals
Cleric as normal Cleric - - Proselytizing
Summoner as normal Summoner - - -
Initiate - - - Proselytizing[S]
Metalwork
Priest Ceremonies, Channels, Divine Magic, Faith's Shield, Holy Element (earth or fire), Holy Weapon - Holy Element (fire or earth) Inorganic Skills, Holy Armoring, Holy Weapons, & Own Realm Imbedding
Channeling Alchemist as normal Alchemist - - Holy Element (earth) & Holy Element (fire)
Cleric as normal Cleric - - Inorganic Skills, Holy Armoring, Holy Weapons, & Own Realm Imbedding
Initiate - - - -
Mind
or
Mentalists*

Priest Channels, Divine Magic, Far Voice, Holy Defenses, Holy Trance, & Spirit Law - - all Mentalism open & closed lists & Educating Ways
Cleric as normal Cleric - - all Mentalism open lists & Educating Ways
Astrologer as normal Astrologer - - Spirit Law
Taoist Monk as normal Taoist Monk - - Educating Ways
Initiate - - - All Channeling open lists [S]
Mischief
or
Trickery

Priest Communal Ways, Holy Defenses, Holy Element (GM assign), Proselytizing, Protections & Summons - - -
Cleric as normal Cleric - - -
Mythic as normal Mythic - - -
Initiate - - - -
Moon
Priest Ceremonies, Communal Ways, Death Mastery, Holy Element (GM assign), Proselytizing, & Summons - - Far Voice
Cleric as normal Cleric - - Ceremonies
Astrologer as normal Astrologer - - -
Initiate - - - -
Mountains
or
Hills*

Priest Communal Ways, Divine Magic, Land Forms, Nature Domination, Nature's Lore & Summons - - Holy Element (earth)
Animist as normal Animist - - Nature Domination
Cleric as normal Cleric - - Nature's Lore
Ranger as normal Ranger - - Nature's Lore
Initiate - - - -
Music
or
Dance

Priest Ceremonies, Divine Aura, Divine Magic, Holy Element (GM assign), Repulsions, & Summons - - Chants & Proselytizing
Cleric as normal Cleric - - Proselytizing
Initiate - - - -
Mystery
or
Secrets*

Priest Chants, Communal Ways, Divine Magic, Protections, Spirit Law, & Spiritual Vision - - Discerning Ways
Cleric as normal Cleric - - Discerning Ways
Mythic as normal Mythic - - Discerning Ways
Initiate - - - Discerning Ways[S]
Nature
Priest Divine Magic, Holy Element (earth), Holy Wind, Nature Domination, Protections, & Repulsions - - Nature's Lore & Tree Mastery
Animist as normal Animist - - Nature Domination, Holy Wind, & Tree Mastery
Cleric as normal Cleric - - Nature Domination & Nature's Lore
Ranger as normal Ranger - - Nature Domination & Nature's Lore
Initiate - Nature's Law[S] - -
Oceans,
Rivers
or
Water

Priest Aquatic Forms, Channels, Communal Ways, Holy Element (water), Proselytizing, & Protections - - Summons
Cleric as normal Cleric - - Aquatic Forms & Holy Element (water)
Priest-Mage Communal Ways, Divine Magic, Holy Element (water), Ice Law, Protections, & Water Law - - Aquatic Forms & Channels
Initiate - - - Holy Element (water)[S]
Oracles
or
Prophecy

Priest Ceremonies, Communal Ways, Death Mastery, Holy Element (GM assign), Proselytizing, & Summons - - Spiritual Vision
Cleric as normal Cleric - - Spiritual Vision
Astrologer as normal Astrologer - - -
Initiate - - - -
Peace
Priest Communal Ways, Death Mastery, Holy Defenses, Proselytizing, Protections, & Summoning - - Ceremonies
Cleric as normal Cleric - - -
Initiate - - Calm Spirits[S] -
Plains*
Priest Communal Ways, Divine Magic, Holy Defenses, Horse Mastery, Nature Domination & Nature's Lore - - Protections, Repulsions, & Summons
Animist as normal Animist - - Horse Mastery
Cleric as normal Cleric - - Horse Mastery
Ranger as normal Ranger - - Horse Mastery
Initiate - - - -
Prosperity
Priest Ceremonies, Death Mastery, Holy Defenses, Holy Symbol, Protections, & Summons - - Repulsions
Cleric as normal Cleric - - Ceremonies
Initiate - - - Protections[S]
Redemption
Priest Communal Ways, Divine Aura, Holy Symbol, Holy Weapon, Proselytizing, & Repulsions - - Protections
Cleric as normal Cleric - - Proselytizing
Initiate - - - -
Rulership,
Kingship,
or
Government

