Manna Lizards

Created by Thomas A. Stobie, SFO inspired by the Fire Lizards of Pern by Anne McCaffrey Check out her many works about Pern at Amazon.com









Manna Lizards are winged miniature spell-casting dragons, favored by magicians and adventurers as pets.

Manna Lizards are classified by Stage of Life and Variety (color).

Manna Lizards have a primitive chirping language that they use among themselves. The most intelligent varies can be taught tricks by intelligent beings and can learn to respond to other languages.

Gold Manna Lizards, also known as Queens, can usually command other Manna Lizards, except Silver and Platinum Manna Lizards.

Platinum Manna Lizards, also known as Magi (singular Magus), are extremely rare, and can usually command Silver Manna Lizards.

Silver and Platinum Manna Lizards tend not to associate with Brown, Green, Blue, Red, or Purple Manna Lizards.

Mature Gold, Platinum, and Silver Manna Lizards have a good understanding of magic and are valued at teachers providing unusual insights to their students.


Varieties of Manna Lizards

These modifiers are applied with the stage of life (after the hatchling stage) values.

Color Sex Size/
hits
Move OB DB IQ PP DP Spell Lists
Blue M - - +0 +0 MD 1x -4/L Open & Closed Essence
Bronze M +10% +20% +10+1/L +5 AV 1x - Essence
Brown M - +10% +1/L +0 AV 1x - Open & Closed Essence
Gold F +20% +10% +0 +10 SU 2x +5/L Essence & Arcane
Green F - - +0 +0 MD 1x -4/L Open & Closed Essence
Platinum M - - -10 +20 HI 2x +8/L Essence & Arcane
Purple M - +10% +10 -5 IN 1x -8/L Open Essence
Red M - +10% +5 -5 IN 1x -6/L Open Essence
Silver M - - +0 +5 AA 1.5x +2/L Essence & Arcane

Stages of Life

Note: A Manna Lizard never progresses backwards even if the growth PPs are reduced.


Manna Lizard - Characteristics by Stage of Life Table

Note that these are modified by variety of mana lizard modifiers as well.

Stage Hgt. Move
/Fly
Hits AT/
DB
PP/
day
Claw
Attks
(Tiny)
Next
Stage
PP
Special Ability Gained
H 4"
/80’
5 5/
20
- 20/5 50 Empathy (general emotions only) with Impresser & Precognition of Danger to self.
Y 5"
/90’
10 5/
30
- 25/5 100 Empathy (detailed emotions) with Impresser.
I-1 6" 10'
/100’
20 9/
40
1 30/5 160 Teleport self at 1 PP per teleport.
I-2 7" 11’
/110’
25 9/
50
2 35/5 230 Donate PP to Impresser.
I-3 8" 12’
/120’
30 9/
60
3 40/10 310 Imagery (pictures) with Impresser.
I-4 8.5" 13’
/130’
33 10/
65
4 40/15 400 Self-heal 1 PP per concussion hit recovered.
I-5 9" 14’
/140’
35 10/
70
5 40/20 500 Imagery with others (1 PP/min/target)
I-6 9.5" 15’
/150’
38 10/
75
6 45/25 600 Telepathy with Impresser.
I-7 10" 16’
/160’
40 10/
80
7 45/30 700 Imagery with others (0.1 PP/min/target)
I-8 10.5" 17’
/170’
43 10/
85
8 45/35 800 Telepathy with others (1 PP/min/target)
I-9 11" 18’
/180’
45 10/
90
9 50/40 900 Imagery with others (0.01 PP/min/target)
I-10 11.5" 19’
/190’
48 10/
95
10 50/45 1000 Telepathy with others (0.1 PP/min/target)
M 12" 20’
/200’
50 12/ 100 10 +5/L 50/50 - Telepathy with others (0.01 PP/min/target), Regeneration 1 concussion hit/round, +10% move for a round for 1 PP, +10 OB for a round for 1 PP, & Donate PP to others (50% loss); Spell Use


Mature Manna Lizard Spell Ability Table

Level XPs # Lists New DP Notes
1 1,000 1 (0/0) +10 -
2 2,000 2 (0/0) +10 -
3 3,000 3 (0/0) +10 -
4 4,000 4 (1/0) +10 -
5 5,000 5 (2/0) +10 Max Effective Level for Purples & Reds.
6 7,000 6 (2/0) +10 -
7 9,000 7 (3/0) +10 -

8

11,000

8 (3/0)

+10

-

9

13,000

9 (4/0)

+10

-
10 15,000 10 (4/0) +10 Max Effective Level for Greens & Blues.
11 18,000 10 (5/1) +10 -
12 21,000 11 (6/1) +10 -
13 24,000 11 (7/2) +10 -
14 27,000 12 (8/2) +10 -
15 30,000 12 (9/3) +10 Max Effective Level for Browns.
16 34,000 13 (10/3) +10 -
17 38,000 13 (10/4) +10 -
18 42,000 14 (10/4) +10 -
19 46,000 14 (10/5) +10 -
20 50,000 unlimited +10 Max Effective Level for Bronzes & Silvers.
+1 +5,000 unlimited +10 -

The (A/B) follwing the number of lists indicates the number of lists maximum that are closed (A), and base (B). The total includes all lists, whether open, closed, or base. This is further limited by the Manna Lizard variety. This includes Essence lists as well as Arcane Lists when the Manna Lizard can learn them.

Maximum Effective Level limits the overall power points and the number of lists that can be learnt. Manna Lizards continue to earn DPs by gaining experience.

New DP is the number of new DP (with variety adjustment applied) earned by the Manna Lizard for achieving a new level. DP can be accumulated over many levels. The costs of the different types and levels of spell as listed in the Spell List Cost table.


Spell List Cost (in DPs)

Essence Arcane
(Gold, Silver, & Platinum Only)

Level

Open Closed Base Open Closed Base
1 - 5 3/3/3 4/4/4 8/8 4/4/4 6/6 12
6 - 10 3/3/3 4/4/4 10 4/4/4 6/6 15
11 - 15 4/4/4 6/6 12 6/6 8/8 20
16 - 20 4/4/4 8/8 15 8/8 10 25
21+ 6/6 10 20 10 12 30


Reproduction

Mature manna lizards can reproduce. The females (gold & green) will tend to have one mating flight per year where the most able male will prove himself in pursuit and then copulate. This results in a clutch 95% of the time for golds and 25% of the time for greens. The female is magically drained for two days due to exertion of laying the clutch and endowing the eggs with PPs to survive until hatching. In addition, no Platinum nor Silver Manna Lizard, only 10% of Bronze Manna Lizards, and only 50% of Brown Manna Lizards with attempt to mate a Green Manna Lizard.

Clutch Size: Roll 2d10 and add +d10 if the mother is gold, add +d10 if the father is platinum, and add +2 if the father is bronze or silver to find the number of eggs. If the mother is gold, reroll results less than 8 eggs.

Clutch Contents Modifications based on Father’s Color:
Blue -1, Bronze +1, Platinum +3, Purple -3, Red -2, Silver +2

Manna Lizard Egg Contents

For each egg in the clutch, roll d10 and apply modification, if any to determine the variety contained within, but only visible after the hatchling stage of life.

RollGold MotherGreen Mother RollGold MotherGreen Mother
-2Purpledoes not hatch7BrownBlue
-1Reddoes not hatch8BronzeBlue
0Purpledoes not hatch9BronzeGreen
1Reddoes not hatch10Gold #1Brown
2BluePurple11SilverBrown
3GreenPurple12Silver-
4BlueRed13Silver-
5GreenRed14+Platinum #2-
6BrownGreen

Note #1 - Limit one Gold per clutch - reroll any repeats and add +1 to the roll until egg determined.

Note #2 - Limit one Platinum per clutch - treat any repeat as a Bronze instead.

A clutch, buried in a warm or magical place, takes around 6 weeks to hatch. During which time the parents and possibly other manna lizards will guard it. Exception: about 80% the time if the mother is green, the clutch will be abandoned.


Credits

I derived Manna Lizards from the Fire Lizards found in the Dragonriders of Pern series by Anne McCaffrey. Thank you, Anne, for a wonderful series of books.

This uses the creature description attributes of Rolemaster. Copyright 1990-2000 © Iron Crown Enterprises, Inc., Charlottesville, Virginia USA. Rolemaster is a trademark properties of Iron Crown Enterprises, Inc. (ICE). All rights reserved.


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