Priest Ceremonies, Crusade, Holy Element (GM assign), Holy Symbol, Proselytizing, & Protections - - Divine Aura
Cleric as normal Cleric - - Ceremonies
Initiate - - - -
Science*
Priest Divine Magic, Holy Element (earth), Holy Element (fire), Holy Element (GM assign), Proselytizing, & Protections - - Educating Ways & Holy Element (other elements)
Cleric as normal Cleric - - Educating Ways & any Holy Element
Initiate - - - Educating Ways[S]
Seasons
Priest Divine Magic, Holy Element (GM assign), Holy Wind, Nature Domination, Protections, & Summoning - - Repulsions
Animist as normal Animist - - Holy Wind
Cleric as normal Cleric - - Holy Wind
Initiate - Weather Ways[S] - -
Sky
or
Weather

Priest Channels, Divine Magic, Holy Element (air, lightning, or water), Holy Wind, Protections, & Spiritual Vision - - Holy Element (air, lightning, or water)
Cleric as normal Cleric - - Holy Wind
Priest-Mage Divine Magic, Holy Element (lightning), Holy Element (water), Holy Wind, Water Law, & Wind Law - - Channels, Light Law, Holy Element (air) & Protections
Initiate - Weather Ways[S] - Holy Wind[S]
Strength
Priest Death Mastery, Holy Element (GM assign), Holy Symbol, Holy Weapon, Holy Wrath, & Repulsions - - Holy Discipline & Protections
Cleric as normal Cleric - - Holy Weapon
Initiate - - - Holy Weapon[S]
Subterfuge
or
Thieves*

Priest Communal Ways, Divine Magic, Holy Defenses, Protections, Repulsions, & The Mask - - The Eye
Cleric as normal Cleric - - The Mask
Mythic as normal Mythic - - -
Taoist Monk as normal Taoist Monk - - -
Initiate - Sound's Way[S] - -
Sun
Priest Communal Ways, Holy Element (fire), Holy Wrath, Life Mastery, Protections, & Repulsions - - -
Cleric as normal Cleric - - Holy Element (fire)
Initiate - Light's Way[S] - Holy Element (fire) [S]
Thunder
Priest Divine Magic, Faith's Shield, Holy Weapon, Holy Wrath, Nature Domination, & Protections - - -
Cleric as normal Cleric - - -
Initiate - - - -
Time
Priest Communal Ways, Holy Wrath, Life Mastery, Protections, Repulsions, & Spiritual Visions - - Time Lore
Cleric as normal Cleric - - -
Initiate - - - -
Trade
Priest Channels, Communal Ways, Crusade, Holy Wrath, Proselytizing, & Protections - - Divine Magic
Cleric as normal Cleric - - Proselytizing
Initiate - - - -
Truth*
Priest Discerning Ways, Divine Magic, Holy Defense, Proselytizing, Protections, & Spiritual Vision - - Educating Ways, Holy Vision, & Repulsions
Cleric as normal Cleric - - Discerning Ways & Proselytizing
Initiate - - - Discerning Ways[P]
Vegetation
Priest Channels, Communal Ways, Faith's Shield, Holy Wrath, Protections, & Summons - - Plant Mastery & Tree Mastery
Animist as normal Animist - - -
Cleric as normal Cleric - - Plant Mastery
Initiate - - - Plant Mastery[S]
War
Priest Battlefield Healing, Death Mastery, Faith's Shield, Holy Weapon, Holy Wrath, & Protections - - Crusade & Repulsions
Cleric as normal Cleric - - Faith's Shield & Holy Weapon
Initiate - - - Faith's Shield[S] & Holy Weapon[P]
Wind
Priest Divine Magic, Faith's Shield, Holy Element (air), Holy Wind, Nature Domination, & Purifications - - -
Cleric as normal Cleric - - Holy Wind
Priest-Mage Communal Ways, Divine Magic, Holy Element (air), Holy Trances, Holy Wind, & Wind Law - - Channels & Protections
Initiate - - - Holy Wind[P]
Wisdom
Priest Channels, Communal Ways, Divine Magic, Holy Trances, Holy Wrath, & Proselytizing - Educating Ways Chants, Discerning Ways, & Protections
Cleric as normal Cleric - - Educating Ways & Proselytizing
Taoist Monk as normal Taoist Monk - - Educating Ways & Proselytizing
Initiate - - - Educating Ways[S]

* indicates that this sphere of influence is not found in the Channeling Companion.
[P] indicates that this list can be purchased as if the character were a Pure Spellcaster.
[S] indicates that this list can be purchased as if the character were a Semi-Spellcaster.


Go to my page about additional rules about speciality priests.

Go to my gaming page.


This builds upon speciality priests as defined in the Rolemaster Standard System [RMSS] and Rolemaster Fantasy Role Playing [RMFRP]. Copyright 1995-2000 Iron Crown Enterprises, Inc., Charlottesville, Virginia USA. Rolemaster is a trademark properties of Iron Crown Enterprises, Inc. (ICE). All rights reserved.


2003-2004 Thomas A. Stobie, SFO - Permission to use and copy for personal use is granted.

Last revised 23 Mar 2004.